Ty the Tasmanian Tiger 3: Night of the Quinkan
From Tsumea
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[edit] Developer
(GBA) By Halfbrick Studios
Release Date: 1/11/2005
(PS2, Xbox, Gamecube) By Krome Studios
Release Date: 13/10/2005
[edit] Released
above
[edit] Details
In TY the Tasmanian Tiger 3: Night of the Quinkan, TY and his mates face their biggest challenge yet: an otherworldly invasion by an ancient evil. In this next chapter, players will embark on a series of new action packed missions and challenges filled with new and upgraded weapons and vehicles. Like its predecessors, TY the Tasmanian Tiger: Night of the Quinkan will feature a unique array of interesting indigenous animals inspired by the Australian Outback including the loveable TY, who is based on the thought-to-be-extinct Tasmanian tiger.
While the thrilling continuation of the series delivers a more immersive feel, the game still retains the good-natured humor and kid-friendly fun the series is best known for while injecting a fresh new appeal that caters to the masses. TY the Tasmanian Tiger: Night of the Quinkan is currently in development at Krome Studios and scheduled for release this October on the PlayStation 2, Xbox, GameCube and GameBoy Advance.
[edit] History
[edit] Credits
(console)
Company 1: Krome Studios
* Chief Executive Officer: Robert Walsh * Creative Director: Steve Stamatiadis * Studio Manager: Andy Green * Executive Producer: Robert Walsh * Producer: Lindsay Parmenter * Production Assistant: James Baird * Lead Designer: Steve Stamatiadis * Designer: Lindsay Parmenter, James Baird, Jess Sterzl, Robert Walsh, John Passfield * Lead Programmer: Matthew Peers * Programmer: Brad Jackson, Chris Butterworth, Chris Fowler, Ethan Watson, Gerard Van Der Linden, Shane Lontis, Salvatore Fazio, Chris Lacy, Damian Stewart, James Podesta, Perry Hart, Ryan Booker * Art Director: Steve Stamatiadis * Lead Artist: Matt Ditton * Senior Artist: Jason Stark, Tim Berry, Tony Parmenter * Artist: Ben Ward, Chris Rentoul, Darren Randall, Geordie Moffatt, John Aitchison, Kevin McGrath, Kylie Downs, Lloyd Bradbury, Mark Douglas, Mark Hansen, Michael Hook, Nicole Stark, Ralph Daniels, Raymond Yang, Ulf Dahl, Adam Nichols, Bruno Rime, Caleb Trott, Chris Archer, Jake Hempson, Jared Pullen, Ian Lovell, Mike Paech, Richard Allen, Ryan Daniel * Lead Concept Art: Steve Stamatiadis * Concept Art: Ben Ward, Mark Douglas, Jared Pullen * Additional Concept Art: Don Meadows * Lead Sound Designer: George Stamatiadis * Sound Designer: Wei-Quin Wong * Assistant Sound Designer: Peter Wayne, Matthew Emery * Sound Assistant: Anne-Marie Weber, Jamie Campbell * Music: George Stamatiadis * Direction: Steve Stamatiadis * Storyboards: Steve Stamatiadis * Script: Matthew Emery * Additional Dialog: Steve Stamatiadis, George Stamatiadis * Cutscene Lead: Matthew Emery * Cutscene Animator: Chris Rentoul, Darren Randall, John Aitchison, Jason Stark, Lloyd Bradbury, Nicole Stark, Michael Hook, Richard Allen, Caleb Trott, Chris Archer, Ian Lovell, Jake Hempson, Ryan Daniel * Cutscene Builders: Andrew Bergmann, Clinton Skene, JT Harwell, Russell Ladewig, Chris Palu * Video Editor: Stuart Mackenzie, Robert Butterworth, Lloyd Bradbury, Tony Parmenter * Lead Level Designer: Nic Wechter * Level Designer: Dan Betts, Don Meadows, Hugh Winwood-Smith, Peter Grogan, Rob Davis, James Baird
* Company 2: Merkury Engine * Company 3: Merkury Tools * Company 4: Activision