Casual Testers for Tantalus


Tantalus Interactive is currently looking for casual testers to join our friendly team for three to six months, testing a range of titles currently in development. Experience is preferred.

Direct applications to: or see our website for more details (


anonymous's picture

  • 1. Anonymous Coward - Thu, 26 Apr 2007 15:15:46Z
    what's the pay rate?
  • 2. Tangent Space - Sat, 28 Apr 2007 21:57:23Z
    What testing tools are you using? Test Director, Mercury Test Suite etc? Open to experienced testers or entry level? UAT? Platform, GBA, DS?

    pixeltangent com

  • 3. Maestro - Sun, 29 Apr 2007 10:11:50Z
    If it helps the last 2 games companies I work for their only testing tool has been bugzilla :)
  • 4. Maestro - Sun, 29 Apr 2007 10:14:7Z
    Tester (Casual)

    Duration: 3-6 months (may be longer pending work availablility).


    Excellent written and oral communication skills

    Ability to analyse and isolate faults

    Must be willing to work nights and weekends

    An avid gamer a plus

    Game industry experience preferred


    A succinct, introductory letter or email of application, subject "Tester"

    Current resume

  • 5. Anonymous Coward - Tue, 1 May 2007 14:51:48Z
    again: "what's the pay-rate?"

    award or no?

  • 6. - Tue, 1 May 2007 22:55:41Z
    Do u really care about 'pay rate'. It's an entry level position into the game industry that could eventually lead to a decent position. People would kill for this kind of job.

    There are a few game designers out there getting paid 80K + that used to be game testers.

  • 7. Chameleon - Wed, 2 May 2007 12:49:1Z
    Game designers getting paid 80K!? In Australia?
  • 8. Maestro - Wed, 2 May 2007 13:36:49Z
    Sure most people care about Pay Rate. You want to be able to survive and get at least basic payrate for the industry you're in.
  • 9. TheBoyMadeOfSnot - Wed, 2 May 2007 14:21:33Z
    well i'm sure you could ask about the pay rate once you're at the interview.
  • 10. jackydablunt - Thu, 3 May 2007 23:53:10Z
    So in other words it would be low, so expect it when you go to the interview. But, I myself started on absolute crap and have almost tripled my salary in the 4 years since. No it certainly ain't 80k, but yeah I wouldn't be surprised if lead Designers in the big ass companies in Brissie got that. You can't expect an entry level to get much, I mean unless they're exceptional why would they? But if you go to an interview inquire about where the pay could potentially go in the next year or two.

    Yes the entry level pay in the industry is appalling but that's generally across the board and companies pay what they can afford to. There's such a learning curve when you start out and when you're entry level then any experience you get is gold, so sometimes you gotta just take a hit to get one. Unfortunately some companies may take advantage of that, but thats cool because it bites them in the end. You just gotta use them just like they use you. Stay there for a little while, gain the exp because thats worth a hell of a lot, then if in a while you find they're not paying your worth then you simply leave and take that experience with you.

    It's in a company's interest to do what they can to maintain the morale of and hold on to experienced staff because one exp staff member on say 60k would be sometimes worth 3 entry level on 20k despite the salary cost being the same. Add up the equipment costs, training, man hours used up to get the newbies settled in, and benefits and all the extras for an individual and its starts adding up. If a company ignores you for too long and you become an experienced staff member but they don't match that exp with pay, then its their fault for thinking they were getting away with it, and it ends up costing them more in the long run.

  • 11. Anonymous Coward #2 - Thu, 10 May 2007 6:16:26Z
    )) Do u really care about 'pay rate'. It's an entry level position into
    )) the game industry that could eventually lead to a decent position.
    )) People would kill for this kind of job.

    That sounds good and all, until you stub your toe in the process of getting your "foot in the door".

    Keep in mind that in most places before you're considered for promotion to other departments you will have had to spend at least a project's duration in QA, which is going to be around 12-18 months. Do you really think a year or more on pay close to minimum wage is worth it for only a chance (not a guarantee) to get a job you actually want to do?

    Maybe it is... it's a personal choice, but in any case it's a reasonable question to ask what the pay rate is. Ultimately your job is about providing for yourself, not to live a dream.

  • 12. Chameleon - Thu, 10 May 2007 8:36:31Z
    In most cases QA are only required in the last third to the last quarter of a project anyway, it's rare that QA are needed from the start of a project. Also, handheld projects generally have timelines between 3 and 12 months, so QA are only needed for between 1 and 4 months.

    Expect to be paid in QA about what you would starting out in any other unskilled job, i.e. fast food, supermarket, retail. A very small percentage of QA are in it for the long haul, it's all about getting those invaluable contacts in the industry and basically showing you're a decent, intelligent, hard-working person which a company is willing to take a chance on to promote to a design, production or art position in future.

  • 13. Anonymous Coward - Sat, 12 May 2007 10:11:9Z
    Would anyone know who to write our introductory letters to? I would love a name of the person resonsible for recruiting but I think they're closed today (Saturday) and I want to get my letter in ASAP. Do you really think they'd be put off if I didn't have it?
  • 14. Anonymous Coward - Sat, 12 May 2007 13:21:55Z
    Since they don't mention who that person is just address it
    Dear Sir/Madam,
    that's the usual if you don't know.
  • 15. Anonymous Coward - Fri, 25 May 2007 23:03:31 EST
    One day the game industry'll be less exploitative when it comes to pay rates and 'entry-level' positions. For now though, it sucks.

    And yeah, designers getting $80K in Oz? I wish. Most designers get paid the equivalent of a full-time hospitality job, with little or no perks and bugger-all job security. Remember *that* when you apply.