Krome Studios are searching for an experienced Visual Effects Artist with the creativity, artistic ability and technical expertise to create spectacular, high quality visual effects in a range of styles, across a range of game platforms.
The successful candidate will be a champion of visual FX within Krome: self-motivating, enthusiastic, communicative and passionate about the field.
Developing visual FX across a range of projects and visual styles
Ensuring visual FX are produced within technical, scheduling and manpower budgets
Maximizing the use of Krome’s pipelines, tools and processes for production of high quality FX
Working closely with Art Director and Lead Artist to develop the style and direction for visual FX
Communicating with Engine and Code to develop technology, tools and features that advance FX
Regularly and clearly communicating ideas, progress and dependencies to relevant studio staff
Innovating and developing new FX techniques, tools, features and ideas
Specific Role Requirements
Ability to create all artwork required for FX pipeline/production, including:
Roughs or prototypes to communicate ideas
Modelling as required
Recreation of FX in a particle editor
Ability to maintain own production schedule and quality of work with minimal oversight
Communicate confidently and comfortably with team members and all levels of studio staff
Ability to work integrally as part of the overall production team, understanding where FX creation fits into the overall context and goals of the game
Ability to adapt to the styles, techniques, consistency and quality of artwork defined together with the Art Director and/or the Lead Artist
Educational, technical, industry & skills requirements
Degree or diploma in Games Development, Fine Art, Design, or art-related course.
Or equivalent training/industry experience.
Good understanding of basic visual and artistic principles: color theory, lighting; composition etc.
Thorough understanding of compositing principles and processes
Senior visual FX artist experience on at least one full production cycle of a published game, or demonstrable equivalent.
Good general understanding of, and familiarity with Maya, 3DS Max and Photoshop
Scripting language knowledge
Working knowledge of cloth dynamics
Experience with Maya particles/dynamics and particle expressions
Solid understanding of game creation processes and dependencies
Excellent knowledge and implementation skills of in-game special effects such as:
Weather & Atmospherics
Light & Energy
Full screen filters & post processing
Excellent understanding of particle systems and their application to FX creation
Strong grasp of timing, animation and weighting
Aptitude for problem-solving and creating effective solutions to challenging situations
High quality portfolio, website or samples must be submitted with resume and application
Experience with the Unreal 3 Engine and its VFX tools is an advantage
Intermediate to advanced experience in all aspects of 3D production is an
Applications can be emailed to firstname.lastname@example.org or sent to:
Human Resources Manager
P.O. Box 1639
Fortitude Valley QLD 4006