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Forest Giant WIP

Submitted by ironikart on

I've been working on this model for the last week or so. I've done a basic rig for him (which still needs a bit of tweaking because of the way his legs face) and I've just started to texture him up.

The basic idea came from a few rough concept sketches evolving from the sumea competition #4 and watching the hulk a couple of weeks back.

2304 tris
1024x1024 texture map.

[img]http://img1.photobucket.com/albums/0903/ironikart/Forest_Giant_rig.jpg[…]
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[img]http://img1.photobucket.com/albums/0903/ironikart/Forest_Giant_WIP2.jpg…]
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[img]http://img1.photobucket.com/albums/0903/ironikart/Forest_Giant_WIP3.jpg…]

Submitted by smeg on Sat, 13/12/03 - 7:13 AM Permalink

Wow, i REALLY like where this is heading... great work.

This may be too premature, but I'd be careful to not create too uniform a muscle structure. If all the notches (wrong word im sure) in the wood are equally spaced (too uniform), he starts to look like he's made of some other substance (steel cables?). Or maybe its just me. Or maybe thats what you want.

I'm having a hard time expressing myself, so ill just say "COOL!"

cheers

Submitted by MoonUnit on Sat, 13/12/03 - 7:40 AM Permalink

damn ironikart, you allways come up with the best stuff, nice work

Submitted by koneko (not verified) on Mon, 15/12/03 - 12:31 AM Permalink

This is coming alnng nicely, what smeg says is true but im sure it will come out looking great. One thing I would be interested to know it what exactly it is. Is it flesh made wood, or a being with no internal organs, an animated tree being. Because either of those could lend to come very different textureing additions.

Submitted by J I Styles on Mon, 15/12/03 - 5:24 AM Permalink

awwww, he looks happy ^_^

icky white to gray highlights are bad - bring their luminance down a few notches

I'm going to be interested in how you handle some parts - wondering if there'll be any strategically placed knots in the wood [;)]

Posted by ironikart on

I've been working on this model for the last week or so. I've done a basic rig for him (which still needs a bit of tweaking because of the way his legs face) and I've just started to texture him up.

The basic idea came from a few rough concept sketches evolving from the sumea competition #4 and watching the hulk a couple of weeks back.

2304 tris
1024x1024 texture map.

[img]http://img1.photobucket.com/albums/0903/ironikart/Forest_Giant_rig.jpg[…]
--
[img]http://img1.photobucket.com/albums/0903/ironikart/Forest_Giant_WIP2.jpg…]
--
[img]http://img1.photobucket.com/albums/0903/ironikart/Forest_Giant_WIP3.jpg…]


Submitted by smeg on Sat, 13/12/03 - 7:13 AM Permalink

Wow, i REALLY like where this is heading... great work.

This may be too premature, but I'd be careful to not create too uniform a muscle structure. If all the notches (wrong word im sure) in the wood are equally spaced (too uniform), he starts to look like he's made of some other substance (steel cables?). Or maybe its just me. Or maybe thats what you want.

I'm having a hard time expressing myself, so ill just say "COOL!"

cheers

Submitted by MoonUnit on Sat, 13/12/03 - 7:40 AM Permalink

damn ironikart, you allways come up with the best stuff, nice work

Submitted by koneko (not verified) on Mon, 15/12/03 - 12:31 AM Permalink

This is coming alnng nicely, what smeg says is true but im sure it will come out looking great. One thing I would be interested to know it what exactly it is. Is it flesh made wood, or a being with no internal organs, an animated tree being. Because either of those could lend to come very different textureing additions.

Submitted by J I Styles on Mon, 15/12/03 - 5:24 AM Permalink

awwww, he looks happy ^_^

icky white to gray highlights are bad - bring their luminance down a few notches

I'm going to be interested in how you handle some parts - wondering if there'll be any strategically placed knots in the wood [;)]