Jnr 3D Artist, 3d Artist and Technical Artist job at Real Serious Games

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News: 

Real Serious Games is seeking junior 3D artists, experienced 3D generalist and technical artists to join our expanding team in our Brisbane office in the Fortitude Valley area.

Junior 3D Artist

Full-time and part-time positions available
Professional Experience not necessary

Responsibilities:

  • Create high quality, accurate low polygon 3D models and textures based on source material provided i.e. reference photos, CAD files or technical drawings.
  • Required to create assets that fit within polygon and memory budgets based on current generation game technology.
  • Work efficiently within a team or independently and deliver tasks on time.
  • Take direction and work closely with Art team lead.

Requirements:

  • Advanced skills in 3D Studio Max or any other high end 3D modelling software.
  • Must be highly proficient using Adobe Photoshop for texture creation and some graphic design work.
  • General knowledge of Adobe Premiere or Adobe After Effects for basic post-production work.
  • Experience working with a variety of game engines and a thorough understanding of the exporting process.
  • Ability to work well under pressure and within tight deadlines.
  • Possess the ability to quickly learn and adapt to Art production pipelines
  • Excellent communication, interpersonal and organizational skills
  • Talented and self motivated with a willingness to learn.
  • Portfolio demonstrating your best and most recent work.
  • Art related degree and/or comparable professional experience a bonus

Experience 3D Technical Artist

Full-time and part-time positions available

Responsibilities:

  • Provide tech support to artists, and in some instances, the entire team.
  • Diagnose problems within the engine or within the 3d software package
  • Develop tools using MaxScript, Python and C/C# in support of pipeline, features and workflow efficiency.
  • Create efficient and practical shaders
  • Work with programming, design and art to develop pipelines
  • Develop content creation guidelines and help enforce them through the use of tools
  • Optimize content for memory and performance gains.

Requirements:

  • Excellent time management and ability to work with minimum supervision;
  • Excellent organisational skills and ability to work in a team
  • Ability to think creatively to resolve technical challenges and limitations;
  • Knowledge of current and future graphics technologies and techniques;
  • Understanding and proficiency in using 3D graphics software;
  • Ability to anticipate the needs of the artists so as to streamline their productivity;
  • Technical proficiency in areas such as lighting, rendering, texturing, and graphics-related programming languages
  • Extensive knowledge of art packages ranging from modelling to texturing and special effects, and be able to customise them so they are as streamlined as possible for specific projects.
  • Degree in a relevant visual art or technical subject
  • Experience working on wide range of high profile projects
  • Demonstrate a well-developed creative background and sensitivity to dealing with creative issues within technical constraints.
  • Talented and self motivated with a willingness to learn.

Experienced 3D Artist (Generalist)

Full-time and part-time positions available

Responsibilities:

  • Create high quality, accurate low polygon 3D models and textures based on source material provided i.e. reference photos, CAD files or technical drawings.
  • Required to create assets that fit within polygon and memory budgets based on current generation game technology.
  • Work efficiently within a team or independently and deliver tasks on time.
  • Take direction and work closely with Art team lead.

Requirements:

  • 3+ Years professional experience working within a game development or equivalent industry role.
  • Advanced skills in 3D Studio Max or any other high end 3D modelling software.
  • Must be highly proficient using Adobe Photoshop for texture creation and some graphic design work.
  • General knowledge of Adobe Premiere or Adobe After Effects for basic post-production work.
  • Experience working with a variety of game engines and a thorough understanding of the exporting process.
  • Ability to work well under pressure and within tight deadlines.
  • Possess the ability to quickly learn and adapt to Art production pipelines
  • Excellent communication, interpersonal and organisational skills
  • Talented and self motivated with a willingness to learn.
  • Portfolio demonstrating your best and most recent work.
  • Art related degree and/or comparable professional experience a bonus

To be considered, please have an up to date folio with high resolution examples of your work.

CONTACT
jobs@realseriousgames.com

DEADLINE
Friday 3rd February, 2012

Comments

Lindsay Goodridge's picture

I am a well experienced, at least 3 years, graphic artist, capable of almost anything in the digital media industry. I have great communicational skills involving over-the-phone, face to face, and via email. My creative skills include Concept/Digital/Finished artist, 3d animator (including modelling characters/environments, rigging, skinning, texturing, lighting, and rendering). My software skills include 3ds max 2010/2011; adobe master collection cs5 (includes after effects, flash, photoshop, illustrator, etc). I have worked with numerous amounts of clients involving designs and animations using flash and 3ds max. I have a good understanding of game development and understand what the required level of design would be.

Stuart Charlton's picture

today i dropped off a show reel out side your door hope you find it.
but you can also find it at http://www.youtube.com/watch?v=itjz6DzRMA0

Anonymous's picture

... doesn't anybody know what an email address is these days?

You see that 'jobs@realseriousgames.com' part? You put that in your email client and it SENDS THEM MESSAGES!

If I ran a game company the first filtering I'd do would be "understands what an email is, doesn't punch in a private message to the whole internet."

Anonymous's picture

^Bravo.