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  • Ausgamers is hosting the new demo of the real-time strategy game Rome: Total War, which is being co-developed in the Brisbane arm of Creative Assembly. A Creative Assembly Brisbane developer has chimed in the Ausgamers comments section with the details on which part of the game they have been working on... "Just thought I'd mention in case nobody knew....half of this game was developed right here in Brisbane. Creative Assembly has an Australian office located in Fortitude Valley. Specifically…
  • The open beta for Tribes:Vengeance is available for download! You can catch a glimpse of the multiplayer side of the action developed by those busy and possibly sleep deprived people at Irrational Games Canberra by downloading off Fileplanet (if you're a subscriber!). It will then be open for everyone to download sometime next week! Sierra public relations guy Adam "Menzo" Kahn has posted in the TribalWar forums on the status of Tribes: Vengeance... "Now that we've launched the multi-player…
  • Progress is slow, but coming along. Website updated. Ben Withington composed a track for the game.
  • Submitted by TyKeiL Attention Adelaide game dev people . a gathering has been planned! come one and all. sunday august 29th cafe frappe 281 rundle ph.8223 2055 from 3 till 6 pm. we'll be there sitting out the back, possibly outside enjoying the informal setting. see you there!
  • Nocturnal Entertainment will release Catapult v1.41 in about 4 weeks time.This will be the first non-beta release, and includes some major changes over the previous release: - Catapult Standard Library (CSL) will be fully integrated into the IDE, and will be available for use with all projects. - 'Session' files have been introduced, and will restore Catapult to a previous state when any project is opened. - The image/tile editor has been revamped, and can be used to edit resources, create…
  • (from the forum) Hi everyone, Just letting you know that there's an open day on at AIE Melbourne on Thursday 26th August from 12 noon until 6.30pm. AIE runs courses in the following: 3D Animation for Film & TV 3D Animation for Games Programming for Games So feel free to come along and chat to the tutors and current students, ask us questions and have a look at the student coursework. We are located at: AIE Melbourne The Atari Building Level 8, 14 Queens Rd Melbourne For more information:…
  • UGO has a great preview of The Dukes of Hazzard: Return of the General Lee game currently under development at RatBag Games... ...the game is going to be played mostly from inside the car... you're going to drive all over Hazzard completing the game. One thing Ratbag has done, which is a first, is to open up the entire county to you. In other words, besides completing various quests in the game, you have the option of simply driving around Hazzard at your leisure, checking out places, heading…
  • Thanks to Fips for letting us know that Paul McInnes (Lead Designer) has made another post Citizen Zero in the official forum. The topic of Paul's ramble this time is what has changed and what has been kept the same from the original Citizen Zero design. You can read all about it by clicking here. Citizen Zero also makes an appearance on XBox Ign's list of promising and upcoming co-op games... "The MMORPG that may or may not ever come out. If Citizen Zero were to make it to store shelves, it…
  • More incoming previews for Irrational Game's Tribes: Vengeance... Firing Squad has a positive article on the multiplayer side of the beta... "The dev team has really done everything right. All the important tweaks and optimizations from the second game have been combined with the fast pace and flow of the first.... this third installment of the franchise adds its own unique flavor with not only the obvious artistic and styling changes, but gameplay tweaks... All in all, Tribes: Vengeance looks…
  • Greg Ruthenbeck A new forum for Adelaide's Game Developers has been launched. Make a post. Adelaide needs you (not Uncle Sam).