3D Environment Artist, Animator, Visual FX artist for Fuzzyeyes

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3D Environment Artist for Fuzzyeyes

FUZZYEYES is looking for exceptionally skilled 3D Environment Artists, Animator and Special Effect Artist for an announced PC/PS3/XBOX360 project.

The successful candidates must have exceptional skill in game industry and must be well versed in these tools – 3D Studio Max, Maya and Photoshop. The ability to work effectively in a team is highly regarded.

3D Environment Artist

Job Type: Full time

Job Description/Responsibilities:
• To produce art assets as directed both by the Art Director and Art Lead on a variety of production tasks
• Work within a collaborative team environment
• Develop the design and artistic vision of the video game in variety of genres, refine and translate the ideas into workable in-game assets.
• Create workable designs that will enhance the creation of gameplay in the video game.
• To follow project standards for workflow pipelines and organization of assets.

Required Skills/Experience:
• 2+ years experience or the equivalent of one (1) or more published titles.
• BFA or equivalent skill level as demonstrated in portfolio.
• Skills in drawing, with the ability to produce high-quality, imaginative concept art and professional storyboards.
• Practical art skills with a healthy understanding of the fundamentals of art and design.
• Strong skills in Photoshop.
• Advanced understanding of 3dsMax or Maya.
• Strongly self-motivated personality.
• Excellent written and verbal communication skills .
• Be responsive to deadlines and work well under pressure .
• Experience in creating concept artwork for games is a plus .
• Level editing knowledge in a known game engine an advantage.
• Must have good knowledge in Unreal Engine Experience.

To Apply:
Please send your resume to:
hr@fuzzyeyes.com or P.O.BOX 3281, Sunnybank South, QLD 4109, Australia
For further information please contact via email.

Animator

Job Type: Full Time

Job Description/Responsibilities:
• Report to Lead Animator.
• Produce high quality animations based on the Lead Animator and Art Director’s aesthetic and technical descriptions (written and verbal).
• Demonstrate a broad range of character animation skills, including a deep understanding of the animation principles and how to best employ them in creating content that supports both the characters and story goals of the game.
• Meet project deadlines/milestones, as set by project leads.
• Actively promote and communicate sound solutions to technical and design issues related to animation.
• Be ready and willing to change work “on the fly” as additional direction is received from the lead animator.
• Collaborate effectively with Art leads during art review session with the result of achieving the finest artistic look possible.
• Problem solving and consistent solution provision for technical issues related to animation.

Required Skills/Experience:
• 2+ years experience as an animator in the game industry.
• Prior experience or training in traditional cell animation techniques.
• Strongly prefer experience with motion capture as well as key framed data.
• Experience animating characters with character studio, Maya, and Motion Builder.
• Experience with game tool chains.
• Concrete knowledge of core animation principles (weighting, timing, etc).
• Excellent communication, interpersonal and organizational skills.
• A passion for gaming.
• Experience creating animations for action games a plus.
• Experience with Unreal Engine is a plus.

To Apply:
Please send your resume to:
hr@fuzzyeyes.com or P.O.BOX 3281, Sunnybank South, QLD 4109, Australia
For further information please contact via email.

Effects Artist in general

Job Type: Full Time

Job Description/Responsibilities:

• Design, create, and implement a wide variety of real-time special effects.
• Create particle, geometry, and texture effects that simulate explosions, muzzle flashes, smoke, fire, steam, fog, etc.
• Work closely with programming team to implement effects.
• Work in a dynamic team environment where individual effort is critical to a successful project.

General Job Summary
• Create character and world based special effects for a 3rd person action adventure title
• Assist in setting and maintaining visual standards for gameplay and art direction.
• Work closely with the Art Director to establish look and feel.
• Maintain milestones and production quality.
• Define effect requirements for character, weapons, world ambience, weather and props and create general special effects

Required Skills/Experience:
• A minimum of 3 years creating real-time special effects for video games.
• Expert-level skills in Photoshop and 3D Studio Max.
• Expert-level skills in 3D graphics, particle systems, and shaders.
• Excellent sense of scale, detail, form and texture.
• Strong understanding of Maya and other related 3D software packages.
• Ability to quickly master proprietary tools and development processes.
• Ability to design, self-direct, and organize your work.
• Ability to quickly understand in-house tools and provide feedback on improving pipelines and tool sets.
• Ability to work within a specific style set by the Art Director.
• Strong sense of particle effects
• Excellent communication, interpersonal and organizational skills.
• Must have experience creating effects in Unreal Engine.

To Apply:
Please send your resume to:
hr@fuzzyeyes.com or P.O.BOX 3281, Sunnybank South, QLD 4109, Australia
For further information please contact via email.

Comments

Anonymous's picture

One of the Effects Artist responsibilities is:
• General Job Summary

What does that mean?

souri's picture

Looks like a small mistake in the job ad they sent. I've fixed it up.