Gallery
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- My video in defence of audio middleware. Trying to bridge the worlds between audio & programming.

- beattherapy
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- borgosity
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- Megascans Maya Bridge Preview

- imjameslucas
- available for projects
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- SouthRidge
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- Demonstrating Chaos Theory using a Double Pendulum

- SnopyDogy
- available for projects
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- The Foundation Window Management API

- Ziyad Barakat
- available for projects
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- Graphene Virtual Microscope

- Julius Bangert
- available for projects
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- Julius Bangert
- available for projects
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- Julius Bangert
- available for projects
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- Julius Bangert
- available for projects
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- Javascript, Php, Sql and all that fun stuff

- davidcoen
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- davidcoen
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- blur and downrez of purchased model
- 3

- davidcoen
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- Testing out canvas5 for facebook game (so there is a reason people keep on using flash)
- 1

- davidcoen
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- davidcoen
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- a week of prototyping (6 prototypes)

- davidcoen
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- Bikini Beach Volleyball for iOS gameplay capture

- davidcoen
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- bikini beach volleyball 2

- davidcoen
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- davidcoen
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- Stencil shadows implemented

- davidcoen
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- Chico of the dead trial done

- davidcoen
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- davidcoen
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- Day 29 'Chico of the dead'

- davidcoen
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- Day 22 'Chico of the Dead'

- davidcoen
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- davidcoen
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- iPhone development Opengles2 (shaders) goldfish and zombie

- davidcoen
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- Dirchie Kart - Up for peer review on XBox Live Indie Games

- BrownBot
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- Shader fun, cloth modifier

- davidcoen
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- iPhone progress, new asset pipeline, shaders

- davidcoen
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- davidcoen
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- Arowx
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- davidcoen
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- week 3: iphone, minimal win32 engine and asset pipeline

- davidcoen
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- as far as i got with the golddigger prototype

- davidcoen
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- week 1: iphone development

- davidcoen
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- Not an iphone application till i see it run on an iphone

- davidcoen
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- packaged up a release, putting Gold Digger on hold for a bit, though still a lot of work needed

- davidcoen
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- doh, wasn't ready for freeplay
- 3

- davidcoen
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- greybox level, general progress

- davidcoen
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- davidcoen
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- davidcoen
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- hide your eyes, tool programer made gui

- davidcoen
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- davidcoen
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- davidcoen
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- Dr Watson
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- Manix
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- Slow implementation of hex based combat
- 1

- davidcoen
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- Menus mostly finished, starting on combat
- 2

- davidcoen
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- davidcoen
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- player movement prototype 'complete'
- 1

- davidcoen
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- Perfect is the enemy of good

- davidcoen
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- limited progress, new engine, Ogre
- 2

- davidcoen
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- sj
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- Beginning to play with the Spore API

- sj
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- ToonFighterZ - Hello World!
- 1

- d3z
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- Content for softbody character test
- 2

- davidcoen
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- 3 days back in Nov08, pac man clone

- davidcoen
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- sj
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- Update: THQ Challenge Entry - Manix
- 1

- Manix
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- Particle system and collision

- davidcoen
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- Some more short steps of progress

- davidcoen
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- problem with showing the progress with something from the begining, is, well, there is nothing much done yet

- davidcoen
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- TheRayTracer
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- TheRayTracer
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- Vertex Shader barrel distortion

- davidcoen
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- davidcoen
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- A creature designer (how could you steal my idea, Spore?)

- griever
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- griever
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- davidcoen
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- Computational Maths for Dummies series #2

- StephenWade
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- Manix
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- Computational Maths for Dummies series
- 5

- StephenWade