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3D Animator @ League of Geeks

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LeagueofGeeks

Authored on

Tuesday, 9 November, 2021 - 5:46 PM
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At League of Geeks we love breathing life into our games with outstanding animation!

We're seeking a passionate animator to join our animation team, creating beautiful game animations and experiences for our original titles. The ideal candidate is someone with a strong grasp of fundamental animation principles, who can apply them to the unique requirements of games, and who can apply appropriate techniques for maximum impact.

With guidance from the lead animator, you’ll contribute to the artistic vision primarily through character animation. You’ll be expected to actively collaborate with others to help deliver your work via the game animation pipelines & processes within Maya and Unity. 

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well-being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.
 

Requirements:

  • Professional experience creating high quality, detailed, story-driven animated performances.
  • Solid understanding of the principles of character animation, deeply interested in crafting stylised, as well as realistic motion.
  • 2+ years experience with, and advanced knowledge of Autodesk Maya and Unity.
  • Communicate well when discussing and receiving feedback with the game director, art director and lead animator.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Ability to work independently; managing time, task lists and workflow with ease.
  • Strong commitment to learning and growing within the studio and the animation team.
  • Strong commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Create and implement in-game, cinematic and pre-rendered animation for characters (body as well as facial animation), props, vehicles and other assets.
  • With the help of technical artists, engineers and the lead animator, build, prototype, review and improve animation pipelines and procedures.
  • Work with third-party and proprietary tools and workflows for producing animation assets.
  • A working knowledge of cinematography, editing in Adobe After Effects or Premiere Pro.
  • Understand and follow direction from game director, art director and lead animator, flexibly take changes in direction.
  • Keep up with aesthetic, technical quality and productivity standards set by the game director, art director, lead animator, as well as technical artists, engineers and producers.
  • Closely follow and contribute to production plans.
  • Foster a creative, collaborative environment in all interactions across the studio.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave. 
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.