Senior Narrative Designer - League of Geeks

Application Deadline Date: 
Monday, 21 September 2020 - 6:00pm

The Studio

At League of Geeks, we dedicate ourselves to crafting unique videogame experiences filled with heart, engaging characters, and innovative gameplay. We're looking for a Senior Narrative Designer to lead the design of our new videogame's narrative systems, guide and document our lore and characters, and contribute to in-game writing and storytelling.

This design-heavy role will rely on your solid and extensive understanding of storytelling frameworks, principles and methods. This is a key creative position and you will have a major impact on the shape and success of our brand new videogame and its ambitious, original IP.

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans.

If you’re keen to work with one of the world’s leading independent studios and help us create our new, exciting original IP we’re developing in partnership with Private Division, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.


- 5+ years experience designing narrative systems and storytelling for videogames.
- Shipped at least one commercial videogame on any platform.
- Intimate and extensive understanding of classic and interactive storytelling frameworks, principles and methods.
- Critical thinking skills and the ability to collate and iterate on ideas to come up with design-viable solutions.
- Solid understanding of player experience and the need for context and guidance.
- Enthusiasm to work in a highly collaborative environment with a multi-disciplinary team.
- Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
- Excellent communication, creative collaboration and teamwork skills.
- A commitment to working in a professional, inclusive and supportive environment.
- A passion for motivating, inspiring, mentoring and educating your fellow team members.


- Design, promote and maintain effective and efficient narrative delivery systems with an eye for scope, storytelling, and the game’s intended aesthetic.
- Take ownership of key elements of our lore, characters and narrative framework.
- Work closely with the game director, creative director and design team to curate ideas and ensure a consistent tone.
- Develop and maintain narrative documents that clearly communicate concepts to our multidisciplinary team.
- Guide complicated narrative discussions and reviews to reach an objective rather than subjective outcomes.
- Collaborate with other departments, ensuring positive communication and creative problem-solving between disciplines.
- Write in-game content as required per our milestone objectives and desired player experience.
- Help guide and define the use of narrative tools, then work with those tools and Unity Engine editor to implement content, as necessary.
- Participate in scoping and planning of future narrative needs.
- Mentor and educate other team members on your craft and work.

- Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
- Talent development, mentorship and support.
- Regular self-directed professional development days.
- Flexible work arrangement opportunities and family-friendly considerations.
- Menstrual, Menopause and Parental leave.
- Sustainable working hours, environment and life-work balance.
- Friday afternoon team social events.
- Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
- Located in The Arcade, one of the world’s first videogame co-working spaces.
- Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to

Along with your application, choose one of your favourite games from the past three years. Demonstrate one of the game’s core narrative delivery systems in a simple diagram, and accompany it with <250 words about how it promotes the game’s intended player experience.

This task is designed to assess how well you comprehend, communicate and articulate the design of narrative systems and their relation to the player experience.

How To Apply

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