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Pandemic Are Hiring!

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Pandemic Studios is a premier developer of entertainment software for PS2, Xbox, GameCube, and the PC. Our currently announced titles are Full Spectrum Warrior (for THQ) and Star Wars : Battlefront and Mercenaries (for LucasArts).

Our Brisbane studio is in its 4th year and continuing to grow.

We are looking for people to complement our team here on an unannounced game, which is an original concept for PS2 and Xbox. If you can meet the following requirements, please email us at jobs@pandemicstudios.com.au and we'll be in touch!

To find out more about Pandemic Studios please visit www.pandemicstudios.com

The positions available are: Gameplay Programmer, Asset Manager, Junior 3D Artist (modeler/texturer), Junior Programmer, PS2 Programmer

Gameplay Programmer

We're looking to add to our team of programmers in creating the technology that underlies great console games.

Required Skills:

A completed graphical/interactive title, a game demo, or a distinguished academic course list in relevant disciplines.
Experience with NPC programming in a 3d environment.
Strong C++ skills.
Good oral communication.
Able to work with minimal supervision.
Must be able to work in a team atmosphere with schedules and reliable milestone delivery.

Ideal Candidate:

A minimum of 1 completed game project.
2+ years of game programming experience.
Experience with cross-platform development.
Advanced animation, processing, rendering or sequencing.

Asset Manager

******* THIS POSITION HAS BEEN FILLED ******
Pandemic Studios is looking to add to the art team who bring our technology to life. We want someone who will diligently configure, check and integrate assets into our game.

Mandatory Attributes

Experience with writing text configuration files
Experience with Visual Sourcesafe
Experience with managing Excel spreadsheets
Thorough and reliable and technically-minded
Good communicator and independent worker
Basic knowledge of 3DS Max a bonus

Preferred Attributes

Past experience in the games industry
Proven ability to take direction and work harmoniously within a team environment
Current generation game development experience (GameCube, Xbox, and/or PS2)

So if you want to join a company that values its employees and work on a game that will make a difference'

Junior 3D Artist (modeler/texturer)

Pandemic Studios is looking to add to the art team who bring our technology to life. We want someone with demonstrated enthusiasm and talent to break into art production in the games industry.

Mandatory Attributes

High level of artistic ability
Strong sense of colour and design
Experience with 3DS Max
Experience with Adobe Photoshop or other paint software (illustration and photo-manipulation)
Preferably experience with building ingame assets
Balance of technical and artistic competency
Enthusiastic and thorough

Proven ability in:

creating high quality low poly 3D models following exact specifications
applying 2d textures to geometry
creating original, convincing textures for models

Preferred Attributes

Past experience in the games industry
Proven ability to take direction and work harmoniously within a team environment
Knowledge of tri-stripping methods
Current generation game development experience (GameCube, Xbox, and/or PS2)
Animation experience
Qualification (preferably degree) in a design discipline
A traditional art background

So if you want to join a company that values its employees and work on a game that will make a difference'

Junior Programmer

We're looking to add two people to our team of programmers in creating the technology that underlies great console games.

Required Skills:

A completed game demo, or a distinguished academic course list in relevant disciplines.
Good C++ skills.
Good oral communication.
Able to work with minimal supervision.
Must be able to work in a team atmosphere with schedules and reliable milestone delivery.

PS2 Programmer

We're looking to add to our team of programmers in creating the technology that underlies great console games.

Required Skills:

Strong PS2 and VU1 experience.
A completed graphical/interactive title, a game demo, or a distinguished academic course list in relevant disciplines.
Proficient in MIPS and VU assembly
Proficient in C/C++.
Good oral communication.
Able to work with minimal supervision.
Must be able to work in a team atmosphere with schedules and reliable milestone delivery.

Ideal Candidate:

A minimum of 1 completed game project.
2+ years of game programming experience.
Experience with cross-platform development.