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Sumea Modeller Challenge #9

Sumea Modeller Challenge #9 - The God of War Challenge

The Sumea Modeller Challenge #9 is sponsored by The Academy of Interactive Entertainment and Qantm!

Competition Rules: Open to Australians and New Zealanders only.

STARTING DATE: Sunday, 1st of July, 2007.
CLOSING DATE: Sunday, 4th of November, Midnight. 4 months Total!

THEME:

Design and model your own God of War / fantasy Greek mythology character. Think Kratos from God of War, or the gods and heroes from Greek mythology. Your character has to look unique, superhuman, tough, suited and battle ready!

RULES AND GUIDELINES:

CONCEPT AND STYLE:

The character for submission has to be an original design of your own creation, and so cannot be a direct copy from any other games, films, or comics etc. Your God of War must be bi-pedal (two arms, two legs), and male or female.You could choose to have an animal head or animal features on the head of your character if you like (think: Minotaur or Medusa). Hand / combat weapons / shields are optional, but some form of fighting weapon is recommended. The armour, clothing, and weaponry for your character *must* be influenced by the ancient Greek period. Sumea recommends the watching of films like 300 and Troy for some inspiration!

MODELLING REQUIREMENTS:

1 Normal mapped character

Contains:
required (model) : 6000 polygon (tris) maximum (one single mesh).
Optional (model) : weaponry (swords, hand combat weapons) Weaponry will add to the model count.

required (texture) : one normal map, and one diffuse map (all textures are to be either 1 * 1024 x 1024 or 4 * 512 x 512)
optional (texture) : any other texture passes you want (specular, gloss, alpha, emmissive, translucence, reflection etc)

Note: No cannabalism of old models.

FOR SUBMISSION:

1. 1024x512 pixel picture of default software lit orthographics of character (front, back, side, 3/4 view). (*yourname*-1.jpg) ** Taken from basic scanline render
2. 1024x512 pixel picture of untextured wireframe of character (front, back, side, 3/4 view) (*yourname*-2.jpg) ** Taken from basic scanline render or viewport grab
3. 1024x1024 uvw wire layout of character (and weapon if you modelled one) (*yourname*-3.jpg)
4. 1024x1024 your normal map for your character (and weapon, if modelled) (*yourname*-4.jpg)
5. 1024x1024 your diffuse map (and weapon, if modelled) (*yourname*-5.jpg)
6. 1024x1024 money shot which can be lit and posed (or unposed) how ever you feel fit. You can include a background. Basic scanline render -- no light tracer, no skylight, no vray, no mental ray, no brazil etc; just vanilla scanline and your flare for presentation.

Please include your name, the polycount of your model, what extra maps you used (specular, gloss, alpha, emmissive, translucence, reflection etc) and your model's name in the picture. (*yourname*-6.jpg)

JUDGING CRITERIA:

Character concept, modelling work, texturing skills, and general aesthetics of the model.

As usual, we'll have a few days for discussion on the guidelines in case anything needs adjusting, so if you have any questions, please make it at the following link...