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Submitted by anonymous (not verified) on Fri, 19/01/07 - 4:46 AM Permalink

  • 1. Ex Dude - Thu, 18 Jan 2007 19:27:50ZThis will surely replace Big Brother...
  • 2. Mdobele - Fri, 19 Jan 2007 10:20:26ZHa ha ha this is surprisingly good for a first episode! Really looking forwards to seeing where this one goes.
  • 3. Anonymous Coward - Fri, 19 Jan 2007 12:47:36ZThe company's called "Beepford Games"...
  • 4. Anonymous Coward - Fri, 19 Jan 2007 19:59:29Zlol at the guy who models boxes
  • 5. Anonymous Coward - Fri, 19 Jan 2007 20:52:21ZIs this supposed to be a comedy?? PFFFFTTTT!
    Sorry it simply was not funny. But hey thats just my opinion.
  • 6. Anonymous Coward - Sat, 20 Jan 2007 1:28:41ZOn the whole, could have done with some script improvements.... but well shot, some quite funny bits.

    (and the 'journalist' needs to learn how to act!)

  • 7. Amckern - Sun, 21 Jan 2007 0:20:48ZPoor Kate - lets hope shes got something intersting in Atomic about it.
  • 8. Souri - Tue, 23 Jan 2007 18:3:40ZYeh, it needed some tightening up, and some re-shoots here and there (and I say that as someone who has no experience whatsoever in doing this sort of thing ;))

    But on the whole, I thought it was entertaining. There were some very humorous moments, and I'm sure things will improve as they get do more of these shows. There must be a gold mine of game dev related material to draw from, so I'm looking forward to seeing more!! :)

GameSetWatch reports on an Aussie made sit-com called "Work & Play". It's a cross between "The Office" and "The IT Crowd", so if you love those shows, I'm sure you'll be entertained by this. The show is centered around a fictitious game company called "Beepford Games", and the first pilot episode has just been released. It's very humorous and it was filmed entirely at the IR Gurus studio!

Thuyen Nguyen: "I wouldn't say it's a professional production, but it definitely isn't two guys in front of a webcam either. Perhaps of note, it was shot at IR Gurus, who made Heroes of the Pacific, and the upcoming Heatseeker. So even if the video doesn't tickle your fancy, you can treat it as a pseudo studio tour :)" He adds: "Please note that this is a personal production, and not commissioned by IR Gurus in any way."

I can recognize some of the game developers starring in there, such as Kate Inabinet and Garth Midgely, and I'm sure the others are familiar faces from Atari Melbourne House and other studios in Melbourne. Nice work, guys :)

News
Submitted by anonymous (not verified) on Sat, 16/12/06 - 1:32 PM Permalink

  • 1. Tom - Mon, 18 Dec 2006 13:12:34ZAccording to The Age, you can contact Nintendo Australia and they will send you a replacement strap free of charge.
  • 2. Souri - Wed, 20 Dec 2006 9:49:25ZFile this in the "you have gotta be kidding" category, but it looks like there's a class action lawsuit happening over those Wii-straps. :/

    <a href="http://www.kotaku.com/gaming/wii-strap/wii-straps-result-in-class-actio…">http://www.kotaku.com/gaming/wii-strap/wii-straps-result-in-class-actio…;

  • 3. Tempest - Wed, 20 Dec 2006 18:15:55ZDoesn't surprise me at all. It seems people will sue for anything, these days, if only to get their 'slice of the pie'.

    It's disappointing that these companies that make products to -entertain- us get this kind of crap in return for their efforts. -.-

Sure, Wii have a problem, but Nintendo are now recalling and replacing current Wiimote wrist straps. Nintendo UK and Nintendo America have both announced it, though nothing official from Australian offices as yet (expect an update as soon as we hear word). A comparison photo can be found here, the noticeable differences being a slightly thicker cord and a hard plastic loop. I'll be keeping my original strap as an excuse to upgrade to a projector. It's worth a try...

News
Submitted by anonymous (not verified) on Mon, 27/11/06 - 6:51 PM Permalink

  • 1. Peddy - Tue, 28 Nov 2006 1:53:52ZWhat's actually in this game and whats claimed to be in this game are actually rather different. its not erotic by any means, but of course, even though its possible to have some underlying tones, thats what the GODDAMN RATING SYSTEM IS FOR. argh! if they arent going to use the rating system, and just ban games outright, why the fudge implement it at all!!?
  • 2. Ex Dude - Tue, 28 Nov 2006 7:2:12ZNo Peddy, games a for kids - Didn't you know that?

    FFS

  • 3. Anonymous Coward - Fri, 1 Dec 2006 13:20:15ZThere's simply no class in video games is there. Why would a large multi national corporation even consider this as a project. How pathetic.
  • 4. Maestro - Fri, 1 Dec 2006 16:10:7ZShould be the same as film, same standards and it is, like you would be hard strung to release a film with such content, and the office of literature will classify it accordingly

The Australian Family Council wants the OFLC to ban upcoming survival horror game, Rule of Rose. Why? Well...

The "perverse" Sony Playstation's Rule of Rose features sadomasochism, torture and under-age eroticism.
Sony made it for its Japanese market and has distanced itself from the international release by a third party. The game is due to be released in Australia in February.

Websites already offer pre-orders for the game, about sadistic orphans who kidnap a girl and keep her captive.

Because that's exactly the sort of game a parent would buy for their kids.

News
Submitted by anonymous (not verified) on Thu, 16/11/06 - 3:08 AM Permalink

  • 1. Rawkser - Wed, 15 Nov 2006 19:20:22ZAlso, it's not really related but the Japanese launch weekend numbers are in now...

    60GB version: 45,774
    20GB version: 35,865

    Ridge Racer 7 - 21,654
    Gundam Target in Sight - 21,309
    Resistance - 13,545
    Genji - 8,766
    Sega Golf Club - 1,410

    And the rumour is that there will only be 30k shipped out at the end of the week as opposed to the 100k reported.

Sadly, it seems as if the Sony PlayStation 3 won't be fully backwards compatible. As reported in The Age today:

...the PS3 might not play background music to the popular "Tekken 5" combat game, and some scenes from the "Gran Turismo" racing game might freeze, according to Sony. The game "Suikoden III" can't read data from a first-generation PlayStation, while a virtual gun in one of the "Biohazard" games won't fire properly.

Some older games won't run on the PS3 at all...

We can only hope that these issues are corrected some time in the future with updates.

News
Submitted by anonymous (not verified) on Wed, 15/11/06 - 12:10 AM Permalink

  • 1. Nick - Tue, 14 Nov 2006 14:41:33ZOld news. Been redirecting for a month.
  • 2. Anonymous Coward - Tue, 14 Nov 2006 15:13:33ZIGN.au, 2(percent) local content ftw!

If you've visited IGN in the past few days, you might've noticed that you get redirected to a brand new Australian version. Headed by Bennett Ring, who's been involved with magazines such as Atomic and PC PowerPlay, IGN.au will bring us not only all the content from the US version, but some exclusive local goodies too.

News

Tim has an interesting proposal and a request for advice, so if anyone is interested in discussing about it, be sure to hop on over to the forum and give him a yell!

Hi people,

Here's a challenge for you all!

I am a climate change / renewable energy campaigner and have come up with an idea (more properly, two ideas) for communicating through digital gaming that we can tackle climate change with renewable energy and not touch the 'nuclear option'. It sounds esoteric and weird, and it probably is, but I am convinced it could work really well as a campaign tool!

I have heaps of contacts in the energy world who like the concept and believe it would be possible to model. However, I have no contacts on the IT tech side.

I am very much in need of an interested party to bounce ideas off and help me refine the concept to the point where I can seek funding and then, hopefully, turn it into reality - involving recruiting on of you to do it. In the short term,

I am seeking someone / various people off this forum who could help me in the development stage simply by answering questions, offering advice, etc. Anyone out there willing / able to help me out? Very much hoping to hear from you. Many thanks, Tim

News
Submitted by anonymous (not verified) on Wed, 08/11/06 - 5:31 AM Permalink

  • 1. Tom - Wed, 8 Nov 2006 8:46:24ZWell this would (ideally) mean it's having less effect on children. That's what the ratings are for, afterall!
  • 2. LiveWire - Wed, 8 Nov 2006 9:25:45ZBut video games are meant for kids. Which is why any game that isn't suitable for a 15 year old is baned in Australia.
  • 3. lach - Wed, 8 Nov 2006 10:27:50Zget a clue,
    games are meant for people with money to buy them
  • 4. Maestro - Wed, 8 Nov 2006 11:22:57ZThat argument of video games are meant for kid went out 10 years ago, the age of gamers is going up.
  • 5. ChiggenWingz - Wed, 8 Nov 2006 12:16:38ZI'm a kid at heart, and this kid wants to maim as many people/zombies/fluffy animals as possible because I have a lot of pent up rage after watching Rainbow Bright, Strawberry Shortcake, My Little Pony.
  • 6. Anonymous Coward - Wed, 8 Nov 2006 13:37:57ZI think it was fairly obvious that #2 was sarcastic in tone
  • 7. LiveWire - Wed, 8 Nov 2006 18:13:33ZI had hoped it would be anyway...
  • 8. Anonymous Coward - Wed, 8 Nov 2006 22:0:24ZSarcasm rarely works on the net, you try and say something sarcastic and because sarcasm relies so much on the tone in real life to signify it, it's hard to express.

    So no it wasn't very obvious.

  • 9. ChrisTaylor - Thu, 9 Nov 2006 7:10:48ZI think, considering the audience - i.e. gamers, game developers, et al - it was fairly obvious.
  • 10. Maestro - Thu, 9 Nov 2006 10:2:17ZHehe thats why many people do /sarcasm with angular brackets around it (sorry sumea won't allow the > and <

The OFLC has given a rating of MA15+ to 69 games this year, up from 20 last year, reigniting the debate about the effect of video game violence on children.

News

Australian author, comedian and - as it appears - World of Warcraft player Wendy Harmer has penned an essay on the potential benefits of everyone in the household enjoying the odd sport of online gaming. She believes that young children can pick up a lot of skills - from the social variety to the more practical - through virtual play.

'...through the virtual society in WoW, my son is also learning something more subtle: how to be a good citizen. As a member of a guild, he sees that if he actively participates in the social niceties, he will build a bank of goodwill that will be useful for his personal aims. From joining in party battles he learns that his contributions are critical for the success or otherwise of a mission.'

...

'I also know for sure that if our house is ever attacked by a yowling pack of Flamescale Dragonspawn , Heavy War Golem and Mottled Raptors, my son and I will be ready! Beware!!'

News
Submitted by anonymous (not verified) on Wed, 01/11/06 - 2:04 PM Permalink

  • 1. ChiggenWingz - Wed, 1 Nov 2006 13:11:7ZIt'll be interesting to see if they can make something better than Virtual Battlefield Systems 1 (or 2).

    Bohemia has been working on that for a while and its pretty tight from what I've seen.

    go to Wikipedia and look up "VBS1" (since I cant post links)

    (No I don't work for Bohemia, but I am a fan of Operations Flashpoint)

A three year project has been announced by the Charles Sturt University, located in New South Wales, working with the Australian Defense Force to create gaming software for military personnel to train with. The project will use animatic avatars modeled on human speech and movement to create lifelike battle scenarios, training the military personnel in crisis management from a communications perspective. Zoe Hibbert, part-time CSU communications lecturer and researcher on the project spoke on the research and development in mind for the project.

The game will be media communications driven and that is the focus, and the use of avatars is very important as players have to assume a role and relate to it emotionally rather than just playing a role."

"Essentially the project has received the highest level research grant you can get and that recognizes the work we are doing is of national importance and highly competitive. The idea is we would like to create a serious computer game simulating crisis management from a communications perspective and while defense has first-person shooters we are trying to simulate exactly what happens from a communications perspective. It is a game but it will simulate crisis communication and look at management decisions on the way through.

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