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Tsumea Modeller Challenge #10: "The Patient" - Snacuum

  • This is the Normal map applied to the base mesh for The Patient, the supervillain that is the topic for modeler challenge 10. I know the challenge is over, but I want to finish this.

  • This contraption is the reason for my username and is my pride and joy of the years I spent studying at A.I.E. My role in the creation of a working game level for our last assignment was to make this device, pivotal to both the story and gameplay…

  • Part 2 of my old folio.

    The creature is part of a low-poly set that each team member had to create a variant of the species. It had an approx 3000 tri limit, 2 x 256x256 diffuse maps. It is fully rigged and was part of learning to create a…

  • These are the still images of the work I completed at the A.I.E. Altogether it made my folio by graduation in 2006.

    The first is a low-poly environment. The task was to create a haunted house structure and surrounds within a specifications…

  • This is my original idea for modeller challenge no. 10 He is a Super-villain who is infested with disease and has still not been overcome by death. Living in such a horrid state he has come to resent the world and has grown to believe that he is…

Submitted by Snacuum on

Hey hey, this is the first modeller challenge i'm in so I hope it goes well. Still sketching ideas so pics are coming soon.

Submitted by Snacuum on Tue, 10/02/09 - 10:54 PM Permalink

I know this doesn't matter since the comps over but hey progress!

Something tells me that getting a girlfriend, finishing oblivion, quitting my job, and these little pills have helped me get some more done.

Submitted by Snacuum on Sat, 07/03/09 - 2:12 AM Permalink

Here we are with a practically completed model ready for normal map sculpting. However, as can be seen in my reference, my character wears a coat. I wondering what kind of advice to modeling it would be (hopefully from CAD, since his guy has a coat.)

Posted by Snacuum on

Hey hey, this is the first modeller challenge i'm in so I hope it goes well. Still sketching ideas so pics are coming soon.


Submitted by Snacuum on Tue, 10/02/09 - 10:54 PM Permalink

I know this doesn't matter since the comps over but hey progress!

Something tells me that getting a girlfriend, finishing oblivion, quitting my job, and these little pills have helped me get some more done.

Submitted by Snacuum on Sat, 07/03/09 - 2:12 AM Permalink

Here we are with a practically completed model ready for normal map sculpting. However, as can be seen in my reference, my character wears a coat. I wondering what kind of advice to modeling it would be (hopefully from CAD, since his guy has a coat.)