The sinking realisation that the game development industry in Adelaide will have to carry on with the efforts of hobbyists and independent game developers is starting to settle in with the latest updates on Krome Studios Adelaide, the last high-profiled game development studio in South Australia.
While gallant attempts were made to save the games developer, many of the remaining employees from Krome Studios Adelaide are finishing up today, confirmed by a post on tsumea by Dan Thorsland, previously a producer from Ratbag Games and Senior Producer from Krome Studios Adelaide.
I'll be hitting the pub with the Adelaide guys this afternoon -- most will be let go today. A few do remain, but more of a tech service desk for other studios. Design/art/animation is pretty much gone. Don't know about Melbourne.
The unfortunate news is that interest in game development related education in Adelaide is still growing, with TAFE enrolments for game art courses doubling in the past year.
It is a far cry from the height of the Ratbag games era where Adelaide was once the pinnacle of Australian games development with the release of Powerslide and numerous racing games, but the sad reality faced by those currently studying games development in Adelaide is that they will have to move interstate for a career in high-level game development or rough it out on their own as an independent games developer.
City-messenger has reported on the news, receiving some sombre responses from the South Australian game development community...
Two Lives Left co-director, Simeon Nasilowski...
...if you want to work on a high-profile game, Adelaide's not the place for it
Adelaide University Game Development Club executive, Matthew Scutter...
It's certainly a worry for our members it will mean they may have to move interstate to get jobs in the game industry
Head on over to City Messenger for the report.