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This month IGDA Sydney, in conjunction with the NSW Writers' Centre are running a debate about narrative in games. We have six experienced panelists who will be talking about the unique challenges involved in creating narrative for video games. From gameplay, to dialogue, to character development and everything in between!

Speaker Information:

  • Dan Staines - UNSW
  • Darren Wells - Editor of Xbox mag.
  • Daniel Wilks - Editor of Hyper mag.
  • Malcolm Ryan - UNSW
  • Daniel McMahon - Writer at Team Bondi/KMMIE

Chair: Rose Powell - NSW Writers Centre

You must register for a ticket (which is free!) here: http://www.eventbrite.com.au/event/5199895026

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The Melbourne International Animation Festival is fast approaching, and this year we’re excited to introduce a brand new offering for animation professionals, students and enthusiasts. RENDER is our very first annual conference!
 
Over two big days, expect authoritative discussions on topics as diverse as the development of CG & 3D animation, international perspectives on teaching animation at a tertiary level, advice on the prerequisites to establishing an independent studio in one of the most competitive marketplaces in the world, overviews of what it takes to push an indie animation project beyond it’s indie-confined envelope... and much more.
 
RENDER will also include evening screenings that relate directly to, and cast a clarifying light on, some of the topics presented during the day sessions.
 
Spaces are strictly limited.
 
We're still adding more speakers, so in jump on board the Facebook or Twitter train to keep up to date. We'd appreciate it if you could pass this on to your friends & networks in animation land.
 
RENDER takes place during the Melbourne International Animation Festival (MIAF), running from June 20-30 at the Australian Centre For The Moving Image (ACMI), Federation Square, Melbourne.
 
FIND OUT MORE: http://miaf.net/2013/render/index.html
 
WHEN?
RENDER DAY ONE: Friday June 21 @ The Cube, ACMI, Ground Floor
Talks 10am – 5pm | Screenings 6pm & 7:30pm

RENDER DAY TWO: Saturday June 22 @ Studio 1, ACMI, First Floor
Talks 10am – 5pm | Screenings 5pm & 8:30pm
 
HOW MUCH?

  • EARLY BIRD - 2 DAY PASS (ends 14 June 2013) - $130.00 Full / Concession
  • 2 DAY PASS (On sale 15 June) $175.00 Full $150.00 Concession
  • 1 DAY PASS (On sale 23 May) $95.00 Full  $80.00 Concession

 
HOW TO BOOK: http://tickets.acmi.net.au/single/eventlisting.aspx?k=56

CONFIRMED SPEAKERS INCLUDE:
 
• Oslo Davis (AUSTRALIA)
Acclaimed newspaper cartoonist, published artist and animator of “Melbhattan”, perhaps Australia’s ‘most seen” short animated film

• LoopdeLoop (AUSTRALIA)
Nathaniel Scott joins us to discuss the Melbourne animation phenomenon that is Loopdeloop – the addictive and social monthly animation challenge that’s gaining a cult following both here and overseas.

• Terrence Masson (USA)
An extensive, detailed outline of the trajectory of computer generated animation from its earliest, unpromising flashing dots to the powerhouse platform that it is today - delivered by Terrence Masson, a noted CG animation historian and archivist, past SIGGRAPH CAF Chair and Executive Professor of Creative Industries at Northeastern University in Boston.

• Tom Mortimer, 12Foot6 (UK)
Tom Mortimer is the co-owner and founder of “12Foot6 Studio” which produces a substantial mix of TV, commercial and self initiated works in the ultra competitive London market. He will also present a selection of works that showcase the rise and rise of “12Foot6”.

• John Piper (NEW ZEALAND)
Head of Digital Design Department at Auckland University of Technology
John has a particular passion for exploring ways in which motion capture can be utilised to create abstract imagery and imagery that interacts with live performance.

• Oh Yeah Wow (AUSTRALIA)
A dynamic crew who have exploded onto the local and international music video scene

• Koji Yamamura (JAPAN)
Master Japanese animator Koji Yamamura outlines his experience as Head Lecturer of Animation at Tokyo University of the Arts and discusses his own approach to teaching and his experiences in creating one of the most highly regarded animation graduate groups in the world.

• Jeff Chiba Stearns (Canada)
Founder: Meditating Bunny Studio
Jeff founded this Vancouver based Webby award-winning and Emmy® nominated studio in 2000. Operating under the decidedly DIY slogan "Keeping It Old School", he has built up a client roster which includes 3M International, Post-it Notes, Sharpie and a range of major Canadian corporates. Their short films have screened at over 150 festivals around the world, they have just completed their first feature length documentary and working towards a 2014 completion of another.

• Andrew Hagan (AUSTRALIA)
Lecturer BA (Animation and Visual Effects), Faculty of Arts, Charles Sturt University + Co-Director Australian International Animation Festival
Andrew possesses an apparently bottomless passion for teaching the next generation of Australian animators the skills they need while ensuring they understand animation is also an artform. He has some interesting things on his mind about the state of animating today in Australia.
 
NOTE: We will be adding more speakers to the line-up over the coming weeks.

SELECTED SCREENINGS
• Tokyo University of the Arts 2013 Graduate Highlights (15+) 
A collection of the best films from Koji Yamamura’s 2013 Graduate class; the perfect way to follow on from the Day 1 Keynote Lecture with an introduction by Koji.
• FEATURE : “The Pain And The Pity”, Phil Mulloy (18+)
Hot off the presses, the latest feature film from the iconic ‘enfant terrible’ of British auteur animation.
• NFB 3D Stereoscopic Collection (15+)
A collection of 3D stereoscopic National Film Board of Canada films, some created in their own patented 3D production system, “SANDE”
• MIAF Competition Screening: 3D Stereoscopic Shorts(18+)
An eclectic collection of recently released 3D shorts shown as part of MIAF’s international competition programs.

For further enquiries or to request printed brochure please call the MIAF Office during business hours on (03) 8663 2598 or email admin@miaf.net. If you wish to remove your address from our mailing list please respond to this email with 'unsubscribe' in the subject line.

Fiona Dalwood
MIAF Admin & Marketing Assistant
admin@miaf.net
0404 655 423 | +61 3 8663 2598

Melbourne International Animation Festival 20-30 June 2013 | www.miaf.net
RENDER Animation Festival 21-22 June 2013 | www.miaf.net/2013/render
CG Symposium 24-28 June 2013, presented in conjunction with Deakin University | www.miaf.net/2013/symposium

ACMI Cinemas | Australian Centre for the Moving Image | Federation Square, Melbourne
 
www.facebook.com/animationfest | www.twitter.com/animationfest | www.acmi.net.au
 
MIAF is proudly supported by: Screen Australia, Australian Centre for the Moving Image, Deakin University

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What: Ballarat GiG: Get Into Games
Where: Mining Exchange, Ballarat, Victoria. Australia
When: 17th and 18th May

Ballarat GIG: Get Into Games
Shining a light on real opportunities in computer games

Melbourne, May 9th , 2013 — Australia’s largest regional computer games career expo, Ballarat GiG: Get into Games, returns on the 17th and 18th of May and will showcase the industry with two days of demonstrations, the latest games to play, competitions and talks from local industry leaders.

Ballarat GiG is a free event that is open to the public and offers rare access to working professionals from leading Australian studios.

Friday the 17th is a student open day aimed at encouraging secondary school students to look into further education that can help them get into what may be their dream job in the Technology sector. It focuses on talks about entering the industry and the opportunities available.

The Saturday is an open day focused on the theme of Welcome to the World of Apps, as well as offering unstructured time with the developers, a hands-on approach to games with new Wii, PS3, Xbox 360 and PC titles available for the public to play, and a variety of competitions offering big prizes to test visitors' sense of fun and skills.

The Saturday is also a great way for parents which children interested in the games industry to understand more of the career options and pathways available.

The speakers at this year's event include:

  • Game Developer Association of Australia CEO Tony Reed, who is one of the leading experts on the Australian industry and a key lobbyist representing the games industry to government
  • Representatives from Ballarat University and TAFE who are on hand to deliver an overview of the industry and the academic courses on offer
  • The entire team from rising Melbourne developer Many Monkeys, including one of our local guns, Matt Ditton (ex-Krome and Pandemic)
  • Matt Hall from KlickTock games. Matt has recently relocated to Ballarat and is an excellent example of what we believe the regional cities will see as a true business opportunity as the NBN connection offers business the ability to relocate without compromising their required services

Welcome to the World of Apps will give the public the opportunity to learn more about this growing sector of the industry from our expert speakers and game developers. App development (generally, smaller programs aimed at mobile devices) offers local developers the chance to compete in the global market without having to be a large studio with a big budget. Whether you have an idea for a game or need some assistance getting your plan in action, come down to GiG on Saturday to learn more.

The video game development industry has now been recognised, at the Commonwealth level, with the establishment of a $20 million development fund, thanks in part to the work of one of our speakers, Tony Reed of the GDAA, which further signals the growing importance and opportunities of the sector in Australia.

So, if you are a teacher and would like your students to have a great and motivational day out check out our Friday program. If you want to play games, learn about a career in video games or learn about the ever growing world of apps head down to Ballarat GiG : Get into Games on Saturday 18th May. There will be prizes and give-aways as well, so come visit Ballarat GiG.

Website: www.ballaratgig.com
Facebook: www.facebook.com/BallaratGIG

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When: Sunday 21, July from 7pm
Where: Transit Cocktail Lounge, Federation Square (above Transport Bar)

IGDA Melbourne are organising an awesome event to cap off PAX Australia called the Melbourne Mega Dev Party Post PAX Party. They've secured the Transit Cocktail Lounge which overlooks Federation Square, so you're in for a great evening to wind down after PAX Aus. Book your tickets as soon as possible to take advantage of the early bird offer!

All game developers and their sector friends are invited. Your booking secures you entry, some nibbles, and some drinks to compliment the awesome company and sensational Melbourne views. Early bird tickets close soon – with regular tickets at $50, now’s the time to secure your spot.

If you're interested in sponsoring the event and enjoy VIP status on the night, more details can be had here.

If you've missed out on getting tickets for the sold-out PAX Australia, IGDA Melbourne are giving the opportunity for photoshop creatives to win a three day pass. All you have to do is create an image for the Mega Dev Party which will be used in the IGDA Melbourne blog, Facebook group, and drink tickets. For more information, head on over to the IGDA Melbourne bog here!

You've got till Tuesday, the 14th of May (next week), so get cracking!

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Flashback is a Sydney event which started back in 2011 and with each year passing seems to be getting bigger and bigger. It takes place on the Queen's birthday long weekend (Saturday, Sunday, Monday) 24 hours non stop event and provides realtime programming, graphics, music, hardware hacks, animation competitions for all platforms, such as the commodore c64, commodore Amiga, console, and PC, This year we will have on show case workshops and a retro museum with classic computers from the good old days and for people who want to display, repair and discuss old hardware.

If you're a computer enthusiast that has an interest in Programming, Computer Graphics, Animation, digital computer music, hacking, cracking and retro computers such as the C64, Amiga, Atari or Spectrum then THIS event is for you! It is a great time to catch up with old friends, make new ones or just sit back and relax in a comfortable environment with like-minded people – the doors are open and all are welcome! It is an experience of a lifetime! Register now!

Register now
www.defame.com.au
Everyone welcome.

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When: 30 May, 9pm - 10pm
Where: Museum of Contemporary Art Australia, (MCA Forum (Harbourside))

As part of the 'Making of' series in this year's Vivid Sydney festival, Bubble Gum Interactive will be having a special a one hour panel on the making of their free iOS/Android mobile game, JetPack Jinx.

The Sydney startup who are also responsible for the virtual world MMOG, Space Heroes, will have their producer, developer, artists and community manager at hand to talk about the entire process of developing Jetpack Jinx, from concept to release.

They'll also be answering any questions attendees have, so it'll be a great opportunity to find out a whole lot more on any specific part of Jetpack Jinx that attendees may have.

General Admission is $15.00 and Concession is $10.00. Bookings can be made right now at the Vivid Sydney website!

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When: 7pm - Tuesday, 16 April 2013
Where: 77 William St, Darlinghurst, Sydney

IGDA Sydney are holding their regular Beer 'n Pixels meet-up next week, giving Sydney games developers the opportunity to get together, chat, and check out or receive instant feedback from their latest builds or game concepts over a beer or two in this post-GDC 2013 gathering.

Don't forget to bring the necessary power cables and power boards if you intend on showing your work to fellow developers there!

The club is located at 77 William St, Darlinghurst, however entry to the club is via the rear entrance on Yurong Ln. Make sure to check yourselves in at the Facebook event page set up especially for this!

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Game lovers... Level Up with us on Friday 12th April for your last chance to play the latest and greatest video games from our State’s best developers after dark. We’re bringing it all back for one night only.

Venue: SLQ Garage Gamer lounge
Date: Friday April 12
Time: 6.00 – 9.00pm

Enjoy unlimited games, mingle with the crowd, rub shoulders with industry peeps, and share a toast to say goodbye to a summer of loving games at SLQ.

We are bringing back local game dev luminaries – our own John Passfield (Right Pedal Studios) and Pras Moorthy (Mana Bar and Kixeye), the game dev community and our friends 4ZZZ Zed Games who will be back to broadcast live and lay down the tunes. brIGDA, Game On and the QUT Creative Industries Precinct will showcase the best of their intense 48 Hour Game Making Challenges from recent years, and present a special screening of the unmissable documentary about the Challenge, the organisers and its participants.

It’s the end-game party you’ve been waiting for. And it’s free.

A cash bar will be available at the venue.

Bookings via Eventbrite - http://www.slq.qld.gov.au/whats-on/calevents/general/learning/garage-ga…

Updates: @igdaBrisbane and Brisbane International Game Developers Association [brIGDA] facebook group

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IGDA Melbourne are having a double header for the next monthly meet-up on Tuesday, next week.

Just released on iOS and Android is Pocket Dogfights by Melbourne indie games developer, Rob Caporetto.

The development of Pocket Dogfights started in late 2011, from a period when Rob was working on a bunch of small game prototypes in his spare time. Finding this one to be the most fun, he started developing it further during his downtime from a day job.

Rob will be talking all about Pocket Dogfights and the valubale lessons he's learnt during its development. Pocket Dogfights looks to be a Time-Pilot-ish arcade shooter with WWII era planes and some huge bossfights thrown in for good measure. It looks great, so be sure to check it out at www.pocketdogfights.com and have a bunch of questions prepared for Rob next week!

The 2013 Games Developer Conference recently wrapped up in San Francisco, and IGDA Melbourne event organiser, Giselle, has returned with a whole lot of stuff to share and discuss with the rest of the Melbourne games community. Don't miss out on your opportunity to give some valuable input!

Be at the 1000 Pound Bend on Tuesday 9, April from 6.30pm, and check yourselves in at the Facebook event page now!

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Do you have a game or games related project that you'd like to show off? Then come to the latest IGDA Sydney event - Show + Tell!

When: 19th March, 2013
Where: Video Facility, Sydney - 129 Regent St, Sydney. Entry via Chippen Ln
Who: Game developers of ALL ages. Also those who are interested in the video game development scene.
What: A chance to show off your work and see what others are working on.

Everyone welcome - teams of developers, artists, programmers, audio people, writers, researchers, web designers, media, money wavers - we would love for you all to come along!

Please email rebecca.fernandez@igdasydney.com to book a presentation time.

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