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Marvin The Martian

Here's my 1st ever non-gun model i made in MilkShape 3D. The heads a bit low poly, but i am gonna fix that.
http://www.sumea.com.au/simages2/328_marvin.jpg

yes i know milkshape isn't the best program to model with, but i can't afford anything else. hope you like it.

Submitted by bullet21 on Fri, 23/04/04 - 1:38 AM Permalink

Thats nice, it looks just like him, but don't worry about what program you are using to much, just learn to use it and than later change if youd like.

Submitted by MoonUnit on Fri, 23/04/04 - 4:45 AM Permalink

thats pretty good, if anything i reckon you could add something to the hands.

Submitted by Kalescent on Fri, 23/04/04 - 5:08 AM Permalink

nice work man, good proportions for him, youve captured him quite well [:)]

Submitted by Idaho on Mon, 26/04/04 - 9:18 AM Permalink

you also might want to play with the uvwx on his eyes.

Submitted by Silent Sniper on Tue, 27/04/04 - 8:22 AM Permalink

yeah, thanks for advice. the reason i try not to use to many poly's is because i model for games, marvins gonna be in Counter-Strike, i can't use to many polys.

Here's my 1st ever non-gun model i made in MilkShape 3D. The heads a bit low poly, but i am gonna fix that.
http://www.sumea.com.au/simages2/328_marvin.jpg

yes i know milkshape isn't the best program to model with, but i can't afford anything else. hope you like it.


Submitted by bullet21 on Fri, 23/04/04 - 1:38 AM Permalink

Thats nice, it looks just like him, but don't worry about what program you are using to much, just learn to use it and than later change if youd like.

Submitted by MoonUnit on Fri, 23/04/04 - 4:45 AM Permalink

thats pretty good, if anything i reckon you could add something to the hands.

Submitted by Kalescent on Fri, 23/04/04 - 5:08 AM Permalink

nice work man, good proportions for him, youve captured him quite well [:)]

Submitted by Idaho on Mon, 26/04/04 - 9:18 AM Permalink

you also might want to play with the uvwx on his eyes.

Submitted by Silent Sniper on Tue, 27/04/04 - 8:22 AM Permalink

yeah, thanks for advice. the reason i try not to use to many poly's is because i model for games, marvins gonna be in Counter-Strike, i can't use to many polys.