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Art Lead (2D/3D/Generalist) for Studio Mayday

Job Position
Application Deadline Date:

Art Lead

Mayday is seeking an Art Lead to join our team to construct a new IP focused on merging innovative story-telling with mind-bending turn-based combat.

We’re looking for someone who has a strong background in not only developing great games but also leading teams to build content pipelines, execute a creative direction and deliver world-class assets. Working with our other leads and product owners, you will help define and shape our projects, as well as our production pipelines - including being a critical part of providing direction, guidance and advice on how we will move forward on the project.

We’re seeking a candidate that can apply their experience and proven skills to help us develop a consistent content library and be a key part of our team as we build an unannounced narrative-driven RPG game.

The requirement for this lead role is primarily on organizing, structuring and supporting a team of professionals; as such we’ll be specifically seeking candidates with an expert understanding of best practices in game art pipelines, and fundamental/familiar understanding of all art disciplines.

We will only consider candidates with a shipped or published (including indie) game portfolio for this role, with experience leading teams to be mandatory.

Relocation assistance is available for successful applicants.

The salary band for this role (Lead) is $85,000 - $95,000 NZD depending on candidate professional experience.

Applications for this role will close by New Zealand Time Friday 12th of April .


Collaborate with other teams to help develop content, visual storytelling and iteration on assets within the game.

Work with the Creative Director and organize your art team on interpreting, iterating and expanding on key-art assets in order to develop the game’s content library.

Deliver high quality assets in 2D or 3D, and provide oversight and direction for fellow artists across all disciplines.

Work with the Development Director on both existing and upcoming key-art for projects.

Estimate and assess tasks to delegate to the art team.

Maintain and direct the development of art pipelines and documentation.

Collaborate with tech teams on developing accessible tools to help rapid prototyping, iteration and content development.

Collaborate with the design team on rapid prototyping, grey-boxing or art support to iterate on game features.

Provide best-practices, mentoring and feedback to junior professionals on the team.


Portfolio and/or demonstration reels of body of work at senior capacity in game art development.

Previous professional experience in 2D/3D/Animation for games.

Excellent written and verbal communication skills.

Fluency in content pipelines for Unreal Engine 4.

Demonstrated ability and interest to mentor, support and lead other professionals.

Excellent analytical and critical thinking skills.

New Zealand/Australian residency or work permit in New Zealand.

‘Nice to Have’

Experience with mobile, console and portable device deployments.

Experience comparable to 7+ years working professionally to develop games.

Experience with Tech Art in Unreal Engine 4, including VFX and performance profiling tools.

Experience with turn-based game mechanics.

Academic qualifications in Game Art, Fine Art or Graphic Design, or formal training in any creative field including photography, cinematography or illustration.