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Submitted by Anonymous (not verified) on Sun, 21/12/08 - 3:26 AM Permalink

I noticed the pandemic t-shirt ages ago when someone mentioned the site. I thought it was interesting at the time, but now I know abit more of the back story.

Thanks Souri

Pandemic Studios Brisbane is in the news recently because of Matt. Who the hell is Matt? Well, a question might just help with the answer. The "Where the hell is Matt" videos have been quite a phenomenon on youtube, drawing over 30 million views and grabbing the attention of a few corporate sponsors, the latest of which coming from Visa.

More interestingly, the goofy dance that Matt Harding does many times in his travel videos originated at the very offices at Pandemic Studios in Brisbane...

After high school, Harding, following his dad’s advice, decided to skip university and become a video game developer. His career took him to Brisbane’s Pandemic Studios in 2000 for 2 1 /2 years. It was there he devised his now famous jig.

Find out more at!

Submitted by Anonymous (not verified) on Sat, 20/12/08 - 6:22 PM Permalink

awkward, uneasy, unfunny, self-agrandizing, embarrassing

not trolling or posting flamebait, but it was genuinely unpleasant

i've read similar sentiments around other gaming sites too

Submitted by Anonymous (not verified) on Sun, 21/12/08 - 3:14 AM Permalink

I felt it suffered from the lack of teachers asking Yahtzee about edutainment products.

Submitted by mayo on Sun, 21/12/08 - 5:05 PM Permalink

Yeah, that was quite inappropriate at GCAP.

I personally enjoyed the PILOT episode for gamedamage.
I'm sure they'll improve if they take on any constructive criticism (which might be hard to pick out from the idiot pointless insults that often fly around the internet).

Submitted by Anonymous (not verified) on Mon, 22/12/08 - 10:03 AM Permalink

Give the guys a break - we'd all love there to be video game shows on TV or the internet, so give them some support rather than just whinging that it wasn't exactly how you yourself wanted it!

Submitted by Yug on Mon, 22/12/08 - 11:37 AM Permalink

Hopefully we can get the support and funding to create the show we really WANT to create - the pilot is exactly that - a pilot, to showcase what we feel is the potential for a good format.

Submitted by Anonymous (not verified) on Mon, 22/12/08 - 3:09 PM Permalink

Hi Yug, what has been the overall response so far?


Submitted by souri on Mon, 22/12/08 - 4:47 PM Permalink

I thought it was a pretty good start for their first go at a tv pilot. I mean, I can imagine the amount of work and effort that's required to do what they did - heck, it's a lot better than I could have done if I had to do anything similar (having absolutely no clue on where to start), so major kudos for getting an entire pilot completed, and a fairly decent one at that. If you want to compare it to other local game shows (well, the ones I've seen anyway) that have been aired like Cybershack and Control Freaks, and Good Game, it's got the potential to knock them out of the water.

I enjoyed Matt's piece on physics (he's got the presenting voice and mannerisms down pat) as well as a few other segments, but overall the pilot could do with some tightening up in terms of editing and even omitting some of the skits out. I guess this is where a team of honest friends/associates/drinking buddies should be reviewing what works and what doesn't. I've mentioned this about skits and sketches before about the Angry Gamer podcast - skits are sort of a hit and miss affair. When it works, it's awesome, but when it doesn't, it's like a kick in the face. Honest feedback would help a lot in letting go of the ones that don't work. Heck, personally, I wouldn't even bother with skits.

I hope the guys don't take some of the trollish feedback to heart. I thought that short episode that the Blue Tongue guys did on game development (that was in the same vein as The Office) had some potential, but perhaps because of the feedback they received, they haven't made another one since.

Anyway, I guess everyone has an opinion on what works and what doesn't in a game show (everyone's an armchair expert!), but it's good to see that people are actually providing feedback and wanting the show to work.

For me, the pinnacle of what a game show has to be the 1up show. I haven't seen an episode in a year though (been too busy to download them every week!), but the way they mixed things up, kept things entertaining, interesting, casual, and relaxed is something in the vein of what the Australiangamer podcast already is.

Submitted by Anonymous (not verified) on Mon, 22/12/08 - 11:42 PM Permalink

I felt it suffered from a lot of negativity floating around the presenters.

Yahtzee makes a living on it, but the others should offset that by being more of the grounding force.

I realise Yug did a positive review of Edge of Twilight, but the bantering got a little annoying.

I would say in general the show just needs a bit of tightening up, and like any show the hosts will relax a bit more into the role and hopefully make something of the show.

Submitted by Anonymous (not verified) on Tue, 23/12/08 - 11:45 AM Permalink

Why are they reviewing Edge of Twilight? From what I know it's nowhere near the reviewing stage. A preview is one thing, but reviewing it? That'd piss me off if I was on it.

Submitted by Anonymous (not verified) on Wed, 24/12/08 - 10:23 PM Permalink

They didn't review Edge of Twilight at all. If you actually watched the show you know that it was, in fact, a preview.

Submitted by Yug on Tue, 23/12/08 - 10:51 AM Permalink

Don't worry Souri - it would take a hellofalot more criticism before we called it quits!

Thanks for the feedback though - it's interesting, anyone who know's who Matt and I are (from AG) is very supportive of the project, while it's taking most of the international audience awhile to get over the 'its not 30 minutes of zero punctuation' issue.

Submitted by Anonymous (not verified) on Thu, 25/12/08 - 10:10 PM Permalink

Am I the only one who actually enjoyed the skits and found the funny? Particularly the Duke Nukem Forever ones.

Submitted by Bittman on Wed, 21/01/09 - 11:38 PM Permalink

Not going to go too much into it, but:
1) Enjoyed it, took a second to realise it wasn't ZP, but then I re-calibrated my expectations and was pleasantly surprised.
2) Skits were good, but that all 3 were running skits probably wasn't. Perhaps 1 or 2 should be running, and new ones pop-up at every interval. Of course that is time and money, but they only need to be short and un-eventful. Many skit comedy shows (Comedy Inc for example) don't always re-use skits, but may if it gets a good response.
3) Each of your individual portions was great, but I feel the couch segments faltered a little. Perhaps some graphics could be thrown into the couch segment to make it a bit more attention-seeking. I would suggest one of those stereotypical news layouts (ticker, mugshots, etc) when Yahtzee reads the news, I'd also expand this a little (3 stories makes the games industry sound dead). Otherwise in other conversation, throw to either full screen shots of what you may be talking about (as you did with MMORPG segment) or again, like in the news, provide two screens so the user can watch you talk and interact with each other whilst stimulating their minds with screenshots.

In general: good pilot, needs fine tuning though, but I doubt you'll need another pilot to get some sort of backing to perhaps make a few episodes and refine your quality.

Submitted by Anonymous (not verified) on Thu, 22/01/09 - 12:41 AM Permalink

At the gamedamage forums, regarding interviewing developers, Matt says:

"Seriously, do people really give a shit about the developers? ... The fact is this is a bad idea. And will not be done. I can pretty much guarantee that."

This developer just lost all respect for you and your project. Extremely obnoxious and egotistic.


Submitted by Anonymous (not verified) on Thu, 22/01/09 - 12:46 AM Permalink

Well, do people actually care about developers? You're coming off as a self-righteous prick mate...

In reply to by Anonymous (not verified)

Submitted by Yug on Thu, 22/01/09 - 1:49 AM Permalink

Taken very out of context there, it was in reference to in depth interviews to which we aren't even sure if we will be able to do in the show at this point in time.

Plus, that's Matt's point of view, not mine :)

In reply to by Anonymous (not verified)

Submitted by Anonymous (not verified) on Thu, 22/01/09 - 4:30 AM Permalink

Matt here.. I joined ages ago, but I can't find my details, so I'll just anonymise.

I just wanted to apologise for any offense that has been given by that comment. Naturally I care about developers. Australia's developers are a major export industry, and a number of game developers from various companies are among my best friends.

The comment was in relation to interviews with game developers as content.

It was said largely in frustration as a response to yet another person saying "you should have x". If we added all the x together we'd have a 17 hour marathon show per week, and most of them (such as this one) were simply impractical on a tight shooting schedule.

The comment that was quoted here had elipses where I had actual text, and I'll put it back into context a bit.

"Are the developers going to be funny, or entertaining? Or are we just going to be asking the same dull questions everyone else is?"

I stand by that. No matter how awesome a game is, or how good the company is there's no guarantee that the producer or whoever you interview is going to be... well... funny. And all in all that's what the show is about.

I may be shooting myself in the foot here... Just trying to clarify.

Submitted by Anonymous (not verified) on Thu, 22/01/09 - 9:47 AM Permalink

I notice the publisher tends to hire producers that have those qualities, game studios tend to hire them for getting the job done :)

I know if one of you guys interviewed me, it'd be a pretty boring show ;) (being a lead/senior developer)

Submitted by Anonymous (not verified) on Tue, 27/01/09 - 6:08 PM Permalink

"I stand by that. No matter how awesome a game is, or how good the company is there's no guarantee that the producer or whoever you interview is going to be... well... funny. And all in all that's what the show is about."

Not everything about the show was funny though. In fact the only really funny parts were the skits and the sections when the three of you were on the lounge talking. Each of your specific "segments" were on the informative side, not actually on the humourous side, even if they did throw in a joke or two.

It might be hard to believe but us developers can be funny sometimes :)

Submitted by Anonymous (not verified) on Tue, 27/01/09 - 10:30 PM Permalink

yeah... i didn't realise the physics lecture or the edge of twilight preview were comedy routines

In reply to by Anonymous (not verified)

I've always thought the next step for the gaming podcast geniuses at AustralianGamer started doing some visual media - being able to see the games while they're talking about it makes perfect sense. It's a perfect match, and we're seeing most large gaming sites delve into their own t.v shows and making them available for viewing online.

Well, the AustralianGamer guys, along with Zero Punciation's Yahtzee, are doing one better by developing and producing their own pilot with the aim of it getting picked up on television. Game Damage is the new show, and you can stream it at the Game Damage website.

Game Damage represents a new face of gaming media; fronted by three proven individuals with a genuine love and enthusiasm for games, it combines light and squashy gaming humour with a delicious crunchy centre of reviews, previews and 'discussions' on the many facets of the subculture (read: shouting arguments).

Be sure to pass on your comments and support to the guys at the Game Damage website at the following link!


I'm certain Team Bondi have done a whole lot of research for their L.A Noire title, but I'm sure even they'd appreciate this particular source of information.

It's a seven part documentary of the Gangsta Squad, a secret LAPD unit formed after World War II, compiled by none other than the Los Angeles Times and titled.. ...wait for it... L.A Noir: Tales from the Gangsta Squad. There's quite a lot of media, photos, and written up accounts to read through in this series, so if you're fascinated by that era of organised crime or highly anticipating Team Bondi's L.A Noire, then be sure to follow up this series as it'll probably give you a good feel for the kind of atmosphere that Team Bondi will be offering.


Mark down the 11th of August on your calendars as the studio of Infinite Interactive makes an appearance on the fourth season return of Good Game on the ABC. PALGN reports that next week's show has a segment on two Good Game interns starting work at the development studio that created the hit Puzzle Quest: Challenge of the Warlords.

Good Game airs on ABC2 at 9:00pm on Monday, August 11.


Pandemic Studios Brisbane are making the move to shinier new offices and are selling off this 40kg Destroy All Humans! spaceship which adorns their current studio on Ebay. Bidding starts at $1199 but the guys are willing to accept Latinum Bars or Federation Credits. From the bidding page...

This UFO was made specifically for Pandemic Studios.

The frame and body of the UFO is made entirely of steel and spot welded together. There is a light bulb socket in the centre of the UFO to provide an eerie glow which is powered by a standard 240volt power socket.

Pandemic Studios will be moving building location in the next month and unfortunately this massive structure will not be able to fit in our new premises. It is currently suspended over our lobby.

The starting price of this auction is to cover the cost of taking the UFO down safely, out the studio door and onto an awaiting truck.

Sourced from Kotaku AU!

Submitted by Anonymous (not verified) on Tue, 01/07/08 - 8:27 AM Permalink

The squeaky wheel gets the grease, so...

Email Valve and let them know that you won't purchase software from them until the prices are fair. Tell them that you will instead purchase the same games as boxed copies directly from online games stores (which are usually quite cheap).

Submitted by Anonymous (not verified) on Tue, 01/07/08 - 9:50 AM Permalink

Tell them we'll pirate their frikken games instead. Piracy isn't hurting the industry, the reason for piracy is.

PlayAsia is a godsend.

Submitted by Anonymous (not verified) on Tue, 01/07/08 - 10:04 PM Permalink

The comments at story are hilarious. The guy who says that travelling overseas just to buy the same software because it works out cheaper that way?! That really says it all.

Submitted by Anonymous (not verified) on Mon, 07/07/08 - 10:39 PM Permalink

I find it hard to believe this doesn't break trade laws. They're increasing the prices on their digital delivery sites because they have distribution agreements with PC distributors over here. These publishers (EA and Activision) have a physical presence in this country.

Digital distribution was supposed to solve a lot of things, and make software purchasing a hell of a lot more conveniant in the process. And while it remains conveniant for many people, the new model seems to have hit a major snag as game publishers and now software developers are a bit resiliant to charge the same prices to consumers in different regions around the world. reports that Australians are paying up to five times for the exact same software offered elsewhere. From

....gamers who visit the Steam and Electronic Arts websites are charged up to five times more to download popular titles like Medal Of Honour: Airborne - which Australians can buy and download for $99.95, while users in the US pay just $21.15 ($US19.95).

The Australian Competition and Consumer Commission has spoken to saying it is unable to stop region pricing as the practise doesn't break any trade laws, so it looks like it's something we're going to endure for a while yet. Be sure to check out the news item as they've compiled a big list of games, creative software, and other productive programs showing the huge discrepancy in prices from the US, Australia, and the UK. If I could summarise that table, I would say that:

1: Australian Gamers get hit pretty hard by Electronic Arts. I know it's pretty unfair to single out EA on Steam though as many other publishers there are doing the same too.
2: The UK have it worse than us, overall. The prices they pay for creative software? Ouch.


I've been a frequent visitor to AusGamers for yonks, right back when they had white copy on black pages. Yeh, it was pretty hard on the eyes after a while. This must've been around seven years ago! I've noticed over the weekend that they've had a major design update and it looks very fresh and clean. Check 'em out!

(Press release)

AusGamers 'new look' website to offer a new world of gaming to Australian gamers!

MELBOURNE - Monday 12 May, 2008 – Following months of development, much loved Australian gaming website and 'hub' of game news, views and game titles - AusGamers - has had a face lift. Much more than just a 'nip and tuck', the site has been given a fresher, funkier look, with a wide range of new features added to ensure that the site continues to offer members and visitors access to absolutely everything and anything in gaming!

David Harrison of AusGamers (or 'trog', as he is known on the site) said of the new look site, "AusGamers has been serving the Australian gamer community for almost eight years now. Our team is dedicated to not only maintaining the reputation we have for covering everything games related, but also on improving on what our site offers at every opportunity,"

"The new AusGamers website is a significant first step in expanding our efforts to provide the best resource possible for Aussies to get all the latest news from the gaming world," he added.

While AusGamers has for some time boasted one of the largest game file archives in Australia, the revamped site features a further expanded games database. In short, members and visitors can trawl through the 'mega archive' to access more games information, news, screenshots and videos than ever before! What's more, the site is now being housed on even faster hardware, so online game players can expect lighting fast gaming speeds.

In keeping with the increased breadth of news and games info on the site, the AusGamers team has also been expanded to include a number of new writers and reviewers. Additionally, the forum area has been extended to include lots of new topics…so you can post your opinions about loads more from the world of games.

The site upgrade has also made it even easier for people to join the AusGamers nationwide community of game enthusiasts. There's now no excuse for casual visitors not to join in on discussions and get actively involved in the AusGamers community.

The AusGamers 2008 Survey, launched with the new site, aims to gather useful demographic data from the online gaming community in Australia. The data will be used to further improve AusGamers services and provide an ever better experience for all users.

Anyone that completes the survey is also eligible to enter the AusGamers Survey Competition, putting them in the running to win the grand prize of an Xbox 360 console system. Two runners-up will each win a Nintendo DS console!

Visit to enter the Survey Competition and to check out the new improved site!


Since it's a bit quiet on the news front around here, I thought I'd make a post about GTA IV. As with many Australian gamers, I've been following all the updates and information on the local release version of GTA IV, particularly on any problems that an imported PS3 version might have on online play, or from the recent letter that Kotaku AU received from a Rockstar employee indicated, if it would even work at all. However, online retailers like Play Asia have assured local gamers that it will work on their system, but I'm sure many people are still uncertain about purchasing it that way.

Having said that, I've cancelled my import copy and I'm about to head off to grab GTA IV from my local BigW which claims to be selling them for $78 a piece. Now that sounds like a great price! More details at the following link...

Paul Robertson, Melbourne pixel artist extraordinaire, has finally released the "Kings of Power 4 Billion %" animation at his livejournal blog. He's been quite a busy guy since the release of his first big hit, Pirate Baby's Cabana Battle Street Fight 2006, and if you've never seen any of his work, it's a great movie to start on... He's gone off to do a music clip for Architecture in Helsinki and tv commercials (amongst other things), but if you want to see the latest bit of his crazy pixel art animation, click on the following link!
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