Graphics Programmer role at Big Ant Studios

Job Position: 

The Graphics Programmer will have varied roles and duties across a number of different projects in development. The Graphics Programmer will support the core development teams needs in regards to graphical engine features, pipeline and tools.


  • Help design and create tools for development staff.
  • Implement new and/or updated engine features depending on project needs.
  • Work across a wide variety of engine/subsystem features such as memory management, loading, effects, rendering, audio, optimisations and so on.
  • Identify risks in pipeline and technology and resolve them accordingly.
  • Strong foundation in Data Structures, Math, and Algorithms. Thorough command of applicable programming languages and thorough knowledge of software design practices.
  • Excellent understanding of game tool, pipeline and engine features.
  • Ability to learn and master new technologies and code.
  • Excellent coding/development/design/debugging skills.
  • Excellent written and verbal communication skills.
  • Ability to multi-task.
  • Ability to work collaboratively in a team environment.
  • Strong work ethic.
  • Very good interpersonal skills.
  • Technical problem solving skills.
  • Positive attitude.
  • Self-starter who takes initiative and ownership and has the ability to work under pressure and see things through to completion.


  • Bachelor degree in Computer Science or equivalent education/experience.
  • Experience in the same or similar role.
  • Experience developing on 360/PS3/PC and Wii platforms.
  • 3+ yrs of relevant games experience.

Please apply for this position at the following link...