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Lion Warrior

Submitted by Schlumppy on

Here are a few designs for a character I?ve been working on. The idea behind him is that he is an African Jaffa from the Star Gate show. I?m still working out what he?s head piece will look like. Any comments or suggestions?

Schlumpy

[IMG]http://img31.photobucket.com/albums/v92/Schlumpy/LionGod2.jpg[/IMG] [IMG]http://img31.photobucket.com/albums/v92/Schlumpy/LionGod3.jpg[/IMG] [IMG]http://img31.photobucket.com/albums/v92/Schlumpy/ZuluWarrior.jpg[/IMG]

Submitted by Pantmonger on Mon, 24/05/04 - 2:16 AM Permalink

Looking good, but where is the X in his belly, if you are showing tum, you have to show the X.

Pantmonger

Submitted by hobonation on Mon, 24/05/04 - 5:21 AM Permalink

thats cool. The bottom one reminds me of the version of Ajax from age of mythology.
You say u aim at the jaffa stargate figure, but these are not space-y futuristic drawings. anyway who am i to criticize good drawings? hell i can't even spell properly!

Submitted by Kalescent on Mon, 24/05/04 - 5:49 AM Permalink

Dude on the right gets my vote :) he has extra coolness factor over the more egyptian guy.

Submitted by MoonUnit on Mon, 24/05/04 - 6:54 AM Permalink

yeh id go for tweaking the guy on the right (or is it a gal?), it offers more originality where as the other guy looks like he could have come from so many games (like age of mythology or even the egyptain characters in unreal tournament)

Submitted by bullet21 on Mon, 24/05/04 - 5:59 PM Permalink

Moonunit you're obsessed with unreal tournament, everthing looks like something from UT or could look like something suitable for it :)

Anyway, i think the second one is the most suitable for it. The first looks like na aztec and the third a Zulu. So the second one get my vote.

Submitted by Schlumppy on Sun, 06/06/04 - 4:13 AM Permalink

I had some spare time today so I was able to do some more work on this guy. Thanks for the comments. I will use the last one with a few adjustments like adding some armour plates to make him more futuristic. I have been working on a helmet/head for him. I have started to make him in Max, here is what I?ve done so far.
[IMG]http://img31.photobucket.com/albums/v92/Schlumpy/ZuluWarriorHead.jpg[/I…]
[IMG]http://img31.photobucket.com/albums/v92/Schlumpy/Prowl.jpg[/IMG]

Submitted by Kalescent on Sun, 06/06/04 - 5:33 AM Permalink

Great start Schlumpy. [:D]

This is a very cool character design, and deserves to be finished!

Submitted by Kalescent on Mon, 07/06/04 - 11:20 AM Permalink

I have to comment, I love that shape of the lions head. I think youve captured it perfectly, i dont think that amount of polygons could have been put to better use. Well done, cant wait to see it all finished! [:D]

Submitted by MoonUnit on Mon, 07/06/04 - 7:51 PM Permalink

1 hour everyday? now thats commitment (well for a hobby piece), i work on so many different projects at once i allways end up taking ages with anything.

Great stuff with the model, that will look amazing if you get some really good texture work done for it!

Submitted by bullet21 on Tue, 08/06/04 - 3:40 AM Permalink

Woo that's awesome, how many tris is it on, great job.

Submitted by denz on Wed, 09/06/04 - 8:47 AM Permalink

very cool [:D] keep it up. He is starting to have that stargate feel.

Submitted by Kalescent on Wed, 09/06/04 - 9:58 AM Permalink

Something i noticed, if a warrior is going to wear that as headgear etc the position it is currently in would mean the head and neck of the character would be out of place if you built it according to your concept, with the front of the characters face being in line with the sides ( mane ) of the lion headgear.

If his head is set quite far back into the headgear however, the other thing to think about would be the poor buggers line of sight, [:0]pretty slim at best.

Other than that i think its tops [:)]

Submitted by bullet21 on Wed, 09/06/04 - 6:01 PM Permalink

Yes, tough guys are still tough if they wear skirts, but only if they are ancient warriors or scots :). Great job, nice to see your still working on it, i have a motivation problem where i would work on something then soon as i come across a problem i stop usually for a while.

But i thought there was meant to be a human face somewhere, or ahven't you gotten to it yet?

Submitted by Schlumppy on Tue, 15/06/04 - 9:28 AM Permalink

[IMG]http://img31.photobucket.com/albums/v92/Schlumpy/GraahTX1.jpg[/IMG]

I did a bit of texturing this weekend on this guy, mainly just working on colours and shadows. I have got him running around in UT 2004 with a dirty physique just to see how he looks in game.

With he?s head?He?s head is in the neck to the lion mask. You can?t really see it but it is there. I think I should make that more apparent. The idea is that lion head is like a big pair of goggles that, where the lions eyes are the lenses.

Submitted by MoonUnit on Wed, 16/06/04 - 2:08 AM Permalink

looking good so far, the mask particulary

Submitted by Kalescent on Wed, 16/06/04 - 9:58 AM Permalink

I really like this model! And the first detail pass on the texture looks good, but i would loose the blue/purple, it doesnt say LION-WARRIOR to me at all, and really doesnt fit with the rest of the texture.

Submitted by Schlumppy on Thu, 17/06/04 - 10:04 AM Permalink

Today I?ve been working on the alpha map for the grassy end bits. Still have to finish them off. Following HazarD?s comment I have removed the blue colour and replaced it with brown, which I think makes him look more tribal and wild. I have also started to add some texture on the yellow orange parts. I haven?t touched any of his skin or legs yet, so I?ll start to work on that next. Here?s the pic

[IMG]http://img31.photobucket.com/albums/v92/Schlumpy/GraahTX2.jpg[/IMG]

Submitted by Kalescent on Thu, 17/06/04 - 11:24 PM Permalink

There we go! Thats looking really good schlumpy!! What size textures are you painting up ?

Submitted by MoonUnit on Thu, 17/06/04 - 11:31 PM Permalink

looks great, dont forget to give us a flat once your done :)

Submitted by Brain on Fri, 18/06/04 - 5:01 AM Permalink

Dude, that's rockin'! @:-D *thumbs up*

Submitted by bullet21 on Fri, 18/06/04 - 6:05 PM Permalink

that looks great, but i still can't see the human head, or haven't you done that part yet?

Submitted by Schlumppy on Mon, 12/07/04 - 9:50 AM Permalink

Hi all! It?s been a while since I?ve posted and update. So, what have I been up to?.physiquing (yeah!), exporting and touching up the skins. I now have him running around in Unreal Tournament 2004 using the default animations. If you would like the UT2k4 files you can get them here. http://daniel-schlumpp.customer.netspace.net.au/utmdl-Graah.rar

Here are the flats 1024x1024 (thinking of making them 512).
[IMG] http://daniel-schlumpp.customer.netspace.net.au/GraahAlpha.jpg [/IMG]
[IMG] http://daniel-schlumpp.customer.netspace.net.au/GraahBody.jpg[/IMG]
Bullet: here is a picture where you can see his real face.
[IMG] http://daniel-schlumpp.customer.netspace.net.au/Graah_Portrait3.jpg [/IMG]
If you would like the UT2k4 files you can get them here.

Regards Schlumpy

Submitted by MoonUnit on Mon, 12/07/04 - 9:18 PM Permalink

great work man :D did you move the skeleton around at all when you rigged it up and did you actaully take those proportions into account before beginning? (cause i made my character for UT2k4 recently)

Submitted by Sorceror Bob on Tue, 13/07/04 - 2:25 AM Permalink

Nice one danno

May want to clean up those texture seams though - lotsa black lines in there!

Submitted by Schlumppy on Tue, 13/07/04 - 4:26 AM Permalink

MoonUnit: Yes I did move the skeleton around when I was rigging him. This has caused a few problems, so I tried to minimize to amount of changes that I made. The biggest problem I had was with the clavicles, they where rasing his shoulders too high when he was in the game. I didn?t worry about his proportions compared to the UT skeleton, just as long as the model looked alright.

Schlumpy

Posted by Schlumppy on

Here are a few designs for a character I?ve been working on. The idea behind him is that he is an African Jaffa from the Star Gate show. I?m still working out what he?s head piece will look like. Any comments or suggestions?

Schlumpy

[IMG]http://img31.photobucket.com/albums/v92/Schlumpy/LionGod2.jpg[/IMG] [IMG]http://img31.photobucket.com/albums/v92/Schlumpy/LionGod3.jpg[/IMG] [IMG]http://img31.photobucket.com/albums/v92/Schlumpy/ZuluWarrior.jpg[/IMG]


Submitted by Pantmonger on Mon, 24/05/04 - 2:16 AM Permalink

Looking good, but where is the X in his belly, if you are showing tum, you have to show the X.

Pantmonger

Submitted by hobonation on Mon, 24/05/04 - 5:21 AM Permalink

thats cool. The bottom one reminds me of the version of Ajax from age of mythology.
You say u aim at the jaffa stargate figure, but these are not space-y futuristic drawings. anyway who am i to criticize good drawings? hell i can't even spell properly!

Submitted by Kalescent on Mon, 24/05/04 - 5:49 AM Permalink

Dude on the right gets my vote :) he has extra coolness factor over the more egyptian guy.

Submitted by MoonUnit on Mon, 24/05/04 - 6:54 AM Permalink

yeh id go for tweaking the guy on the right (or is it a gal?), it offers more originality where as the other guy looks like he could have come from so many games (like age of mythology or even the egyptain characters in unreal tournament)

Submitted by bullet21 on Mon, 24/05/04 - 5:59 PM Permalink

Moonunit you're obsessed with unreal tournament, everthing looks like something from UT or could look like something suitable for it :)

Anyway, i think the second one is the most suitable for it. The first looks like na aztec and the third a Zulu. So the second one get my vote.

Submitted by Schlumppy on Sun, 06/06/04 - 4:13 AM Permalink

I had some spare time today so I was able to do some more work on this guy. Thanks for the comments. I will use the last one with a few adjustments like adding some armour plates to make him more futuristic. I have been working on a helmet/head for him. I have started to make him in Max, here is what I?ve done so far.
[IMG]http://img31.photobucket.com/albums/v92/Schlumpy/ZuluWarriorHead.jpg[/I…]
[IMG]http://img31.photobucket.com/albums/v92/Schlumpy/Prowl.jpg[/IMG]

Submitted by Kalescent on Sun, 06/06/04 - 5:33 AM Permalink

Great start Schlumpy. [:D]

This is a very cool character design, and deserves to be finished!

Submitted by Kalescent on Mon, 07/06/04 - 11:20 AM Permalink

I have to comment, I love that shape of the lions head. I think youve captured it perfectly, i dont think that amount of polygons could have been put to better use. Well done, cant wait to see it all finished! [:D]

Submitted by MoonUnit on Mon, 07/06/04 - 7:51 PM Permalink

1 hour everyday? now thats commitment (well for a hobby piece), i work on so many different projects at once i allways end up taking ages with anything.

Great stuff with the model, that will look amazing if you get some really good texture work done for it!

Submitted by bullet21 on Tue, 08/06/04 - 3:40 AM Permalink

Woo that's awesome, how many tris is it on, great job.

Submitted by denz on Wed, 09/06/04 - 8:47 AM Permalink

very cool [:D] keep it up. He is starting to have that stargate feel.

Submitted by Kalescent on Wed, 09/06/04 - 9:58 AM Permalink

Something i noticed, if a warrior is going to wear that as headgear etc the position it is currently in would mean the head and neck of the character would be out of place if you built it according to your concept, with the front of the characters face being in line with the sides ( mane ) of the lion headgear.

If his head is set quite far back into the headgear however, the other thing to think about would be the poor buggers line of sight, [:0]pretty slim at best.

Other than that i think its tops [:)]

Submitted by bullet21 on Wed, 09/06/04 - 6:01 PM Permalink

Yes, tough guys are still tough if they wear skirts, but only if they are ancient warriors or scots :). Great job, nice to see your still working on it, i have a motivation problem where i would work on something then soon as i come across a problem i stop usually for a while.

But i thought there was meant to be a human face somewhere, or ahven't you gotten to it yet?

Submitted by Schlumppy on Tue, 15/06/04 - 9:28 AM Permalink

[IMG]http://img31.photobucket.com/albums/v92/Schlumpy/GraahTX1.jpg[/IMG]

I did a bit of texturing this weekend on this guy, mainly just working on colours and shadows. I have got him running around in UT 2004 with a dirty physique just to see how he looks in game.

With he?s head?He?s head is in the neck to the lion mask. You can?t really see it but it is there. I think I should make that more apparent. The idea is that lion head is like a big pair of goggles that, where the lions eyes are the lenses.

Submitted by MoonUnit on Wed, 16/06/04 - 2:08 AM Permalink

looking good so far, the mask particulary

Submitted by Kalescent on Wed, 16/06/04 - 9:58 AM Permalink

I really like this model! And the first detail pass on the texture looks good, but i would loose the blue/purple, it doesnt say LION-WARRIOR to me at all, and really doesnt fit with the rest of the texture.

Submitted by Schlumppy on Thu, 17/06/04 - 10:04 AM Permalink

Today I?ve been working on the alpha map for the grassy end bits. Still have to finish them off. Following HazarD?s comment I have removed the blue colour and replaced it with brown, which I think makes him look more tribal and wild. I have also started to add some texture on the yellow orange parts. I haven?t touched any of his skin or legs yet, so I?ll start to work on that next. Here?s the pic

[IMG]http://img31.photobucket.com/albums/v92/Schlumpy/GraahTX2.jpg[/IMG]

Submitted by Kalescent on Thu, 17/06/04 - 11:24 PM Permalink

There we go! Thats looking really good schlumpy!! What size textures are you painting up ?

Submitted by MoonUnit on Thu, 17/06/04 - 11:31 PM Permalink

looks great, dont forget to give us a flat once your done :)

Submitted by Brain on Fri, 18/06/04 - 5:01 AM Permalink

Dude, that's rockin'! @:-D *thumbs up*

Submitted by bullet21 on Fri, 18/06/04 - 6:05 PM Permalink

that looks great, but i still can't see the human head, or haven't you done that part yet?

Submitted by Schlumppy on Mon, 12/07/04 - 9:50 AM Permalink

Hi all! It?s been a while since I?ve posted and update. So, what have I been up to?.physiquing (yeah!), exporting and touching up the skins. I now have him running around in Unreal Tournament 2004 using the default animations. If you would like the UT2k4 files you can get them here. http://daniel-schlumpp.customer.netspace.net.au/utmdl-Graah.rar

Here are the flats 1024x1024 (thinking of making them 512).
[IMG] http://daniel-schlumpp.customer.netspace.net.au/GraahAlpha.jpg [/IMG]
[IMG] http://daniel-schlumpp.customer.netspace.net.au/GraahBody.jpg[/IMG]
Bullet: here is a picture where you can see his real face.
[IMG] http://daniel-schlumpp.customer.netspace.net.au/Graah_Portrait3.jpg [/IMG]
If you would like the UT2k4 files you can get them here.

Regards Schlumpy

Submitted by MoonUnit on Mon, 12/07/04 - 9:18 PM Permalink

great work man :D did you move the skeleton around at all when you rigged it up and did you actaully take those proportions into account before beginning? (cause i made my character for UT2k4 recently)

Submitted by Sorceror Bob on Tue, 13/07/04 - 2:25 AM Permalink

Nice one danno

May want to clean up those texture seams though - lotsa black lines in there!

Submitted by Schlumppy on Tue, 13/07/04 - 4:26 AM Permalink

MoonUnit: Yes I did move the skeleton around when I was rigging him. This has caused a few problems, so I tried to minimize to amount of changes that I made. The biggest problem I had was with the clavicles, they where rasing his shoulders too high when he was in the game. I didn?t worry about his proportions compared to the UT skeleton, just as long as the model looked alright.

Schlumpy