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Female Elf

Submitted by Major Clod on

Hi,

I decided to post some pictures of a character I was working on not too long ago. It was basically created as a study of the female form, finally turning into this basic elf model. You won't find a very detailed or original mesh, as I said its a study. Also, the polygons are on the heavy side as I started the mesh as a spline cage model, and I have not yet optimised it yet. It currently stands at 4008 faces. Let me know what you think about the general shape proportions of the model, I was aiming to be fairly realistic.

You will find images at the links below.

[url]http://homepage.powerup.com.au/~veen01/elf/elf02.jpg[/url]
Front

[url]http://homepage.powerup.com.au/~veen01/elf/elf03.jpg[/url]
Side

[url]http://homepage.powerup.com.au/~veen01/elf/elf04.jpg[/url]
Back

[url]http://homepage.powerup.com.au/~veen01/elf/elf05.jpg[/url]
Perspective Front

[url]http://homepage.powerup.com.au/~veen01/elf/elf06.jpg[/url]
Head

[url]http://homepage.powerup.com.au/~veen01/elf/elf07.jpg[/url]
Perspective Back

Thanks

Ryan

Submitted by Brain on Tue, 29/04/03 - 4:20 AM Permalink

A very well done model. I felt like saying the back looks a little flat, but it works with the character. Plan on texturing and/or animating this? Would be a rather nice portfolio piece. If you are planning on optimising, keep this high poly version as well, so you'll be able to show your skill at poly reduction.

Submitted by Fluffy CatFood on Tue, 29/04/03 - 8:59 AM Permalink

She is a very nice peice of work, very nice indeed. Is she intended for a game or mod etc?

Submitted by Major Clod on Tue, 29/04/03 - 10:22 AM Permalink

Thanks for your comments. She never really was intended as a piece for a particular game, I basically made her so that I could have a generic female model around that I could use if I needed. I probably will get around to skinning her and sticking her in my portfolio.

Submitted by StrkEagle on Tue, 29/04/03 - 11:12 PM Permalink

argh triangles !! take em away... just kiddin, looks awesome
maybe she could do with a little meat on her arms
cant wait to see some texture and animations :)

Peter Gillespie
www.3dluvr.com/eagor

Submitted by souri on Thu, 01/05/03 - 11:06 PM Permalink

I think it's a great model too!! Post some pictures here if/when you attpempt to texture it, ok! Would love to see how you go with that.

Submitted by Malus on Fri, 02/05/03 - 1:53 AM Permalink

Thats a really nice clean mesh, looks like a female link [:P].
Texture it! Animate it!

Submitted by Major Clod on Sat, 03/05/03 - 2:43 PM Permalink

Well I've UV mapped her and rigged the mesh all up to the character studio biped, though I don't think the shoulders are going to go to well at some angles due to the limitation of rigid 3 link blending (current UT2003 standard) and character studios very basic biped. I would build my own skeleton for her with proper helper bones for the joints, but I am too lazy and 3DS Max bones aren't that fun to work with. :P

[url]http://homepage.powerup.com.au/~veen01/elf/elf08.jpg[/url]

I'll texture her over the next few days.

Time to get some sleep!

Submitted by Gldfire on Sat, 03/05/03 - 6:18 PM Permalink

I like your Elf model, 9.5 out of 10, Its got good proportions.

Submitted by Jacana on Mon, 05/05/03 - 9:23 PM Permalink

WOW :) Very lovely!!
Good to see some nice fantasy models being done.

Over all the proportions are good - shes not too fat for an elf at all. People seem to forget elves were thin and lithe. Not normally body builders!

I did wonder about the legs tho. From the front and back images it looks as tho the lower leg is about the same size her upper leg. I found with that transition it made her knees look a bit small on her.

Posted by Major Clod on

Hi,

I decided to post some pictures of a character I was working on not too long ago. It was basically created as a study of the female form, finally turning into this basic elf model. You won't find a very detailed or original mesh, as I said its a study. Also, the polygons are on the heavy side as I started the mesh as a spline cage model, and I have not yet optimised it yet. It currently stands at 4008 faces. Let me know what you think about the general shape proportions of the model, I was aiming to be fairly realistic.

You will find images at the links below.

[url]http://homepage.powerup.com.au/~veen01/elf/elf02.jpg[/url]
Front

[url]http://homepage.powerup.com.au/~veen01/elf/elf03.jpg[/url]
Side

[url]http://homepage.powerup.com.au/~veen01/elf/elf04.jpg[/url]
Back

[url]http://homepage.powerup.com.au/~veen01/elf/elf05.jpg[/url]
Perspective Front

[url]http://homepage.powerup.com.au/~veen01/elf/elf06.jpg[/url]
Head

[url]http://homepage.powerup.com.au/~veen01/elf/elf07.jpg[/url]
Perspective Back

Thanks

Ryan


Submitted by Brain on Tue, 29/04/03 - 4:20 AM Permalink

A very well done model. I felt like saying the back looks a little flat, but it works with the character. Plan on texturing and/or animating this? Would be a rather nice portfolio piece. If you are planning on optimising, keep this high poly version as well, so you'll be able to show your skill at poly reduction.

Submitted by Fluffy CatFood on Tue, 29/04/03 - 8:59 AM Permalink

She is a very nice peice of work, very nice indeed. Is she intended for a game or mod etc?

Submitted by Major Clod on Tue, 29/04/03 - 10:22 AM Permalink

Thanks for your comments. She never really was intended as a piece for a particular game, I basically made her so that I could have a generic female model around that I could use if I needed. I probably will get around to skinning her and sticking her in my portfolio.

Submitted by StrkEagle on Tue, 29/04/03 - 11:12 PM Permalink

argh triangles !! take em away... just kiddin, looks awesome
maybe she could do with a little meat on her arms
cant wait to see some texture and animations :)

Peter Gillespie
www.3dluvr.com/eagor

Submitted by souri on Thu, 01/05/03 - 11:06 PM Permalink

I think it's a great model too!! Post some pictures here if/when you attpempt to texture it, ok! Would love to see how you go with that.

Submitted by Malus on Fri, 02/05/03 - 1:53 AM Permalink

Thats a really nice clean mesh, looks like a female link [:P].
Texture it! Animate it!

Submitted by Major Clod on Sat, 03/05/03 - 2:43 PM Permalink

Well I've UV mapped her and rigged the mesh all up to the character studio biped, though I don't think the shoulders are going to go to well at some angles due to the limitation of rigid 3 link blending (current UT2003 standard) and character studios very basic biped. I would build my own skeleton for her with proper helper bones for the joints, but I am too lazy and 3DS Max bones aren't that fun to work with. :P

[url]http://homepage.powerup.com.au/~veen01/elf/elf08.jpg[/url]

I'll texture her over the next few days.

Time to get some sleep!

Submitted by Gldfire on Sat, 03/05/03 - 6:18 PM Permalink

I like your Elf model, 9.5 out of 10, Its got good proportions.

Submitted by Jacana on Mon, 05/05/03 - 9:23 PM Permalink

WOW :) Very lovely!!
Good to see some nice fantasy models being done.

Over all the proportions are good - shes not too fat for an elf at all. People seem to forget elves were thin and lithe. Not normally body builders!

I did wonder about the legs tho. From the front and back images it looks as tho the lower leg is about the same size her upper leg. I found with that transition it made her knees look a bit small on her.