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Heads

Submitted by Makk on

Some work that Ive done from a awesome thread going over at Polycount right now-
http://boards.polycount.net/showflat.php?Cat=0&Number=13950&page=0&fpar…

Ok here we go as I try to improve-
[img]http://members.optusnet.com.au/~rowanfamily/fighter23_new[/img]
[img]http://members.optusnet.com.au/~rowanfamily/robinhood2.jpg[/img]
[img]http://members.optusnet.com.au/~rowanfamily/spacegirl_final.jpg[/img]
[img]http://members.optusnet.com.au/~rowanfamily/fatty_pic.jpg[/img]
[img][img]http://members.optusnet.com.au/~rowanfamily/fatty_flats.jpg[/img]

Ive been pretty happy with these. Im liking most of the face but loathing my metal work. This is yet another area where I need to improve! [xx(]
I've got another on on the cards so I'll see how that one goes, its mostly metal so it will be a challenge!! [}:)]

Submitted by MoonUnit on Sat, 08/01/05 - 11:10 AM Permalink

thats some pretty awesome work, the metal could perahps be improved with some more scratches and highlights. to get the actual texture of metal i suggest geting some photo material and putting on the same layer (you may need to increase your canvas size) and if you have PS 7 or above using the heal tool sourcing from the scratches and texture to then paint them onto your actual texture area. that last guy is a particular faveourite, he has so much character to him. keep it up!!!

Submitted by Kalescent on Sat, 08/01/05 - 12:39 PM Permalink

Some nice work there Mark - I know you paint at true res, but I think you should have a crack at double res and shrink down with a sharpen filter and a 1 - 2 pixel brush for touchups, just for kicks and see what you come up with.

Use one of the same faces youve done there - I'd be interested in seeing the difference in a closeup shot like that - at the moment I feel the painting in true res is doing your skills no justice. The end result isnt sharp enough on the top 3 the bottom guy I think youve got away with it due to the larger texture size [:P]

Submitted by conundrum on Sat, 08/01/05 - 12:51 PM Permalink

great work, you have really full facial tones which i personally find very difficult. your metal does need work but with faces that good im sure it wont be hard for you to improve. its a cool idea for a thread, i loved going through the 128 thread and this is nice cause you get more predominantly texture artists like yourself. hopefully you do manage to get a few more variations done. you got a compliment from poopinmymouth s well, which is pretty cool. keep it up

Submitted by Rizo on Sat, 08/01/05 - 7:02 PM Permalink

Nice Work..! i think i better stop using painter for a while to pick up maya again!
Rizo

Submitted by denz on Sat, 08/01/05 - 10:18 PM Permalink

Nice work, i agree with the comments made

My fave is the fat guy head :) The hair is done well.

Submitted by conundrum on Mon, 10/01/05 - 12:36 PM Permalink

great stuff, a huge improvement on the metal in your previous efforts. maybe it would be nice to see a few more evident scratches on the areas which would get the most battering. but thats just a minor problem. cant wait for more.

Submitted by Kalescent on Mon, 10/01/05 - 1:04 PM Permalink

Keep up this pace Mark - you're really improoving. Its good to see you attacking the lights and darks especially.

Submitted by denz on Mon, 10/01/05 - 8:15 PM Permalink

awsome work mate, my fave so far.

Submitted by Ninja on Sun, 23/01/05 - 3:25 AM Permalink

kick arse textuing skills.
your improving greatly makk.
The metal textures are very good too.

keep it coming.[:D]

Submitted by Johnn on Sun, 23/01/05 - 9:08 AM Permalink

Lookin' great Makk - keep it up!

Submitted by Aven on Mon, 24/01/05 - 7:54 AM Permalink

The latest head is looking really nice Makk. The underside of her nose looks a little odd. It has a dark line. I'm not too sure if it is the texture or the lighting. She also needs some eyelashes :)

Submitted by Makk on Mon, 24/01/05 - 9:30 AM Permalink

Thanks for the encouragement guys :)

Aven, yeah the nose is a bit weird. I usally put a fairly dark line under the nose since there wont be much light getting there. The problem I think is the odd shape I gave the nose. She has eyelashes!

That one was the last one, I have to move onto full characters now

Posted by Makk on

Some work that Ive done from a awesome thread going over at Polycount right now-
http://boards.polycount.net/showflat.php?Cat=0&Number=13950&page=0&fpar…

Ok here we go as I try to improve-
[img]http://members.optusnet.com.au/~rowanfamily/fighter23_new[/img]
[img]http://members.optusnet.com.au/~rowanfamily/robinhood2.jpg[/img]
[img]http://members.optusnet.com.au/~rowanfamily/spacegirl_final.jpg[/img]
[img]http://members.optusnet.com.au/~rowanfamily/fatty_pic.jpg[/img]
[img][img]http://members.optusnet.com.au/~rowanfamily/fatty_flats.jpg[/img]

Ive been pretty happy with these. Im liking most of the face but loathing my metal work. This is yet another area where I need to improve! [xx(]
I've got another on on the cards so I'll see how that one goes, its mostly metal so it will be a challenge!! [}:)]


Submitted by MoonUnit on Sat, 08/01/05 - 11:10 AM Permalink

thats some pretty awesome work, the metal could perahps be improved with some more scratches and highlights. to get the actual texture of metal i suggest geting some photo material and putting on the same layer (you may need to increase your canvas size) and if you have PS 7 or above using the heal tool sourcing from the scratches and texture to then paint them onto your actual texture area. that last guy is a particular faveourite, he has so much character to him. keep it up!!!

Submitted by Kalescent on Sat, 08/01/05 - 12:39 PM Permalink

Some nice work there Mark - I know you paint at true res, but I think you should have a crack at double res and shrink down with a sharpen filter and a 1 - 2 pixel brush for touchups, just for kicks and see what you come up with.

Use one of the same faces youve done there - I'd be interested in seeing the difference in a closeup shot like that - at the moment I feel the painting in true res is doing your skills no justice. The end result isnt sharp enough on the top 3 the bottom guy I think youve got away with it due to the larger texture size [:P]

Submitted by conundrum on Sat, 08/01/05 - 12:51 PM Permalink

great work, you have really full facial tones which i personally find very difficult. your metal does need work but with faces that good im sure it wont be hard for you to improve. its a cool idea for a thread, i loved going through the 128 thread and this is nice cause you get more predominantly texture artists like yourself. hopefully you do manage to get a few more variations done. you got a compliment from poopinmymouth s well, which is pretty cool. keep it up

Submitted by Rizo on Sat, 08/01/05 - 7:02 PM Permalink

Nice Work..! i think i better stop using painter for a while to pick up maya again!
Rizo

Submitted by denz on Sat, 08/01/05 - 10:18 PM Permalink

Nice work, i agree with the comments made

My fave is the fat guy head :) The hair is done well.

Submitted by conundrum on Mon, 10/01/05 - 12:36 PM Permalink

great stuff, a huge improvement on the metal in your previous efforts. maybe it would be nice to see a few more evident scratches on the areas which would get the most battering. but thats just a minor problem. cant wait for more.

Submitted by Kalescent on Mon, 10/01/05 - 1:04 PM Permalink

Keep up this pace Mark - you're really improoving. Its good to see you attacking the lights and darks especially.

Submitted by denz on Mon, 10/01/05 - 8:15 PM Permalink

awsome work mate, my fave so far.

Submitted by Ninja on Sun, 23/01/05 - 3:25 AM Permalink

kick arse textuing skills.
your improving greatly makk.
The metal textures are very good too.

keep it coming.[:D]

Submitted by Johnn on Sun, 23/01/05 - 9:08 AM Permalink

Lookin' great Makk - keep it up!

Submitted by Aven on Mon, 24/01/05 - 7:54 AM Permalink

The latest head is looking really nice Makk. The underside of her nose looks a little odd. It has a dark line. I'm not too sure if it is the texture or the lighting. She also needs some eyelashes :)

Submitted by Makk on Mon, 24/01/05 - 9:30 AM Permalink

Thanks for the encouragement guys :)

Aven, yeah the nose is a bit weird. I usally put a fairly dark line under the nose since there wont be much light getting there. The problem I think is the odd shape I gave the nose. She has eyelashes!

That one was the last one, I have to move onto full characters now