Skip to main content

Level Designer

Job Position

Torus Games has an open position for an experienced Level Designer. This is a full time, fixed term position at our development studio in Bayswater.

As a level designer, you will be responsible for the design, prototyping and game play of your levels at Torus. The ideal candidate will have industry experience on a shipped game.

Selection Criteria:

Essential Skills and Experience:

* Game credits as a level designer
* Passion for level design and computer games
* Folio of level design, e.g. greybox maps, concept sketches and finished 3D models
* Examples of your work must include explanations to show your understanding of design
* Understanding of gameplay in consideration of genre, audience, technology and entertainment
* 3D package experience (Maya preferred, but not essential)
* Ability to work in a creative team
* Ability to plan levels according to game design and art design requirements
* Micromanage daily routines in accordance with production schedules

Preferred Skills and Experience:

* Experience creating different genres (platformers, FPS, driving)
* Scripting level experience
* Industry / Hardware knowledge
* Low poly modelling and UV unwrapping
* Game texture creation

Only applicants with Australian citizenship or relevant visas will be considered. We do not relocate international or interstate applicants and we are not considering off-site employment.

All applications must include work samples, as either a CD/DVD or a link to an online portfolio, and a cover letter addressing the selection criteria. We are unable to process applications which do not include this information.

Please address any enquiries to

Torus does not accept solicitations from recruitment agencies.