Game Connect Asia Pacific 2010 - The Player Experience

Location: 
News type: 
Event Date: 
Thursday, 14 October 2010 (All day) to Friday, 15 October 2010 (All day)

Just posting these details up on tsumea so that we have an entry in our What's On calendar for industry events. The press release from the Games Developers Association of Australia (GDAA) provides the direction of the conference this year, tackling the new issues facing the local games industry.

What's also interesting is that GCAP 2010 will be a combined conference with the EB Games vendor show and is being touted as "Australia's mini E3".

GCAP 2010 will be held at the Gold Coast Convention Centre on Thursday 14 October and Friday 15 October, 2010.


The Game Developers' Association of Australia today announced that the annual Game Connect Asia Pacific event will head to the Gold Coast on the 14th and 15th of October. In an event that will be held simultaneously with the EB Games vendor show, Australia’s mini E3, the event will focus on the changing game development ecosystem and Australia’s future role in the global industry.

Game Connect Asia Pacific (GCAP 2010) will focus on the key theme ‘The Player Experience’ and will explore the world of video games from the eyes of the game player, ensuring an interactive, thought provoking and insightful conference program.

As such, this year’s conference will take a holistic view of the development process, exploring how every single line of code, piece of art, business and marketing decision ultimately impacts on our audience. A strong focus will be placed on the rapid iteration of ideas and how every studio is able to create a catalogue of concepts for presentation to the global publishing and game playing audience.

“With such an exciting and thought provoking theme as ‘The Player Experience’ at the very heart of what we’re doing this year, we’re gearing up for a community driven GCAP. This year the industry will come together to dissect the global games industry and look at how, with investment from every discipline in the game making process, we come up with amazing new game concepts and gameplay innovations,” commented GDAA CEO, Antony Reed.

The GDAA is now putting out a call for the submission of abstracts for inclusion in the GCAP 2010 program.

GCAP 2010 will consist of a number of tracks – programming, art, design, audio, business development and marketing. The conference will also include multiple presentation formats, such as panels and round table discussions, lectures and hands-on workshops.

All keynotes, sessions and workshops will focus on various aspects of the overall player experience.

To find out more about GCAP 2010, visit www.gcap.com.au

To submit an abstract, please send to abstracts@gcap.com.au

Abstract submissions close, COB Friday 10 September, 2010