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Sumea Modeller Challenge

Description

This is where you'll find all the details and contestants for the Sumea Modeller challenges!

Sumea Challenge #8 - skipgamer - 26th july

Hi, I just found out about this modeller challenge yesterday, so I thought, why the hell not. Im no where near as good as the modeller's who I've already seen enter the challenge, but if im ever going to get better, I have to practice :P

Name: Thernys Silverkin.
Also known as: Thernys the Assassin

Age: Mid-Twenties.

Background: Thernys was never expecting to be an assasin, she grew up with the dream of becomming an airline hostess. This plan went sour when she got in with the wrong crowd at high school. After years of being abused by a bad boyfriend, she decided to learn the martial art Ninjitsu. Not long after she dissapeared, and her boyfriend was mysteriously found dead in his own home. From the shadows she watches, killing those who are abusive, corrupt or evil. Be afraid, for if you ever see Thernys you would be lucky to be alive for long.

Description: Thernys has blue-green eyes, light skin and is fairly attractive. A medium build. Gothic style clothing + make-up. Her fighting style is relatively orthodox, but extremely deadly. She also has a habit of seducing opponents before killing them.

I've drawn some rough concepts on paper but my scanners playing up, and i cant find the pen for my tablet >.<

I'm going to be making the low poly first, starting with the basic shape of the character, then adding more details + fixing the shape as I go. Then I will make every thing 4-point polys, work on the flow and smooth the char, and add details for the normal map.

Don't be expecting anything great ^_^ im very "noob"

[img]http://www.sumea.com.au/forum/attached/skipgamer/200671871221_test3.jpg…]
This is the first mock up of the low poly
[img]http://www.sumea.com.au/forum/attached/skipgamer/2006725123546_UVss.jpg…]
This is the UV map of the low poly

Any comments + crit are greatly appreciated. ^_^

Submitted by Phlewid on Wed, 26/07/06 - 11:29 PM Permalink

Hi, Looks great.

Just a quick mention on UV map, Automatic unwrap tool such as pelt are realy fast and save a lot of hassel, BUT, becareful of uv streatching around the boarders (green outline) of torso and head.

Submitted by Neffy on Wed, 02/08/06 - 9:16 AM Permalink

If your not planing on doing alot of different things on one side id suggest cutting the torso and face in half, fliping them and plonking them directly on top of the other side. You could really get alot more space out of ur unwrap and enlargen other areas.

Submitted by skipgamer on Wed, 02/08/06 - 12:28 PM Permalink

Update: Haven't really done much, I've been bogged down with a few commission art pieces, tutoring, work and uni >.<
In my spare time I've just been learning the more advanced aspects of Zbrush and trying to finalise a concept image + pose for the final image. Not sure if I will bother with animations, as they are not required.
Gotta hurry up, I really really really want to meet this deadline. Should be able to get a few hours in this week. (and i still cant find my tablet pen, contemplating buying a new one ><)

@Neffy: Thanks for the tip, Ill definately do that with the face. Not the torso though, as I find it hard to make realistic looking creases in the fabric if they are mirrored on both sides. The pants won't be such an issue as it is going to be a dark colour.

@Phlewid: Yeh, I've heard of this pelt mapping, but haven't touched it yet. I only just got 3dxmax8 the other day (used to 3dsmax6), So I'm not exactly sure where all the new features are >.< (and my automatic unwrap option in the menu is greyed out) Sounds like I really should read up on it.

Sumea Challenge #8 - Savarn

Hi,

Better late than never! I really liked the sound of this theme so I couldn't resist. After starting a few various designs I settled with this guy as out of all of them the ideas for this guys background came the easiest and thus is the most inspired ...

I call him Sanguren the Deiknight

[img]http://savarnt.googlepages.com/Sanguren003.jpg[/img]

[img]http://savarnt.googlepages.com/Sanguren001.jpg[/img]

[img]http://savarnt.googlepages.com/Sanguren002.jpg[/img]

Submitted by tojo on Sun, 16/07/06 - 6:42 PM Permalink

cool man ... looks sweet

Submitted by Neffy on Sun, 16/07/06 - 11:40 PM Permalink

I really like the split colours.

Submitted by Savarn on Sun, 16/07/06 - 11:45 PM Permalink

Thanks guys, today I'm taking some time to refine my concept a little further (be so much easier if I had a tablet, hopefully be able to afford one soon) perhaps get some orthographic views done too. See if I can post some up a little later.

Submitted by Savarn on Wed, 26/07/06 - 6:34 AM Permalink

Alright, here's the start I've made on the model. Started with a mid-poly to get the design right and have mesh smoothed it. I don't use Zbrush but I've heard there's another new, even better program coming out so I might look into that soon to get more detail, otherwise I've got a load of work to get what I want into it still.

I'll post my final concept renders soon, I'm playing around with the Wacom trying to improve my technique as I go.

[img]http://savarnt.googlepages.com/Sanguren_modelrender_001.jpg[/img]

Was asked about this new program that's supposed to be taking over from Zbrush, but it sounds like it's still quite a ways off anyway - http://www.mudbox3d.com/

Submitted by Neffy on Wed, 02/08/06 - 9:08 AM Permalink

wheres the sexy nipples !

Submitted by Savarn on Mon, 04/09/06 - 3:41 AM Permalink

Sorry, no sexy nipples yet, but I'll get em in I promise ... just not sure if I'll be able to complete this by the deadline with Tafe and work but I'll give it my best. At least I'm getting myself a Wacom this week (it's on back order) so I'll be able to finish my concept before the deadline.

Any and all comments and critizisms welcomed! [:)]

[img]http://savarnt.googlepages.com/Sanguren007.jpg[/img]

Submitted by IronhideNT on Mon, 04/09/06 - 7:24 AM Permalink

cool. Can we see wires? I like the way you've captured his sleek form. It may still look slightly boxy around the head and torso regions and you can soften the verts there.

There's also abit of form I'm confused about defining the rib cage or abdominal area. Perhaps achieve a more smoother curve to define abs?

Submitted by Savarn on Mon, 11/09/06 - 10:41 AM Permalink

Finally found a place in Adelaide which was selling Wacom Intuos3 6x8's for under $500, I know it's still expensive at $450 but I really need one if I'm to improve on my skills as a concept artist. Anyway, I put aside some time this weekend to complete the final concept I've been working on (I'll put the hair on him later :p). Please give me any and all feedback on it, I'm really keen to improve in my Wacom skills.

Mainly used Photoshop but also started teaching myself Painter for blending as there are some really neat brushes in it.

[img]http://savarnt.googlepages.com/SangurenFinalConcept.jpg[/img]

Sumea Challenge #8 ~ Shath

Hello ppl
Heres my concept

[img]http://www.sumea.com.au/forum/attached/shath/2006710193853_captain_01.j…]
german soldier (WWII), after world war 2 ends he heads to asia and entres in illigal martial arts tournements to gain money and live, he's a very solid fighter,strong hard hits and his guantlets for fighting against enemys with weapons, he main fighting style is karate, he learn when he went to japan for a few years during the war, i know what your thinking he looks like m bison but i wsas not trying to go for that. if anything i was basing him the chinise soldier off fist of legend. he also dosn't fight with his hat or cape.

Submitted by Killa Dee on Wed, 12/07/06 - 2:02 AM Permalink

Nice concept shath, great back story :)keep up the good work!

Submitted by caseyjones on Thu, 13/07/06 - 12:31 AM Permalink

Yeah, definately some Bison resemblance. But there's nothing wrong with that.
You've given it your own style and feel to the character and its a very strong concept. Looking forward to seeing this one in 3D.

-caseyjones

Sumea Challenge #8 - Delmo - CH#5

Hey everyone welcome to my sumea comp 8 entry thread. My characters name is Konjou Kouken (spirit guardian). Set in ancient Japan he was know as the wood assassin training up in the mountains during the day and assassinating high ranked corrupt shogun at night. He would live most of his life trying to right the wrongs in a corrupt and brutal world through the only way he knew how. After hundreds of years of civil war as the edo era arised peace and new days flourished. He also changed his bloodthursty killing ways and choose to seek peace within himself. He would reside at the Zenkoji temple as a guardian and devoted his life to the safety of its followers and the path to enlightenment until death.

[img]http://www.sumea.com.au/forum/attached/Delmo/20067632134_KonjouConcept…]

Submitted by Killa Dee on Fri, 07/07/06 - 9:05 AM Permalink

Nice! [:)]I have seen some of your models before very impressive.

Submitted by Delmo on Fri, 14/07/06 - 5:02 AM Permalink

KILLA DEE: Thanks Dee I'll try not to fail to impress again with this character.

Submitted by Neffy on Sat, 15/07/06 - 11:44 PM Permalink

Looking great ! cant wait to see this guy textured.

Submitted by Savarn on Sun, 16/07/06 - 10:23 PM Permalink

That's coming along really nicely. Man I wish I was that quick with my modelling ... well I'm getting there. I must admit I wasn't that impressed by the concept at first but seeing the model as it is at the moment, I really think it should come out well with some nice texturing.

Submitted by shath on Wed, 19/07/06 - 8:17 AM Permalink

hey pat, hows it going, looks good!! can't wait to see the normal map. will u be using z brush?

Submitted by Delmo on Fri, 21/07/06 - 2:12 AM Permalink

Shath: Hey dude, yeah I'm not too bad. Yes I will definitely be using a combination of max and zbrush for the high poly model.

Hey everyone, here's my first high poly progress. I've started with the head so I can get a feel of the character. This is the head I had in mind.

[img]http://www.sumea.com.au/forum/attached/delmo/20067202842_KonjouHigh07.j…]

[img]http://www.sumea.com.au/forum/attached/delmo/20067212550_KonjouHigh10.j…]

Submitted by Phlewid on Wed, 26/07/06 - 11:43 PM Permalink

Real nice, there is something about the look of default grey that just so much cooler than textures.
Reminds me of Hitachi (i think thats the name)
cant wait to see the rest

Submitted by Neffy on Wed, 02/08/06 - 9:06 AM Permalink

The details around his collar are really nice, very impressive work so far.
Whats holding his shoes on his feet ?

Submitted by tojo on Wed, 09/08/06 - 8:57 AM Permalink

nice work man.

looking sharp as..

Submitted by openanewworld on Fri, 18/08/06 - 6:53 AM Permalink

Pat man your model is great and thank you for your advises, I am still 2d guy just have some stupid reasons to learn 3d in urgen man. You are really quick and things are put together nicely, awsome!!

Submitted by Makk on Mon, 28/08/06 - 3:38 AM Permalink

LOVE the little detials around the border of the shield :)
Curious is that just on the diffuse or is it also on the normal map? And how did you do the Japanese(?) signage on the face of the shield? Alpha masks in ZB? or PS normal map plugin..or did you just model them and placed them around the shield?
Oh and what are you using to view your normal maps?

Submitted by Delmo on Mon, 28/08/06 - 11:19 PM Permalink

Makk: Hey, I'm glad you like the sheild. The little detail is on both diffuse and normal maps. The Japanese kanji was done in zbrush and the little detail was done in photoshop. I'm using 3ds max to view my normal maps.

Submitted by Delmo2 on Thu, 28/09/06 - 8:06 PM Permalink

Souri: Hey souri, something has happened to my last account and I cant log in so I have created this one.

Hey everyone this is my final submission. No post just raw renders.

Submitted by Killa Dee on Fri, 29/09/06 - 9:20 AM Permalink

Champion effort Delmo, pure magic!

Submitted by Delmo2 on Mon, 02/10/06 - 9:38 AM Permalink

KILLA DEE: Cheers mate!

I'd like to say a big thanks to souri for organising this competition once again. Also good luck to everyone that participated. Cheers.

Submitted by souri on Mon, 02/10/06 - 12:16 PM Permalink

Nice work, you're challenger #5!

Sumea Challenge #8 JaytheHam

Hi to everyone, some cool looking work going on here [:)]

My character is a fighter from the forest, on her hands she has nurtured a type of fungus that grows a large poisonous thorn to help dispatch those who invade her land.

[img]http://jaytheham.com/img/fighter3.jpg[/img]

[img]http://jaytheham.com/img/fighter4.jpg[/img]

Here's hoping I can figure out normal mapping to get this finished [xx(]

Submitted by Makk on Thu, 29/06/06 - 10:19 PM Permalink

Hey I like what youve done with the face paint :)
Incase you havent seen them, I posted some links to various normal map tuts,info,etc.....

Ben Clowards Normal Map resouce page. LOTS of information here...
http://www.monitorstudios.com/bcloward/tutorials_normal_maps1.html

A simple but nicely explained normal map tutorial, it is aimed at MAX users however..
http://www.cgchat.com/forum/showthread.php?s=9bcd3ff46d4a05e4fa56083f84…

Normal map worflow; Mostly MAX user but has some really good advice/knowledge thats aimed at normal mapping in general ...
http://www.poopinmymouth.com/tutorial/normal_workflow.htm

Normal mapping tutorial for Maya users...
http://chrisholden.net/tutor/tutors.htm

Pior Obersons texturring for normal mapped models...
http://www.pioroberson.com/tuts/tut_texturing_tricks.htm

Sumea Challenge #8 happy_virus

This is one of my characters so far what I mean by chracters is that I have not decided on a final for the comp yet, It is not finished yet(it is obliviously seen) and that is because I want to know if it is Ok for the com and it passes all the requirements said for the competition. This is my first time in this competition so I will except all critique on this picture as long as it is helpful not insulting.She is supposed to be holding a spined whip, and a cursed Katana and a double bladed staff on her back. I have not yet determined what type of chracter she falls into, possibly a sorceress. It is not a great design but I have only new to using a Wacom and doing texture art and like I said be4 it is still far from finished.

Other things I need to get done are her weapons, give her a name and draw her from different angles.[:)]

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/happy_virus/200662822338_SumeaCh…"]SumeaCharacter.jpg[/url]
82.19?KB

Submitted by souri on Thu, 29/06/06 - 3:24 AM Permalink

Yep, that should be fine. Carry on!

Submitted by happy virus on Thu, 29/06/06 - 11:18 PM Permalink

Hello all, what I havent stated before is that this is my first time at sumea and my first time in this competition. So hi to eveyone and good luck to all competitors[:)][8D].

This is the Updated final version of my sorceress character. It is very basic compared to some but then again this is a modelling competition not a drawing competition. I believe there are issues witht the stomach area, If it still requires tweaking I will see what I can do about it and this is the first time I do a human character in this fashion

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/happy_virus/2006628231624_SumeaC…"]SumeaCharacter.jpg[/url]
94.63?KB.

Like I said before I will accept any critique as long as it is helpful to making my character look better. What I won't exept is insulting critique. Forgive the Aura as it is my first time trying to draw one so if there is something worng with it I cant do much about it.

Submitted by palantir on Fri, 30/06/06 - 9:31 PM Permalink

G?day, welcome to sumea and the modelling challenge!

I like your concept, it does read as a sorcerer type character. The chains contribute to the mysterious nature of the character, though I think maybe they could be taken a bit further.
Possibly a supernatural kind of glow to her eyes might also help?
Also I think possibly there is something a little off with the cape design. I like how it starts with those little dangly bits around her arms, maybe consider doing that with the bottom of the cape?
Another suggestion is to maybe make her pants a little sexier, to better match her top.

Anyway, just some suggestions I thought could help. It?s a nice concept and I look forward to seeing the model. Good luck! [:)]

Submitted by silvermirage on Fri, 30/06/06 - 9:45 PM Permalink

looking good man,
the concept idea is swish, colours need a bit more polishing
but all in all its a mint concept,

don't worry about getting insults,
most of the guys here are a nice bunch of people
we'll give hell to those who insult other ppl's work

Submitted by happy virus on Fri, 08/09/06 - 7:00 AM Permalink

I am having alot of troubs getting a model in [:(] I know it's a shame, I have alot of other stuff going on and I am very busy, but If I still manage to squeeze in some time to add the 3D model then it would be great. Otherwise maybe next time, but either way good luck to all of the contestants this a great modeller challenge and there are tons of talented modellers on this site, gw all and again good luck for all.

Sumea Challenge #8 - shika - CH#7

ok, im in. just posting to make sure i do some work.

all i know is ill be making a female character, and she may or may not have a weapon :)

Submitted by silvermirage on Mon, 03/07/06 - 9:51 PM Permalink

looking good
eh, david do you have any online portfolio of sort?

cheerios

Submitted by J I Styles on Wed, 05/07/06 - 1:02 AM Permalink

Good job man, I'm liking the paint over -- reminds me of costume design from Marko Djurdjevic's tribal sketches.

Although the body anatomy is good, proportionally it looks awkward. Kind of like there's no room for things like the tapering of the ribcage, or the shoulder blades are collapsed inwards. Same awkward feeling with the head; certain elements detract from what the eye is used to percieving as basic feminine curves (normal ones, not over-sexualised ones). I'd suggest you get some three-quarter view referance and camera match your model against it to check things like how far back cheekbones go compared to the eyes and eyebrow ridge etc. I'm not sure on the breasts since it's hard to tell without a side view, but you may just be compensating for them sitting within clothing (which is great), so I'll stay away from commenting there. The hands are great, very nice form.

Submitted by Kalescent on Wed, 05/07/06 - 10:07 AM Permalink

Nice quality progress so far! her boobies look more like the silicon 'morale booster' kind rather than natural. Im guessing they are like that because they are pushed up by the costume etc ?

Submitted by Neffy on Thu, 06/07/06 - 8:24 AM Permalink

Is she going to have any shoes ? i think knee high boots of the same style outfit would rock on her.

Submitted by caseyjones on Thu, 06/07/06 - 10:46 PM Permalink

Man, that's a tight looking model.
HOORAY FOR BOOBS!

-caseyjones

Submitted by EIN on Fri, 07/07/06 - 7:29 PM Permalink

Hey dude that is looking awesome, love the armour detailing. Only crit would be that the fingerts look a bit stumpy, but otherwise, best model so far.

Submitted by tojo on Fri, 07/07/06 - 10:32 PM Permalink

looking really nice man..

how many polys in your source model so far?

is that just a screen grab?

keep up the good work

Submitted by PeterDavis on Fri, 07/07/06 - 11:02 PM Permalink

another member of the highpoly before lowpoly party? looking good.

Submitted by silvermirage on Sat, 08/07/06 - 12:27 AM Permalink

i think once you finish this comp you should post this on cgtalk
high probability that it will be plugged on the front page
=) awesome work man

Submitted by shika on Sat, 08/07/06 - 5:05 AM Permalink

thanks peeps
EIN, critique noted for when i get back to work on the body :)

the model is about 300k at the moment, my computer isnt great so ive had to be really stingy. for example the body out of zbrush is only subd level 2 and most of the simple objects arent subdivided.
heres a screen grab :)
[img]http://i32.photobucket.com/albums/d3/shika01/screenie.jpg[/img]

quote:Originally posted by PeterDavis

another member of the highpoly before lowpoly party? looking good.

yep, ive tried both ways before and prefer this method. polyboost and snap to face toggle are my friends

ill consider posting on cgtalk, couldnt hurt. most of the responses to those plugged threads are pretty mindless

- David

Submitted by PeterDavis on Sat, 08/07/06 - 6:59 AM Permalink

quote:
yep, ive tried both ways before and prefer this method. polyboost and snap to face toggle are my friends

would you be able to explain these tools?

Submitted by shika on Sat, 08/07/06 - 7:49 AM Permalink

well if you use max youve probably used the snap toggle tool before, just set it to snap to face and that will enable you to extrude edges that conform to your high poly.
ill borrow this example from pior
http://www.pioroberson.com/images/minitut_topology_worflow.jpg

[url="http://www.polyboost.com/"]polyboost[/url] is a plugin for max that speeds up this process 10x, as well as doing a whole bunch of other cool things

-David

Submitted by PeterDavis on Sat, 08/07/06 - 8:16 AM Permalink

hrm. im still finding trouble seeing the advantages, but ill guess ill have to try it later. I can see it being better if you start in Zbrush, but since i dont own it and after trying in the demo and finding myself utterly confused with the program, my roots remain in sub-d modelling. ive always found it simpler and more logical to make a low poly with solid topology, then sub divide and sculpt the low poly and then go back to the low poly to make sure its all consistent. thats what i did for my challenge entry anyway.

so basically you are extruding edges along the surface of the highpoly? sounds handy enough.
oh, and polyboost looks fantastic, thanks for the heads up.

obviously im limited somewhat without zbrush, but as long as the results are as impressive as anyone elses im happy. however its always good to get some insight into alternative workflows. I experimented with a new modelling method (new for me, anyway) and found it far less daunting.

updates?

p.s sorry about huge post ;)

Submitted by silvermirage on Sat, 08/07/06 - 8:40 PM Permalink

hmm, that a nice workflow method!
wonder if there's any similar counterpart to do so with maya?

Submitted by shika on Mon, 10/07/06 - 12:30 PM Permalink

i guess the end result is all that counts :)
zbrush is worth the effort it takes to get over the confusing UI, its so damn fun.

i dont know of a maya equivalent silvermirage (cause i dont know maya), but im sure there's a maya savvy chap on these forums that could share some wisdom via PM.

updates soon

- David

Submitted by Makk on Mon, 10/07/06 - 9:07 PM Permalink

Looking good!
And high poly then low poly is the way to go IMHO

Submitted by J I Styles on Tue, 11/07/06 - 7:09 PM Permalink

lookin' cool David -- I'd say my favourite hair is the fourth variation cropped dreads look since it's interesting and fits the character style the best.

Submitted by PeterDavis on Tue, 11/07/06 - 11:17 PM Permalink

id say the 4th or 5th, but the dreads would be very cool.
ps you scared me for a second, i had to make sure that first rendered hair was painted.

Submitted by caseyjones on Wed, 12/07/06 - 9:12 AM Permalink

Man this model is definately coming along real well. I like the hair you've got in the full body render, IMO it just seems to suit the character more than the others. The face came out great as well!
You're definately pushing the quality of work in this comp, which is great because it takes this challenge up a notch and forces others to put some to push themselves further to compete with you! Especially myself!
Keep it up!

-caseyjones

Submitted by caseyjones on Mon, 17/07/06 - 11:03 PM Permalink

Great work dude!
A quick question for you, as you seem to know your way around ZBrush. You started with a naked body mesh then added the clothing later. Are you bringing the naked body back into ZBrush with the added clothing attached then sub dividing and detailing as you go? Or are you just bringing in the clothing on their own and detailing then exporting it back into Max/Maya/etc and just placing back over the top of the model.
I wasn't sure how to go about it with my model, because I want to work on certain parts of the model at one time then go from there. Or should I just bring in the whole low base mesh then mask out the bits I want to work on and do it that way?
Hopefully that made sense (because my previous post didn't) :/

-caseyjones

Submitted by PeterDavis on Tue, 18/07/06 - 12:15 AM Permalink

the low poly mesh is so tidy, its almost like theres no flow at all but there no 'bad' flow, if you catch my drift. almost like its so subtle that it just looks uniform.

Hair looks good, makes me wish i wasnt so amazingly confused with zbrush.

Submitted by shika on Tue, 18/07/06 - 1:23 AM Permalink

after subD modelling the gear in max, i export it all as a single OBJ file, but keep everything as seperate objects, that way i can use the handy hide by object shortcut(shift + ctrl) that makes working on overlapping gear easy as pie, and make sure everything still fits together after zbrushing
after that i exported just the pieces that had work done on them and imported them into hidden layers in max to save memory on my poor computer.

you could do something similar with your character and seperate the arms/legs/head/torso and just hide the bits that you're not working on in zbrush.

- David

Sumea Challenge #8- LiveWire

No, no images. Just posting to confirm I am actually working on an entry though.

Seems having focused on level work for so long I'm out of touch with my character modeling, so while I'm continuing to work on the challenge, I'll post something up if and when I'm happy with the work ('m not in this to win, just for fun and motivation to model).

Been checking the other entries though, some nice looking work there.
Really liking Tojo's and openanewworld's concept work, and I like the direction Anuxinamoon is going too. And you know Styles is going to make that concept look great!

Keep at it everyone!

Submitted by JD on Tue, 18/07/06 - 7:14 PM Permalink

Good to see your on the job with this one LiveWire. Any chance of some progress shots?

Submitted by rezn0r on Wed, 19/07/06 - 9:12 PM Permalink

You wouldn't understand. It's very techincal.

Scott.
Level Architect.

Submitted by Malus on Wed, 19/07/06 - 11:16 PM Permalink

wheres your concept?

Submitted by caseyjones on Sat, 22/07/06 - 6:02 AM Permalink

quote:Originally posted by rezn0r

You wouldn't understand. It's very techincal.

Scott.
Level Architect.

LOL!

-caseyjones

Submitted by nexx on Sat, 22/07/06 - 11:56 AM Permalink

quote:Originally posted by rezn0r

You wouldn't understand. It's very techincal.

Indeed [8D]

Sumea Challenge #8 - caseyjones

Well, I've decided to join the fight. I don't have very much to blow people's minds yet. I just started on a quick sketch of my character and did some tests for the hair.
Character Background
I'm basing this character loosely on myself, but my character will be a typical hardcore/punk/emo kid (Fuck I hate emo music!).
So going the fitted jeans, tee (or hoodie, not sure yet), pair of Nike Terminators, snakebite piercings, sleeve tattoos.
If any of you have ever been to a hardcore show and been in the mosh, you know these hardcore kids pack a mean punch and kick. So I figured, why not take what I love most and put it into a fighter character.
I'll quick rambling and here's the sketch I did.
[img]http://users.tpg.com.au/adsldcki/sumea/mc8/SMC8_cncpt01.jpg[/img]
It is a very early sketch and will need some serious detailing. But C&C welcome.
Special Ability
My character is going to have a firey sort of effect coming from his hands as his special attack. Either a power punch of some kind or a fireball (like Ken/Ryu/Akuma).
More to come shortly. I hope to have a completed concept done by the weekend.

-caseyjones

Submitted by EIN on Sat, 24/06/06 - 3:41 AM Permalink

Looking pretty good man...wasn't sure If you were actually going to enter..I'd try and tie whatever artwork /tattos he has into his special.

Submitted by necrobator666 on Sat, 01/07/06 - 2:19 PM Permalink

great concept, I think the backpack the go, them kids always pretending they living outta their backpacks.. could be fulla bricks for a bit of swingin around...

Submitted by tojo on Sat, 01/07/06 - 9:19 PM Permalink

looking sweet..
he could have an aerosol attack ... or skateboard weapon?

Submitted by caseyjones on Thu, 06/07/06 - 11:01 PM Permalink

Thanks for the feedback, I've really slacked off on this entry. I'll definately use this weekend to complete the concept.

EIN: I like the tattoo idea. I wasn't sure what kind of artwork I wanted to use. I'll take it into consideration.
necrobatore666: Yeah, I think the backpack is the go as well. Oh and "them kids"... I am one of "them kids"! What are you trying to say? :P
tojo: Aerosol attack ey? I was considering putting spraypaint cans sticking from his backpack. As for a skateboard weapon... I'll look into that and see what I can come up with.

-caseyjones

Submitted by caseyjones on Wed, 12/07/06 - 6:50 AM Permalink

Okay, I thought I'd stay out of photoshop for a while and get stuck into the 3D.
I've built a base mesh to bring into ZBrush, the mesh itself isn't built all that great. Had to keep it all quads for best ZBrush smoothing.
[img]http://users.tpg.com.au/adsldcki/sumea/mc8/smc8-01.jpg[/img]

This is my first attempt at ZBrush, so I'm open for all C&C to help me made this model more solid. It's still at low divisions so it's not ultra smooth but I'm working my way up slowly. It's only the arm for now but will be pushing myself more and more as I get familiar with ZBrush.
[img]http://users.tpg.com.au/adsldcki/sumea/mc8/smc8-02a.jpg[/img]
[img]http://users.tpg.com.au/adsldcki/sumea/mc8/smc8-02b.jpg[/img]

-caseyjones

Submitted by shika on Wed, 12/07/06 - 8:12 AM Permalink

its good that youre working your way up in the subD levels. easy way to get the form down before getting into the tiny details.

i think the wrist could do with a little more definition

- David

Sumea Challenge #8 - Anuxinamoon

14/july
Done some more to my mesh. Chnaged the shoulder area again, trying to look for a good approach to do them. I'll probably change it again later on down the track.
Currently sitting on 2296 tris.
[img]http://www.kalescentstudios.com/Data/eve_wip02.jpg[/img]

05/july
Bit slow on the updates, but here is the beginning of a model sheet and face sheet.

http://www.kalescentstudios.com/Data/body.jpg
http://www.kalescentstudios.com/Data/face.jpg

Concept
http://www.kalescentstudios.com/Data/Eve.jpg

Submitted by openanewworld on Thu, 22/06/06 - 10:31 PM Permalink

cool to see you join in, your anatomy is improved, very clean line I love it, I can see your line variations now, cool, keep the good works coming

Submitted by JonathanKerr on Sat, 24/06/06 - 2:24 AM Permalink

Very nice concept, lots of flavour. Good mix of detail and simplicity and the character looks very dangerous.

If I was to be picky about your concept, I'd say that the legs look (to me) a bit too long. If you look from the top of her hips to whereever her knees would be, that's one hell of a thighbone. Other than that, top stuff.

Submitted by caseyjones on Sat, 24/06/06 - 3:17 AM Permalink

I agree with JonathanKerr, it was the first thing I noticed. But that aside, its a great concept and would make for a very good model. Keep it up!

-caseyjones

Submitted by J I Styles on Thu, 06/07/06 - 2:08 AM Permalink

cool, looking forward to seeing how this one comes out!

Submitted by shika on Thu, 06/07/06 - 4:21 AM Permalink

nice work Anuxinamoon, looking forward to your entry

Submitted by openanewworld on Thu, 06/07/06 - 8:46 AM Permalink

awsome I like model sheet too, show the other views please!!!!

Submitted by tojo on Thu, 06/07/06 - 9:21 AM Permalink

nice concepting..

it is great to see some intricate detail in the costume

Submitted by Anuxinamoon on Thu, 06/07/06 - 10:39 AM Permalink

Thanks everyone :)

I'll try to have the side and back views done by the end of the week. *crosses fingers*

Submitted by RasTuS on Fri, 07/07/06 - 3:37 AM Permalink

fuck yeah steph aint seen your work in a while looking sweet
hope you have come as far in 3d as well
good luck darl

Sumea Challenge #8 - BlackMajik

Hey all!

Thought i might take a stab at this. Not sure if i will complete it in time (and yes i know the comp goes for a couple of months) :P but we'll see... Concept art isnt exactly my strongest points, so i threw this together. Ive posted a male and female character, but kinda leaning towards the female character. The cowboy concept is a quite rough as its just an attempt at possibly doing a male character.

:)
Cheers

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/BlackMajik/200661921335_sumea1.j…"]sumea1.jpg[/url]
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[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/BlackMajik/2006619213512_sumea2…"]sumea2.jpg[/url]
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Submitted by caseyjones on Fri, 23/06/06 - 2:40 AM Permalink

I feel the male cowboy concept has more character to it and is a stronger concept than the female one. Other than the mask and the boots, she really hasn't got much going for her.
But with the cowboy, he has the hat and boots/spurs. The wraps on his arms are a good touch to show that he's a fighter. But I think both concepts could be pushed a little further to make them into really great characters.

-caseyjones

Submitted by BlackMajik on Sat, 24/06/06 - 12:20 AM Permalink

Thanks for the feedback CJ - got a little worried when there were over 100 views and no comments :- lol

i'll keep working on the concepts whenever i get a chance and see if i can add any other interesting stuff :)

Blacky

Submitted by caseyjones on Sat, 24/06/06 - 3:07 AM Permalink

Don't stress dude, most CG forums have this whole brown nosing thing going on. People tend not to reply to threads if the poster has like under 10 posts or something or if they have never seen them in the forum before.
Don't let it discourage you. Just focus on getting some good shit out there then your thread will be spammed with comments. :)
Just keep up the good work dude, looking forward to see what you come up with next.

-caseyjones

Submitted by Johnn on Sun, 25/06/06 - 4:49 AM Permalink

yeah, Caseyjones is right, and don't let lack of replies bother you. You should be proud that you have contributed to the forum, a steady supply of new material/posts are what makes a forum good and you ahve contributed to that :)

It's is pretty early days with your concepts, I think you should refine them both more and post the progress up before choosing one of them - the Cowboy is more coherent in concept at the moment though...

Submitted by BlackMajik on Mon, 26/06/06 - 7:51 PM Permalink

oh im feeling the love !!! lol

sorry a little delirious after 4 hours of sleep :P

Sumea Modeller Challenge #8 - Guardian of Anubis

just wanted to hear what people think of my idea. i was originaly going to make humanoid wolf creature simillar to a were-wolf. but seing its human only, im going to make a guy with mask. armour is going to be kept at a minimum being used more as a ritual than practical purpose. for weapons im either going to give this guy 2 sickle swords, or a scimitar and shield. i should have some concept sketches up pretty soon. this is going to be my first competition model so im really exited.

Sumea Challenge #8- Makk

Havent got anything to show yet, just securing my spot.

Ive got a few projects on at the moment including getting my butt kicked by Jason Chan in ConceptArt.org's Thunder: Last man standing
[:X][:X][:X]

Hopefully I can get started this weekend.
I do have a character in mind but want to do a few different concepts.

Submitted by Johnn on Wed, 19/07/06 - 8:55 AM Permalink

nice variety of concepts makk. The one you have gone with has a bit of middle eastern / ancient egyptian flavour in my eyes. if you plan to do a weapon for him maybe something along those lines might suit and make it a bit different from the pack to boot?

yeah, those abs could do with a bit of a work out *looks down and talks to self* yeah, those abs could do with a bit of a work out too...

Submitted by Makk on Thu, 20/07/06 - 10:43 PM Permalink

rofl! yeah John I know what you mean :)
Im glad you thought of middle eastern/ ancient egyptian as that is what Im going for. There will be some sort of symbol painted on the front of his skirt cloth.

Here is a minor update for the torso, pretty much finished..
http://www.sumea.com.au/forum/attached/makk/2006719224138_highpoly_wip0…

Oh and I suppose there is no way to like "erase" part of what youve done in ZB? I want to go back and be able to redo the abs but keep everything else that Ive done to it.

Submitted by shika on Mon, 31/07/06 - 11:41 AM Permalink

his torso is looking a bit boxy Makk, his back is especially flat, you had the same issue with your polycount dom war general if i remember correctly. the bits and pieces of anatomy are in the right place, but the over-all form aint right. The proportions look good though

"Oh and I suppose there is no way to like "erase" part of what youve done in ZB?"
could use the smooth tool, works best at lower subD levels

- David

Submitted by oco on Tue, 01/08/06 - 7:50 PM Permalink

This is how I see it makk. Theres a couple of problem areas, a few of the muscle forms seem to independent. Like where the pecs joins with the arms and the abs. The abs are where alot of the boxyness is coming from i think, they need more of a V shape happening, at the moment they are basicly a grid and the edge of the rib cage is maybe a bit to defined. Just need to make the muscles flow a bit better and your problems fixed.

[img]http://img409.imageshack.us/img409/3368/2006730231613torsooptionts0.jpg…]

Submitted by shika on Wed, 02/08/06 - 1:27 AM Permalink

the back and abs basically just look like flat surfaces with outlines of muscles cut into them. just pay more attention to your reference and itll look spiffy

-David

Submitted by Neffy on Wed, 02/08/06 - 9:01 AM Permalink

i can see the boxyness mostly in the perspective shots you can see with the lighting, a straight line being formed by the dark area and light area (directly under his nipples)

You doing really well tho, just a few little tweaks to positioning of muscles but the shape is comming along great ! keep working on it and dont give up.

Submitted by skipgamer on Wed, 02/08/06 - 12:35 PM Permalink

Very nice work :) I like the muscles alot. He is very tanky, especially around the neck, reminds me of a rugby player :P

Submitted by Makk on Wed, 06/09/06 - 9:32 AM Permalink

....and 3 boos for my wacom which has stopped working :(

Submitted by souri on Wed, 06/09/06 - 10:27 AM Permalink

Welcome to the club [:(]

Submitted by MoonUnit on Wed, 06/09/06 - 9:35 PM Permalink

That looks REALLY cool, one day ill get my go at zbrush... one day.

Sumea Challenge #8 - Tojo - CH#10

Ok,
here goes..

'Billy the Fist'

My entry is based around the 'classic gunslingerwestern hero ough guy

not sure if i am going to make him kinda brutish like the one on the left... or more of the classic mans-man cowboy... i will probably leave that open until i start modeling..

Pretty self-expainitory really.... he has big fists...

loads up a kinda big bullet/canister full of fuel into belly cylinder/chamber (not sure how) .. then kinda fires a round ... sending heat and energy to his iron fists.... then smoke exits out the exhausts on his back..

...kinda left that open for a possible smoke screen attack??? not sure if that is allowed..??

...and then of course he has spinning blades where usually spurs would be..:)

[img]http://www.sumea.com.au/forum/attached/tojo/200661523532_fist_concept.j… [/img]

righty then, thought i would post an update... long over due

... the bulk of the model is mostly done..

i have a long way left to go with the detailing though

ill try an update a bit more regularly as i go through the detailing process..

i am happy with the way it is going.. on target with the concept i think..

[img]http://www.sumea.com.au/forum/attached/tojo/200682753942_progress.jpg [/img]

caseyjones... yeh, i know what you mean..i will probably have to do something similar... still havent thought about it yet though... got my head stuck in the sand in regards to shaders at the moment...

[img]http://www.sumea.com.au/forum/attached/tojo/200693115626_001.jpg[/img]

[img]http://www.sumea.com.au/forum/attached/tojo/200693115839_019.jpg[/img]

getting there..

most of the pre-zbrush work done.. (arms need a bit of tweaking and a bit more detail in boots and pants) ... but pretty much there otherwise..

not going to spend too much time in zbrush though...

i am thinking that too much detail may kill its simplicity...

but we'll see i guess..

also need to make sure i have enough time for texturing...

Submitted by silvermirage on Fri, 16/06/06 - 10:58 PM Permalink

wah, the mighty tojo is here,
fan of your work man.

this competition is gonna be a hell of a lot interesting
look forward to your entry

cheers

Submitted by WhiteEagle on Sat, 17/06/06 - 12:29 AM Permalink

Haha, very cool concept man. I dig the physique and all the various old west elements you've incorporated into the design. Good luck!

Submitted by caseyjones on Sat, 17/06/06 - 12:40 AM Permalink

Awesome concept dude. I like the hand warning near the blades, thought it was a good touch.
The firey fists are great, and it gives the character their 'special' move or ability. Looking forward to seeing this one in 3D for sure!

-caseyjones

Submitted by rezn0r on Sat, 17/06/06 - 1:38 AM Permalink

I love your style.

Looking forward to seeing this one.

Scott.

Submitted by JonathanKerr on Sat, 17/06/06 - 1:57 AM Permalink

This design is the shit.

Love the branding irons on the fists.

Highly creative. Conveys a real sense of power.

Submitted by Kalescent on Sat, 17/06/06 - 5:37 AM Permalink

Love this guys head - similar styling and exagerations to your last entry I think. Look forward to seeing how it turns out dude [:)]

Submitted by Djenx on Sun, 18/06/06 - 9:52 PM Permalink

Haha that looks fantastic! i can't wait to see this one fleshed out.

Submitted by MoonUnit on Mon, 19/06/06 - 3:00 AM Permalink

quote:Originally posted by JonathanKerr

This design is the shit.

seconded! good luck with the comp mate

Submitted by J I Styles on Mon, 19/06/06 - 8:40 AM Permalink

if the style translates over well, this is definitely going to be a really strong piece, great job!

Submitted by WAR HEAD on Mon, 19/06/06 - 7:28 PM Permalink

Yup. Really liking the concept. Very original. I think you should stick with the exagerated cartoony style when doing the textures and 3D stuff. It will look very cool. I prefer the one on the left as it suits the style of the concept well.

Submitted by Kane on Mon, 19/06/06 - 8:07 PM Permalink

Holy crap that looks wicked! [8D]

Can't wait to see this modelled.

Submitted by tojo on Tue, 20/06/06 - 6:57 PM Permalink

cheers dudes..

caseyjones>>yeh .. thats the idea with the flaming fist (special kinda heavy punch).. although i am not yet sure how i am going to pull off the texture on them ... might kinda make the whole fist kinda iron... rather than skin color...

J.I. Styles/WAR-HEAD>> i am going to try and stay as original to the concept as i can.. really want to see the stylization all the way out to the end... we'll see what happens though

Submitted by caseyjones on Fri, 23/06/06 - 1:47 AM Permalink

I'm having a glow-like effect on my character's fists. But instead of just texturing the glow on, I'm going to build an extra set of geometry around the hands/fists. Then just use alpha maps to make it transparent and then texture them to look firey and glowing. It might not make sense, but I'll probably draw up a quick diagram when I get home to show you what I mean. It could help, or might inspire you to do another way with similar principals.

-caseyjones

Submitted by kakikukeko on Mon, 28/08/06 - 10:25 AM Permalink

agree with above! very original concept..
and good start on modelling... Are you modelling him already in his final pose?
can't wait to see more! :)

Submitted by tojo on Mon, 28/08/06 - 7:52 PM Permalink

cheers guys,

kakikukeko: no, i just turned his torso for a quick kinda action shot... although his arms will be modeled in more of a boxing position than straight out, cos that is the position he will be in the most

Submitted by Gogitason on Tue, 29/08/06 - 9:48 AM Permalink

Wow! That's fantastic, I love it [:)]

Submitted by MoonUnit on Wed, 30/08/06 - 9:23 PM Permalink

Such a cool entry, it may be the angle from which the render has been made but in the concept the legs seemed to come in more at the hip. I dont want him to lose his allmost lanky ellement, its really cool :P

Submitted by tojo on Mon, 02/10/06 - 5:56 PM Permalink

finally... uploaded..

i need to take an uploading class for moronstojo2006-10-02 08:16:24

Submitted by Ninja on Mon, 02/10/06 - 6:32 PM Permalink

That is so cool ! i love this style
well done and congrats on finishing.

Submitted by Kalescent on Mon, 02/10/06 - 6:32 PM Permalink

The best entry so far in my books, nice job man.

I have to say I like the cowboy boots in your concept much more than the model. They have a thicker chunkier feeling which I feel got lost in translation somewhere.

I think you could have balanced out the contrast in the colours a bit more, as my eyes go straight to his boots when I look at him - which could be balanced out by either reducing the saturation of the orangy / yellow or increase the contrast of perhaps the gas tank or gloves.

Nice job man I think youve taken this competition out.

Submitted by souri on Mon, 02/10/06 - 6:34 PM Permalink

Well done, you're challenger #10!

Submitted by steinwaycg on Mon, 02/10/06 - 7:39 PM Permalink

Well done, tony~ :) I like it, best of luck~

Submitted by tojo on Tue, 03/10/06 - 2:38 PM Permalink

thanks guys....
hazard>> i agree with you on the boots... shouldve kept them chunky like in the orginal sketch.. might redo them.... dont know about the color though...

Sumea Challenge #8 - Hiporu

Don't have time to finsh the charcter, thanks for setting up the challenge I did have fun working on this guy. Thanks again.

Submitted by oco on Mon, 19/06/06 - 4:30 PM Permalink

Very nice modeling buddy, got it all happening. The concept is good, the old capcom throw the jacket away idea is a cracker. Give me some more of this guys background story! nice work

Submitted by WAR HEAD on Mon, 19/06/06 - 7:20 PM Permalink

Jeezuzz... looking pretty damn nice so far. It will look even better with the shoulder pad, strappy things and jacket. The creases at the bottom of his leg seem a little bit too defined, but it looks like you are making really good progress. Keep it up!

Submitted by JonathanKerr on Mon, 19/06/06 - 8:24 PM Permalink

Very very nice model!

How did you model the creases in the pants? Is that done in something like Zbrush or are you just using normal Max/Maya?

Submitted by silvermirage on Mon, 19/06/06 - 9:52 PM Permalink

wow overkill dude,
i dig the arms up to the fingers, they look very accurate to me
but the shoes look a bit plain, maybe try boots?

Submitted by Makk on Mon, 19/06/06 - 10:59 PM Permalink

Good start :)
Watch his proportions though, he looks abit like a shorty with harry-high-pants. Try resizing the head down more and moving the top part of his jeans down as well, see if that helps.
Looking forward to more updates :)

Submitted by Hiporu on Tue, 20/06/06 - 7:51 AM Permalink

Thanks you all for the nice words. No update today, I think once a week update would be best for now, setting up renders for stuff at this resolution takes a bit of time.

oco: The base idea of the character was from a short flim I started to write which turned in to a game design. The short flim was about this guy and his girlfriend who work as assassins (think Kill Bill) but once a year they each do one assassination on someone which they think would be helpful for sociality. The character for the challenge would be him in his assassination gear. Now that the short flim as become a game, were is main idea and feature of the game is movement inside a open city (think free running, GTA, Ninja Gaiden, God Of War.) The character needs to look as if he can move and hide like a ninja, strong willed, but friendly and caring.

WAR-HEAD: I think your right about the creases. I have a bit of work to do get what I want out of his pants, and I think the pants will be the hardest thing to get right.

JonathanKerr: The pants were made in Max then detail in Zbrush, the right leg is what the mesh looked like before Zbrush. I will do most of my character modeling this way.

Silvermirage: I have another past to do on the upper body, mostly the hands. The shoes will be changed to be more like the concept, I have also being think about other details to add to them which includes ninja socks/wrapping give more of a boot look and I will be doing a Zbrush past on them.

Makk: I think the hood is making the head look huge, also the eye are too high on his face, but before the next update I will review the head size and post a image without his hood. His pants are going to be tucked into his ninja socks, I need to work on that a bit to get it right (done some work on this tonight,) I have made room for his huge belt which makes his pants look high. The pants will need a lot of work one of the reason that they are the further a long then the rest of the model. Thanks, your comments were most helpful.

KILLA DEE: Yes I use Zbrush, have been for well over a year now.

Submitted by openanewworld on Tue, 20/06/06 - 8:06 AM Permalink

man that is awsome, can you also post the low poly model, can't wait to see you show more updates

Submitted by Kalescent on Tue, 20/06/06 - 8:08 AM Permalink

I know this is going to be good [;)] Nice solid start so far!

Submitted by MoonUnit on Tue, 20/06/06 - 8:17 AM Permalink

looking spectacular, keep it up

Submitted by souri on Tue, 20/06/06 - 10:31 AM Permalink

Cripes, you're moving along fast, and the challenge isn't even 1/4 way through yet!

Submitted by tojo on Tue, 20/06/06 - 6:59 PM Permalink

nice modeling man.. looking sweet..

Submitted by openanewworld on Wed, 21/06/06 - 1:05 AM Permalink

man instantly I become your fan man, can you post some links of your other works, please update your thread more often

Submitted by Hiporu on Wed, 21/06/06 - 8:11 AM Permalink

openanewworld: I don't have any other work I can show you, I have been working on vision demos and prototypes for the last 2 years and before that I was working as an animator and only doing characters on the side. So what I'm trying to say is all the recent work I have done is not owned by me, or I had little time to do it (because of the short dead lines on a prototypes) and isn't that great. But all that work helped my art along a huge amount and it has also got me working faster.

Sorry to say no update again, things are a little crazy right now. So update will be slow for a few weeks. I will try to find time tomorrow night for an update.

Submitted by LOOM on Wed, 21/06/06 - 9:15 AM Permalink

man, this comp just gets better and better.

Submitted by caseyjones on Fri, 23/06/06 - 6:19 AM Permalink

Looking nice dude, I really like the detail on the arms. Spot on!
The creases in the pants looks nice, but as was mentioned, the bottom of the pants look a little... whack. But you already know about that. Keep up the good work dude. Its amazing how from your concept you got no replies, but then you post 1 hi-poly WIP and everyone wants to be your best friend!
*shrugs*

-caseyjones

Submitted by Neffy on Fri, 23/06/06 - 6:51 AM Permalink

i dunno i sorta like the bottom of the pants, there pulled tight like theres a drawstring closing them.

Submitted by caseyjones on Fri, 23/06/06 - 9:08 AM Permalink

I like the drawstring effect, I was just referring to the creases being a little whack. The look too sharp, but I'm not one to complain. I can't even use zBrush!

-caseyjones

Submitted by Hiporu on Fri, 23/06/06 - 7:45 PM Permalink

The pants were modelled off photos I took of my own pants after I tucked them into my socks, the side I have done I would say it about 70% compete. But when I'm happy with them I will post the reference and you guys can go crazy with feedback.

Anyway, I'm sorry to tell you guy but there will be no/few updates for a few weeks, I'm in the middle of moving and buying a house (packing the reason for no updates this week) I have to move out this weekend and can't move into my new place until the end of July, so I?m going to be all over the place. On top of this I'm going to Boston for two weeks starting next Tuesday. Sorry if you are all looking forward to updates, but after all this I will have a huge amount of time to get this done :)

Submitted by Hiporu on Tue, 22/08/06 - 7:37 PM Permalink

Hey all sorry no update on my character for so long, but I happy to tell you all that I'm now back working on it. I have been very busy the last 6 weeks. I had 2 and a half weeks in Boston (business trip.) The last few weeks I have been in the middle of buying a house and working hard on our current project. But now that I?m all moved in and my work life is back to normal, I going to putting in as much time as I can to get this guy done.

Oh also, as I know there are a lot of AIE and Canberra people on the forums here, and I?m looking for a house mate to move in that has the same interests as me (a little nerdy and arty) is anyone here looking for a room to rent? Send me a MSN message if you are interested.

Submitted by souri on Fri, 08/09/06 - 2:03 AM Permalink

Sad to hear that you're not finishing the challenge. Your model was coming along very nicely!

Sumea Challenge #8 - eagle4

hey guys i just saw this comp and i thought i had to enter!! well i cant draw to savemyself so there wont be any concept art, but i will be making a neanderthal character. a strong and fit caveman, wielding a giant thigh bone as a weapon.

well thats if all goes well.

modeling will start soon, i finish college in a couple of weeks

i just thought i'd post up my intensions

eagle4

Sumea Challenge #8 - IronhideNT

Hi guys!

Really great entries around and its amazing to see so many people enter! I couldn't believe how many in just under a week. Anyway this'll be my fourth challenge. How time flies, but yeah fingers crossed I'll get this finished too.

I've always enjoyed the concept of Soul Calibur so I've based my character around that storyline.

My fighter's name is Pavel Vaimer - a cold-hearted, handsome prince of royal Russian blood. But despite all his riches, his money, his women, Pavel longs for something he has always been deprived of. Power.

Pavel learns that the mysterious soul calibur could well be the key to his wishes. He and this evil weapon could not only take control of his country, but also the world.

Fuelled by this selfish greed, Pavel invests his fortunes in training and weapon development to enter the upcoming Exploding Fists tournament with an eye for the ultimate award- the soul calibur.

His weapon is a electricity shooting staff developed by his own research department. This new technology will surely catch his opponents off-guard.

Although my original idea was to have this staff with a Golden ball top - A la those Van der Graph generators in high school - but I think I may have a play around with it.

Any comments or suggestions will be great. Good luck everyone!

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/IronhideNT/20066993637_smc8_iron…"]smc8_ironhide_vaimer_001.jpg[/url]
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Submitted by poppin fresh on Sat, 10/06/06 - 11:28 AM Permalink

I am very taken by this concept, has a certain clock work orange feel to it.

Hope you pull it off with as much gusto as you have in the concepts, reminds me of classic sword play lithographs.

Submitted by Horror on Sat, 10/06/06 - 12:17 PM Permalink

I love the style you've got going there. He certainly is a pompous looking character. Getting beaten by this guy would be like losing to Raphael, Voldo, and Maxi at the same time ;)

Can't wait to see this guy when he's finished.

Submitted by derrick martin on Wed, 21/06/06 - 7:48 PM Permalink

nice, I can see him moving like Aeon Flux (the cartoon, not the movie)

Submitted by MoonUnit on Wed, 21/06/06 - 9:49 PM Permalink

Very stylised, ill be interested to see how he turns out in 3d!

Submitted by IronhideNT on Mon, 04/09/06 - 7:05 AM Permalink

I'm still in this! I've been shifting around lately and waiting for a laptop and finally, FINALLY, I can get back to this little project.

I'm trying to establish the right proportions for him right now, keep him stylised (not as much as the concept I guess) and just achieve a clean mesh to start building his clothes.

May have looked at it for too long so maybe he has gone abit out of whack, so if you guys see anything that bugs you give me a shout.

Thanks for your comments guys! And hey Derrick great to hear from ya!

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/IronhideNT/200693731_ironhide_va…"]ironhide_vaimer_progress_00.jpg[/url]
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Submitted by derrick martin on Sun, 10/09/06 - 11:23 PM Permalink

That's a nice mesh you got there. I was planning to enter this comp, but got tied up with work (as usual) and kept postponing my entry. Maybe next time.

Submitted by IronhideNT on Mon, 11/09/06 - 7:54 AM Permalink

If you've half started it or something you should stick it up in the exhibition section. I think that's what a few people have done in the past who haven't finished the challenge...

I hope it's not the same fate for me in this one though.

I've fiddled around all weekend trying to find the right feel for him and while screwing up his nice smooth mesh, I've come up with a silhouette that I'm relatively happy with.

I've also done a paint over with corrections I feel I should make with it. I've got a long way to go.

Still don't know about the hair. And possibly the biceps are long?

I'll keep on ploughing away.

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/IronhideNT/200691075310_ironhide…"]ironhide_vaimer_progress_01.jpg[/url]
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Submitted by kakikukeko on Mon, 11/09/06 - 8:11 AM Permalink

looks good! when I saw your previous picture I was doubtful you can reproduce the feeling of your concept.. but now it looks better! :)
I think I prefer the hair in your drawing..
and you may add some edges to he bottom part of the coat.. except if you dont want a smooth animation there ^^
keep it up!

Submitted by IronhideNT on Mon, 18/09/06 - 8:46 AM Permalink

Eeeeyyyep. Still going. I thought I'd just post up a progress pic but I'm still way from finishing modelling wise. (The mesh is rather messy). So I have my doubts about whether I can finish this on time, but I'll definately try.

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/IronhideNT/20069178464_ironhide_…"]ironhide_vaimer_progress_02.jpg[/url]
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Submitted by Neffy on Tue, 19/09/06 - 2:00 AM Permalink

Hope you get it done in time, its looking pretty good so far !

Sumea Challenge #8: Hazard

Reserving my spot.

Im going for a BIG surly, cheesy faced version of the local butcher. [:D]

He will be weilding an overly large meat cleaver!

Concepts soon.

Submitted by Ninja on Fri, 09/06/06 - 8:51 PM Permalink

oh no its troy !!! hehe good to see you enter.

Good luck.

Submitted by Makk on Fri, 09/06/06 - 10:41 PM Permalink

hah! sounds like a really cool idea, but can you finish it?!?! muwahaha!

Submitted by Kalescent on Sat, 10/06/06 - 1:52 AM Permalink

Haha Mark - well I'll give it a shot ! [:D]

Submitted by openanewworld on Sat, 10/06/06 - 5:22 AM Permalink

cool you can join man, looking forward to see your concepts

Submitted by Kalescent on Thu, 22/06/06 - 9:48 AM Permalink

Man im a slacker,

Okay im opening the account with a couple of quick head studies tonight. About 30 minutes each.

Concept is not my strong point so bare with me people. [:I]

Im not quite happy with these yet, I need to head away from the meat-head and more along the lines of 'strong but smart' looking.

I dont want a cheesy guy anymore [:D]

I'll do a few more until im happy with it over the next few nights.
Finding the time is going to be a challenge in itself, but I *will* be finishing this competition.

[img]http://www.sumea.com.au/forum/attached/hazard/200662194744_SumeaCompCon…]

Submitted by J I Styles on Thu, 22/06/06 - 11:40 PM Permalink

Good to see you starting up JT - thought about some eyewear? funky morpheus glasses on him? or maybe some of [url="http://xo.typepad.com/blog/oakley.jpg"]these[/url]?

Oh yeah... Go on... do the Devil May Cry hair-do's you love [;)]
peer pressure... do it... DO IT!

Submitted by Johnn on Sat, 24/06/06 - 12:27 AM Permalink

A pair of specs might make him look smarter, and a little more 'I love myself' styling on the beard might also reduce the rugged man look he has going.

Submitted by rezn0r on Sat, 24/06/06 - 1:47 AM Permalink

Big wooly Reg ReaganChopper moustache for sure. Make him look like an angry barbershoppe quartet member!

Scott.

Submitted by Kalescent on Sat, 24/06/06 - 3:48 AM Permalink

JI - Cheers! HAHA! not sure about those crazy sunnies, but you got to love those DMC hair styles!! [:P]

JohnN: Yeah good point on that one ill try a few more a bit cleaner not so rugged.

Rez: ROFL [:D] Chopper was one of the guys whos pics i was looking at when i was scribbling those, Reggie is so over the top I'm not sure I want to go down that path despite the fact that hes one of the funniest personas to come around in a damn long time.

I best get back to updating...

Submitted by Kalescent on Sat, 08/07/06 - 5:04 AM Permalink

ROFL - shit you scared me away from that sumea comp idea with that pic Moony.

I?ve gone through about 3 or 4 ideas now. Finally settled on this one.

**********************************************************************************
Name: Reece Faulk.

Age: 24

Fighting Style: Brazilian jiu-jitsu and Aikido, Grappling and Torture moves / holds and counter attacks.

Background: Reece was Born in Wales 1982 to young, but wealthy parents who shifted to Brazil soon after where they purchased several nightclubs and established a small money making empire.

By the age of 10 Reece was a hardened and veteran clubber and had 6 years of Brazilian jiu-jitsu training. At the age of 16 Reece went on a tour to seek new experiences, heading to Rio de Janeiro.

After spending a couple of months in Rio he established a small underground Goth night-club which over the period of the next 5 years would grow into an small empire of his own.

At age 22 he is the king of the Goth movement in the Rio Underworld and founder of 'BUFT' (Brazilian Underworld Fighting Tournaments) in which he is the undisputed grandmaster.

Now at age 24 his fighting style has grown to a highly unpredictable mix of grappling, torture holds and savage, painful looking offensive moves combined with the tools and style of his gothic underworld empire.

BUFT has now escalated to a worldwide scale making him extremely wealthy and therefore a target for many would-be world champions.

To this day, Reece Faulk remains undefeated and more gothic than ever.

**********************************************************************************
[img]http://www.sumea.com.au/forum/attached/hazard/20067745959_Sumea_9.jpg[/…]

Big thick boots with straps, tightish form fitting leather pants split up the sides to the knee and smattered with straps and buckles.

Submitted by caseyjones on Thu, 13/07/06 - 12:29 AM Permalink

Great start dude, I like the back story for the character which has helped me picture this concept easier.
But heading in the goth direction, your early concepts of the head don't seem to suit the goth style. I'm not an expert in the whole goth scene so I can't really judge what or what isn't goth style. But from the clothing, I'm picturing a head like Brandon Lee in 'The Crow'.

-caseyjones

Submitted by MoonUnit on Thu, 13/07/06 - 4:12 AM Permalink

a brazilian goth fighter? Cooool :P look forward to this, especially the texture.

Submitted by Neffy on Thu, 13/07/06 - 7:25 AM Permalink

i liked the lots of belt/feathery things on his pants, are you keeping the top ones that where in the first pic ?

Submitted by Kalescent on Thu, 13/07/06 - 7:37 AM Permalink

Casey: Oops! Those pics where for a different idea [:P] I'll sketch up some new ones!

Moony: Hes a pale welsh born lad but trained in brazilian jiujitsu - so yeah really interesting combination I thought. I Imagined a gothic styled fighter that fights mostly at ground level with alot of grappling moves would be an interesting combination! [:D]

Neffy: Im not sure if ill put the belts that high up on the pants or not, Ill put them back there when I get to texture stage and see how it looks [:)]

Sumea Challenge #8 - Lechy

Here's an idea I've been toying with, He's called The Acolyte. This is gonna be my first model since the last challenge, but I don't want to get to rusty so it's as good an excuse as any to do some modelling.

Now I gotta try and make a big ass guy look good in a skirt.[:p]

good luck to all the contestants, lets all try to finish this eh!

[img]http://www.sumea.com.au/forum/attached/Lechy/20066863524_TheAcolyte.jpg…]

Submitted by junkers on Fri, 09/06/06 - 10:00 AM Permalink

quote:Originally posted by Lechy

Now I gotta try and make a big ass guy look good in a skirt.[:p]

Not an easy challenge at all. Heheh, Good luck. Im working on a highpoly character at the moment and i tried the skirt idea, and it was quite difficult and i failed. I wish you the best, hopefully you can pull it off right. :)

Concept looks great.

Submitted by PeterDavis on Fri, 09/06/06 - 10:13 AM Permalink

dammit! simple and sweet, just what im aiming for. verry nice work.

Submitted by picpoc on Fri, 09/06/06 - 6:54 PM Permalink

yeap, that's really cool (as always). good to see u on board Shane

Submitted by WAR HEAD on Fri, 09/06/06 - 8:28 PM Permalink

jeez. That guy is a tank.
Nice concept. I like your use of shadows and highlights.
Is he going to have a weapon?

Submitted by palantir on Fri, 09/06/06 - 8:30 PM Permalink

I like this design, I think it could end up looking pretty sweet. Those gauntlets work well.

It?s nice to see a more simplified design that isn?t getting too busy, yet still maintains a cool style. Good luck with the challenge!

Submitted by bumskee on Fri, 09/06/06 - 9:33 PM Permalink

shane, mate how are you? :) hope it's all well over there.
nice concept, solid drawing. will be looking forward to the finished product. :)

cheers, Min

Submitted by MoonUnit on Fri, 09/06/06 - 10:28 PM Permalink

Im in agreeance with everyone elses comments, the simple yet powerfull style works real well. Those gauntlets give him just the right amount of flair as well

Submitted by Lechy on Fri, 09/06/06 - 10:43 PM Permalink

Cheers for the comments guys, This is just a preliminary idea, I'll have to think of what to do with the details now.

Submitted by nomiakasu on Fri, 07/07/06 - 11:16 PM Permalink

Hmm I agree with you dude: Big-ass guy in a skirt. It's an odd image. Also... he's kinda generic. Don't wanna shoot you down before you start but you did say prelim idea :) And I accept the fact that I'm a little biased. You know my penchant for the slimmer male physique. Wait a minute... that sounds mega gay. Meh, what can you do?

Can't wait to see what your model is like although I'll probably get drunk and forget to check. He's gonna need to fight Joley's chick too! BATTLE!

Submitted by caseyjones on Sat, 08/07/06 - 1:55 AM Permalink

quote:Originally posted by nomiakasu

You know my penchant for the slimmer male physique. Wait a minute... that sounds mega gay.

HAHAHAHA!
But seriously, I like this concept. There's plenty going for it. I wouldn't go as far as to say its generic. If you look at Ken/Ryu/Akuma/Dan from Street Fighter. That's as generic as it gets, but they are the most commonly used fighters (probably not Dan, he wears pink and likes men - kinda like nomiakasu).
If anything, just push your concept a little more to give him more of an acolyte feel. Maybe some markings/tattoos on his body or put some kind of emblem on his clothing or something.
Keep it up!

-caseyjones

Submitted by Kalescent on Sat, 08/07/06 - 1:57 AM Permalink

I think this is my favourite concept so far - I love it, bring on the model!

Submitted by Anuxinamoon on Sat, 08/07/06 - 3:20 AM Permalink

I love this also. I love the simpleness of the clothing design with the intricateness of the gauntlet and the tones shape of the body. Its evenly distributed and works wondefully.

<3 it

Submitted by shika on Sat, 08/07/06 - 5:17 AM Permalink

the skirt is actually pretty damn cool, this is one of my favorite concepts in this challenge. i look forward to seeing your model Lechy.

- David

Sumea Challenge #8 - DrWert

For my character I will be basing it on the masked dude from Fist II: The Legend Continues, a friend introduced me to this cult classic about just a few years ago, the atmosphere of the game was unforgettable. You see I got my first C64 about 4 years ago when I went on a retro gaming hunt around the local op shops. So when I saw the theme of the challenge I had to give it a try even though I have never modelled a character before.

Anyway he is going to be a kung fu martial arts death machine, why he wears a mask nobody knows but he likes to taunt his enemies while he crushes their will. Basically I?ll be trying to capture the harsh survival nature of Fist II and incorporate it into this character.

I?m a newbie to all this character creation process, so any advice along the way would be very much appreciated.

[img]http://www.sumea.com.au/forum/attached/DrWert/2006683438_masked_dude.jp…]

Sumea Challenge #8- NINJA - CH#8

Reserving my seat. [:)]

Submitted by DarkAngel on Thu, 08/06/06 - 10:32 PM Permalink

hahahah oh *(&^%!!!!

well i dont think i'll be entering now :P

good luck chris!! :)

Submitted by J I Styles on Thu, 08/06/06 - 10:47 PM Permalink

go Chreeees, go Chreeees - make it sexy with bells!
Good to see you entering :)

Submitted by Makk on Thu, 08/06/06 - 10:48 PM Permalink

GO! GO! GO! :)

Submitted by WAR HEAD on Fri, 09/06/06 - 2:05 AM Permalink

Hey Chris! Im really looking forward to seeing what you come up with. I remember seeing your work in Sumea Challenge #3 & #4 (Steed and rider and Darklord) and thought they were very impressive. I have a feeling this entry can only be better than those... which is scary. Good luck.

WAR-HEAD

Submitted by Ninja on Fri, 16/06/06 - 9:02 PM Permalink

[img]http://www.sumea.com.au/forum/attached/ninja/200661520584_oblivion_low_…]

Ok here is a first render practice of my concept. After a couple of crappy sketches i decided on this one. Im also thinking of doing another concept of a female type. Not sure.... I dont have time. I dont even know if im going to finish this.

I decided to change the head cause it looks crap. Im going for a more asian oriental look probably take off that crappy horn he has as well.

The patterns on the character armour will change. Also probably the design of the skeleton heads.

I was going to do a samurai but it seems a lot of people are doing them. So I decided to go for a hardcore boss character.
As usual crits are welcome. I need help improving this.

Also please tell me if the image is too dark. I need to calibrate me monitor properly. I cant seem to get the right balance.

Submitted by caseyjones on Fri, 16/06/06 - 9:18 PM Permalink

I was just browsing through your site for the first time in like 2 years, big improvement on the design and the content. I was actually wondering if you were working at a games company now. I remember when I met you a while back you were doing some free work for some company on a project you couldn't talk about. But I noticed on your site you're a senior artist for Bullant. NICE! If you don't remember me, I'm one of Daryl's mates from the EDIM course... we went out to Scubar a few times.
As for your concept, it's looking real sweet dude. It looks like a necromancer elf type character. I dont think you should change anything from this concept maybe except for the shoulder armour. Just the size of them dwarfs the character a little and makes him look really young, almost a teen. But that could be what you were aiming for.
Keep it up!

-caseyjones

Submitted by silvermirage on Fri, 16/06/06 - 9:54 PM Permalink

wow, looking mad man,

i was anticipating this for a while now,
kept checkin the forum to see whether chris has put something up
and finally you did. the concept it looking very cool, but i do
get the feeling of him being very young, almost adolescent like
just as caseyjones mentioned.

Submitted by WAR HEAD on Mon, 19/06/06 - 7:38 PM Permalink

Looking sweet man but i agree with casey about the shoulder pads. Or maybe its the black material coming down from them. They are making his arms look fat and stumpy (kinda like those warhammer 40k space marines). The weapon and legs are sweet, but yeah, his head needs a bit of work (maybe a proportion thing again). Good work.

Submitted by Ninja on Tue, 20/06/06 - 6:48 AM Permalink

Casey jones :
hey man hows things ?, My site is actually really old content it is around 2 years old actually 3. Thanks for the advice on the shoulder armour. Also I dont work for Bullant/Bigant anymore I got to change the information on my website. Bigant is a great company and great people. Miss working there. Im in Japan now and working but will be back soon.

Silvermirage:
Thanks man. He is young and does not age at all :). Young people are very tough.

War-Head:
Thanks. Those black material are supposed to be Crow feathers. As for proportions I really suk at it, I can only get proportions right in 3D.

Submitted by caseyjones on Fri, 23/06/06 - 1:39 AM Permalink

It's good to see you've gone a long way dude! I'm at the stage where I need to finish some work to start looking for jobs, I'm just slack and addicted to Guild Wars... BAH!
Lets see some THREE DEE!

-caseyjones

Submitted by caseyjones on Thu, 13/07/06 - 12:34 AM Permalink

I think you need an update Chris!
I know I'm hanging to see this bad ass in the third dimension!

-caseyjones

Submitted by Ninja on Thu, 13/07/06 - 1:57 AM Permalink

CASEY:

I have started modelling and got the base shape and structure done but cant update yet cause im not happy with the mesh as of yet. Im trying to find time but seems pretty hard at the moment. Lucky this comp is long or else there is no hope of me finishing.

Submitted by Ninja on Wed, 27/09/06 - 9:35 PM Permalink

Hi peeps been a long time no update...

Here is a half preview of the high res model. I have done the full res model with all the details and finished normal mapping.

Now im in the middle of texturing. Also testing out shaders.

This model is a pain there is too much parts. But i managed to pack in the details and actually come out well on the normal maps.

This will be last screenies till i submit this sunday....

Oh yeah nice sumea forum design Souri. Ninja2006-09-27 11:39:08

Submitted by popawheelie on Thu, 28/09/06 - 8:47 PM Permalink

Looking awesome. With paint this is gunna own. Reminds me a little of Rockstars entry to the dominance war. Looking forward to see this finished. :D

pop

Submitted by Ninja on Fri, 29/09/06 - 5:08 AM Permalink

popawheelie: Thank you. BTW what is rockstar and Dominance war?

Submitted by Asmuel on Fri, 29/09/06 - 10:13 AM Permalink

'BTW what is rockstar and Dominance war?'

Man its really hard to beleive that you have never seen General Corum before, Its easyily the most well known game art contest entry on the internet, It was only a matter of time before someone pointed it out.

Regardless your character looks good keep goin :)

Submitted by PeterDavis on Fri, 29/09/06 - 12:11 PM Permalink

[QUOTE=Asmuel] 'BTW what is rockstar and Dominance war?'

Man its really hard to beleive that you have never seen General Corum before, Its easyily the most well known game art contest entry on the internet, It was only a matter of time before someone pointed it out.

Regardless your character looks good keep goin :)[/QUOTE]

its still horribly obscure. just because it won a polycount competition doesnt mean its a given that every games developer knows of it.

Submitted by UniqueSnowFlake on Fri, 29/09/06 - 12:18 PM Permalink

who cares

Anyways nice model Just remember to tell him to keep those arms down. Would be a shame for him to go into battle, lift his arms up and chop off his own head. Can't wait to see him textured

Submitted by Asmuel on Fri, 29/09/06 - 5:02 PM Permalink

'its still horribly obscure. just because it won a polycount competition doesnt mean its a given that every games developer knows of it.'

Yea your right about that not every developer knows of it, it was more the number of parrellels that made me think of Corum. The blue glowing eyes, the horns, the black tattoos around the eyes, the slicked back hair, the sillhoute, the weapon etc.

I didnt mean to sh*t on your work I was just suprised you hadnt heard of dominance war, your entry is solid :)Asmuel2006-09-29 07:04:23

Submitted by Ninja on Fri, 29/09/06 - 9:52 PM Permalink

Hi all thanks for the reply..
About the dominance war thing damn that is awesome!
The reason i didnt know about that is that i didnt have internet for 9 months! Basically was dying without it. I mainly used the work internet sometimes but hey we are supposed to work and no time to browse. Hell im not even supposed to post. I had to get permission to enter this competition. Im usually upto date with the whole dev community.

As far as my design and Corum design from dominance war. There is some similarities i noticed which is scary how artists think a like and im sure that the guy that designed the winning entry from dominance war got his ideas somewhere and did very good research and a damn good designer as well.

Well a lot of things look a like its just the way people look at it and point things out. Then the whole flow follows on.

Anyways thanks again really appreciate the comments and also great artwork from a lot of people.

USF: Yeah the shoulder pads ( i mean shields) are huge and can cut his head off but there is special bits underneath ...

Submitted by tojo on Sat, 30/09/06 - 6:17 AM Permalink

dude... great work so far... big fan of your stuff ..

i thought corum at first as well... but they arent really that similar... everything has been done before to some extent..

cant wait to see it in a few days ... ive had my money (not real money) on yours from the begining..so dont let me down.. i want to brag that i got it right ;)

Submitted by Ninja on Mon, 02/10/06 - 6:17 AM Permalink

OK. Heres a head shot using default scanline ambient light ramped to 80% and 1 light.
Its almost the quality you get on a xbox 360 and PS3, withought the fancy shader stuff.

Diffuse, Normal and specular maps used.

I will be uploading the final images tonight. Im Still fixing up my texturing and specular map. Lucky this was extended.

Submitted by steinwaycg on Mon, 02/10/06 - 7:07 AM Permalink

nice work man~ I like it and look forward to the armor~

Submitted by Ninja on Mon, 02/10/06 - 4:37 PM Permalink

Ok guys heres the final submission.
I used maya for modelling and rigging.
3D studio max for lighting and shader tests.
Zbrush for high-res details.
As usual photoshop for painting.

I put an extra image there to show the armor underneath the Doom shields.

This competition was fun and always has been.
Good luck to everyone that participated, I see a lot of great talent @ sumea.

   

Submitted by souri on Mon, 02/10/06 - 4:44 PM Permalink

Congratulations, you're challenger #8!

Submitted by tojo on Mon, 02/10/06 - 8:00 PM Permalink

well done man.... knew you would come through with the goods

Submitted by Neffy on Mon, 02/10/06 - 8:08 PM Permalink

This is my favorite entry so far, I was trying hard to not pick favorites but I?m just in love with this guys design and details, as well as that sexy lighting. I?m like a bug, I?m attracted to glowing blue light spell things..

Submitted by PeterDavis on Mon, 02/10/06 - 8:37 PM Permalink

pretty solid, the only thing i feel lacking is the black and white feel to it. but thats just me.

Sumea Challenge #8 - WAR-HEAD

Hey Everyone. It's been a while. Howr y'all doin?

I say this everytime, but I'm really going to try to finish this time. I am a bit worried about the normal mapping (i've never done it before) - so if anyone can point me in the direction of the easiest and / or best way to do normal mapping, it would be much appreciated. Cheers.

So anyway, I have been working on a concept which is a bit different. I wanted to go a little retro... but somehow it didn't quite get all the way there. Ahh well. This isn't your standard "fighter" fighter... This one is a little different.

Let me introduce SHAZZA! As an undervalued receptionist, Shazza was made redundant when a perky 19 year old took over the front desk where she worked. Shazza (AKA Sharron Mclaren) was forced to take a job at a rollerskate restaurant to pay for her acting classes. She has found an opportunity to use the lethal combination of her tae bo, rollerskating and cappoeira in a fighting tournament. If she wins the tournament, Shazza will have enough money to never have to work at the rollerskate restaurant again.

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/WAR-HEAD/20066723440_Shazza_Lank…"]Shazza_Lanky.jpg[/url]
139.45 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/WAR-HEAD/200667234511_Shazza_Man…"]Shazza_Manga.jpg[/url]
107.35 KB

So anyways, I did a kinda lanky version of Shazz to start with and then I tried manga style proportions. I think I might go back to the lanky style (or more of a western comic book style) when i start modelling her.

It's good to be back. Comments welcome.
Cheers,

Submitted by Makk on Thu, 08/06/06 - 11:01 PM Permalink

Upload your images to Sumea as your Geocities one isnt showing.

Submitted by WAR HEAD on Thu, 08/06/06 - 11:48 PM Permalink

Cheers Makk,
They are up there now.
It's strange tho. The geocities ones worked for me, but it's good to know anyways.

Submitted by Johnn on Fri, 09/06/06 - 12:27 AM Permalink

rollerskates! cool, that's gotta be a gold idea regarding interesting game animation.

Submitted by WAR HEAD on Fri, 09/06/06 - 8:47 PM Permalink

JohnN: Yeah i would really love to get some animations into the final model, but i really suck at animation... And its going to be even harder to do cappoeira type moves with rollerskates. [xx(][?]

Bunny: Thanks HEAPS for the tutes! This is really helpful! I had a quick flick through and i plan to be doing some normal mapping tests this weekend... (Hopefully start modelling as well). As far as the style of the model, im not too sure still. I was going to go for a cartoony look and feel, so maybe the manga style will work better. [?]

I'll keep you posted. Cheers for your comments.

WAR-HEAD

Sumea Challenge #8 - killadee - CH#3

This was a great comp, Thanks for all the comments
KILLA DEE2006-11-20 22:01:22

Submitted by J I Styles on Fri, 09/06/06 - 9:32 AM Permalink

Hey there, liking the double bladed weapons - the concept seems quite in line with the mortal kombat series, kind of a cross between elements from raiden and sub zero/scorpion. Just be careful not to make the design too busy otherwise you'll lose focus on the character design itself.
Keep it up!

Submitted by Killa Dee on Fri, 09/06/06 - 10:00 AM Permalink

Hehe[:)][xx(]Thanks for the advice. All comments and crits are more than welcome[}:)]

Submitted by caseyjones on Fri, 09/06/06 - 10:16 PM Permalink

This is definately very Mortal Kombat looking character. Could be an evil Raiden counterpart (like Scorpian vs Subzero vs Smoke vs Reptile).
Personally, I dont think your character should have any weapons. He looks like a pretty bad ass combat style warrior with the use of lightning/electricity. That should be more than sufficient enough. Just looking at him would make someone crap their pants.
Looking forward to seeing you start on the model.

-caseyjones

Submitted by WhiteEagle on Wed, 14/06/06 - 6:37 AM Permalink

Looking good man, nice sword too. As for crits I would lose the green ponytail if I were you. I think it doesn't really suit the rest of the design (especially the colour of it) and makes the whole thing look a bit too busy. Also, the shoes seem very generic compared to the rest of the clothes he's wearing and they don't seem to suit the style either. Off the top of my head I would suggest the standard ninja footwear you see in most Mortal Kombat games:

http://www.midway.com/images/MK_Monks/mksm_scorpion_render.jpg

Or even a boot design that you could incorporate into the shinguards he has already got. That's my two cents anyway. Good job man, I'm looking forward to seeing more WIPs. [;)]

Submitted by J I Styles on Wed, 14/06/06 - 7:16 PM Permalink

I agree with mr. WhiteEagle above, but I always thought the subzero/scorpian characters footwear was real cheesy and didn't quite hit the intended mark... they're not ninja footwear! They're Aussie style sandals... makes me feel like they need a flannelette top and a stubby in their design [;)] I think they where going more for this type?

http://www.karate-mart.net/images%5Cproducts%5Cftw004.jpg

Submitted by Scrow on Thu, 15/06/06 - 7:37 AM Permalink

i prefer the left one. the right one is good too, but it's too much like the scorpion design.

Submitted by caseyjones on Fri, 16/06/06 - 8:36 PM Permalink

I like the 3rd one best, minus the the fins at the back. Only because they don't appear anywhere else on the armour and would look out of place.
The sword looks great, I think they'd go better than the double ended knives.
Great work dude... START MODELLING! :P

-caseyjones

Submitted by MoonUnit on Tue, 20/06/06 - 8:13 AM Permalink

gotta agree with some of the earlier crit that the green ponytail is perhaps a bit too much of a extreme contrast agaisnt the rest of the design. Id recolour it or scrap it peronally, as eagle said it dosent really suit and overcomplicates the scheme

Submitted by Neffy on Tue, 20/06/06 - 10:58 AM Permalink

I like black alot better then green ... but you have alot of black in the outfit already. I like the brown in the first picture you drew.

Submitted by MoonUnit on Wed, 21/06/06 - 5:42 AM Permalink

quote:Originally posted by KILLA DEE


Hi:) Is black better?

yep... [:p]

Submitted by Makk on Thu, 29/06/06 - 10:24 PM Permalink

Nice head, but you said you were doing the low poly first right? if so you might want to get rid of all those little planes on that mouth piece, as the normal map could easily take care of that instead.

And yeah, since youre doing the low poly first then taking into zbrush it would be very wise to keep it all quads so it subdivides better.

Submitted by Killa Dee on Fri, 30/06/06 - 1:01 AM Permalink

Thanks Makk, I'll make those changes to the mouth piece tonight. :):)

Submitted by Killa Dee on Fri, 30/06/06 - 9:43 PM Permalink

[img]http://www.shazbot.com.au/Forum/templates/AdInfinitum/images/killaz-con…]

I have decided to change my concept a little. I?m going to change him from an electric ninja demon thingy, into a radioactive napalm ninja. I will make the left hand side of him burnt and disfigured. When you hit him in the head his mask and hat will fall off to reveal his facial deformities. I?m also planning on changing the colour scheme to black heavy leather with silver highlights. And he only has 1 eye now. keke

I hope this still fits within the guidelines?

Submitted by silvermirage on Fri, 30/06/06 - 9:47 PM Permalink

hoho,
what an interesting concept,
i will definitely look forward to this one,
all the best mate!

Submitted by picpoc on Wed, 05/07/06 - 8:04 PM Permalink

it's really cool, but it looks a little like a child?.probably it?s just the big hat- it looks a bit tall, maybe u could just squash the hat just a tiny bit

Submitted by Killa Dee on Thu, 06/07/06 - 7:12 PM Permalink

Thanks for the comments I really do appreciate them. I will make the changes to his hat tonight. I also made his sword to big, DOH! [:D]

Submitted by Johnn on Sat, 15/07/06 - 1:08 AM Permalink

something is not qutie right with your website :( its gone 'gappy' (viewing in Firefox) looks like cell width settings need to be corrected. apart from that technical detail it is good with clear layout. I particually liked the links at the top that indicate the type of file they link to.

Submitted by Killa Dee on Sat, 15/07/06 - 2:08 AM Permalink

Thanks John, I have been trying to replicate this error. I have tested it in every browser I can think of, But I can?t seem to replicate it. However I have made some adjustments to my tables it may help. :) I probably should have used a template.

Submitted by MoonUnit on Tue, 22/08/06 - 3:31 AM Permalink

Whos a pretty boy then :D Kidding, thats really cool. Theres still a reaaaaaally slight ellement of childish proportion in him, cant figure it out. Someone whos studied anatomy a bit better then me might be able to help (ive got a feeling its got something to do with the boots...)

Submitted by GuyBrave on Wed, 23/08/06 - 3:33 AM Permalink

hey there..... I couldn't help but notice that your normal map seems to be rendered in world space rather than tangent space..... I was wondering if this was deliberate?

Sumea Challenge #8 - Gogitas&#111;n - CH#13

Hi Guys,

Just reserving my space :)

I'll be making an "All Blacks" fighter character.

Submitted by skripturez on Tue, 27/06/06 - 7:20 PM Permalink

way cool man! i might suggest some more maori tattoos... cant wait to see this puppy in 3d

Submitted by LiveWire on Tue, 27/06/06 - 7:54 PM Permalink

heh, that's actually really close to what i'm working on. Appart from the Maori face and football boots. I've been thinking of taking a different direction though. Good luck in the comp.

Submitted by palantir on Tue, 27/06/06 - 10:50 PM Permalink

Haha, great concept, love it. [:D] Good luck!

Is it worth considering putting him in a tight all-blacks jersey?

Of course if he was going into a real game, he would need an Aussie Rugby player counterpart!

Submitted by JonathanKerr on Wed, 28/06/06 - 12:40 AM Permalink

Really cool design - captures the feel of an aggressive grapple fighter. Although I've seen the pose before, the design is really cool. Perhaps some of those more recent maori tats where negative space is prominent (with koru designs) on his arms would look good. I can't really describe them but you see them on NZ rugby players like Carlos Spencer.

I really like the details in this design: the feather, the authentic Maori belt design, the tiki, the pukana (?) and the hair.

Submitted by souri on Wed, 28/06/06 - 12:43 AM Permalink

There's something we haven't seen before! A maori combat fighter! Awesome idea, and lovely concept art [:)]

Are you going to model him with his tongue out?

Submitted by Gogitason on Wed, 28/06/06 - 8:54 AM Permalink

Thanks for the replies guys.

Yeah, I'll be modeling him with the tongue out and also be putting some tats on his arms.

Palantir, I'll be making an alternate skin/texture with a tight all-blacks jersey. Don't know if I'll have enough time to make an Aussie Rugby player counterpart though [;)]

Submitted by tojo on Thu, 29/06/06 - 7:42 AM Permalink

cool.. this is sweet... !

i would definately play this character

..but then and again i am a new zealander :)

Submitted by IronhideNT on Thu, 29/06/06 - 10:20 AM Permalink

Nice design! Some more tatooy things would add a little more icing to the cake.

Just for you own benefit though, in future it's probably better to state when you've done a paint over. It'll help down the track anyway if you do it from scratch, learn anatomy etc.

Good luck!

Submitted by Makk on Thu, 29/06/06 - 10:02 PM Permalink

quote:Originally posted by IronhideNT

Just for you own benefit though, in future it's probably better to state when you've done a paint over. It'll help down the track anyway if you do it from scratch, learn anatomy etc.

Is this true Gogitason?

Submitted by caseyjones on Fri, 30/06/06 - 1:47 AM Permalink

When I originally saw the concept, it appeared as thought it was a paintover. Some of the painting is inconsistant. But its not my place to accuse.
Overall, nice concept. But if this is a paintover, its best that you state it is.

-caseyjones

Submitted by Goldenchocobo on Fri, 30/06/06 - 4:42 AM Permalink

[img]http://www.sumea.com.au/forum/attached/goldenchocobo/200662943528_zangi…]
There are obvious similarities in these pictures, but maybe he is just not confident enough in drawing that he needs some sort of stencil. The actual concept is pretty different which is the essence of what he is trying to express. I still think he should have mentioned it though, but I am willing to let it go. This competition isn't judge by the concept sketch afterall, but the end product. And I'm sure that won't be able to be traced.

Submitted by Gogitason on Fri, 30/06/06 - 6:50 AM Permalink

Yes guys, it is a paintover of zangief (Streetfighter) as shown in Goldenchobo?s reply above. I apologize for not mentioning this in the beginning.

I thought this was allowed as mentioned by Souri:

?Concept idea must be your own, so you can't get someone else do come up with the idea for you. Your concept drawing is't required for the final submission, so the judges won't be judging on your concept drawing. You don't have to create something that is really "far out" and a totally original design - I mean, it could be a modern day character with a few design adjustments to make them looking a bit unique and aesthetic. A few of the characters in, say, Street Fighter 2 are pretty general looking characters (Zangief (wrestler), Guile (marine)). Although if you do take that path, I do suggest that you add something a bit more to sex up the design a bit (insignia's etc).?

Since we are not being judged on the Concept Art, I find it a lot quicker/easier to create the concept by painting over a reference pic and changing the proportions to fit the concept idea.

The concept idea is my own and it is original (only some bits of the concept art are mine).
To make a good 3D model, I think it is essential that you have good reference pics. This is my way of putting the idea that?s in my head quickly on paper & also get good reference for the model.

If this way of doing the concept is not allowed, please tell me now & I?ll draw the concept from scratch.

Souri?

Submitted by Goldenchocobo on Fri, 30/06/06 - 8:40 AM Permalink

I could be wrong but I think "Character concept" refers to the ideas and not drawing itself.

If I am wrong though, the drawing should be redone or at least not submitted.

Submitted by PeterDavis on Fri, 30/06/06 - 9:15 AM Permalink

im pretty sure we are only judged on the actual concept, not the concept art.

Submitted by JonathanKerr on Fri, 30/06/06 - 10:40 AM Permalink

Indeed. The concept itself, not the concept art. In which case, despite the paintover, this concept has a lot of character and I'm really impressed by the ideas expressed in it.

Submitted by souri on Fri, 30/06/06 - 4:25 PM Permalink

JonathanKerr, PeterDavis, and Goldenchocobo are right. Concept art isn't going to be submitted to the judges, but the guidelines say the idea has to be original and not a blatant copy of existing characters from other games/movies etc

Paintover's are fine, as long as it doesn't share too many elements of the original. Usually when you're using someone elses work as a source, it's proper ettiquette to mention it, but it's not really a big deal in this case. Keep going mate!

Submitted by Kalescent on Sun, 02/07/06 - 1:43 AM Permalink

On a side note and to lighten the mood - Check out Zangeifs package, hed be a hit with the ladies. If you make that Allblacks fighter wit hsome tight pants give him a decent package [:)]
Sorcerer Bob made a comment in one of my threads along time ago that the lack of wang angered him - I share that anger these days, were allowed to have massive boobs, buttcheeks and even nipples on the girls but all the big surly hero characters lack wang. Bring on the wang [:D]

Submitted by Neffy on Sun, 02/07/06 - 3:52 AM Permalink

i also share this anger.

Submitted by Johnn on Mon, 03/07/06 - 8:46 AM Permalink

I reckon he's added a pair of socks down there ;)

Submitted by Gogitason on Sun, 23/07/06 - 5:54 AM Permalink

Here's an update on how the low poly model is coming along (5540 tris). Still have to join the halves & clean up the mesh, so that would bring the polycount down a bit more.

I'm thinking of adding a belt buckle with the "All Blacks" logo on it.
Let me know what you guys think I should change/fix to improve it.

Sorry HazarD, but I didn't give him too much wang...hehe [;)]

[img]http://dbz3dworld.homestead.com/files/sumea8low.jpg[/img]

Submitted by skripturez on Tue, 25/07/06 - 10:27 PM Permalink

looking good mate, can we see some wires?

Submitted by Sorceror Bob on Tue, 15/08/06 - 10:12 AM Permalink

I like being mentioned in the same sentence as the word wang.

I think reducing men to asexual blobs of muscle is foolish. We're living in a society where masculinity is becoming more and more defined by the amount a guy spends on hair his care products.

Gorramit!! Bring back the biff. Let's make being male be about huge wangs, testosterone and beer! Not about wearing pink shirts with the collar up while sipping vodka cruisers (with the pinky sticking out).

The short shorts and footy boots are a step in the right direction. Now! Emphasise that mullet and give him a wifebeater/apron with boobs on it.

Submitted by skripturez on Tue, 15/08/06 - 10:22 PM Permalink

hey man lookin good... shorts lookin a lil funny but the rest is killer.
keep up the good work, oh and have fun texturing the braids... i can tell u now its a pain in the ass!

Submitted by Killa Dee on Fri, 25/08/06 - 10:23 AM Permalink

Nice! how many polys are you aiming for in your zbrush model?

Submitted by skripturez on Fri, 25/08/06 - 10:13 PM Permalink

mouthguard dude... looking great! though the symmetry in the shorts is quite obvious.