GCAP19: The Architecture of Designing story-focused Games - Lighting the Way through the Narrative

GCAP19: The Architecture of Designing story-focused Games - Lighting the Way through the Narrative

Talk: The Architecture of Designing story-focused Games - Lighting the Way through the Narrative
Speaker: Mel Taylor

It is widely believed that games should first and foremost be driven by their mechanics and only after this (if at all) focus on narrative design.

This talk offers a different approach and is about designing a solid and engaging story first and then designing the mechanics around it.

Designing the narrative of a game is a bit like planning a prank: You are not going to know how your “victim” will react, but you should plan for the most likely outcomes. Lighting the way through the story and guiding the player is essential for them to get the most coherent and engaging experience out of it.

This talk will give attendees tools for this design approach as well as an understanding of how to “grow” mechanics from theme, how to pace your level design to fit storytelling and using symbolism in mechanics and environmental design in order to support the game’s themes.

Game Connect Asia Pacific 2019: Lighting The Way

Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.

Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.

Video courtesy of GCAP and the Game Developers' Association of Australia.

www.gcap.com.au