Skip to main content

Unreal Tournament 2003/04 resources

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on
Forum

I'll be updating this list whenever I come across some relevant links, tutorials, and files.. You can suggest links by replying, and I'll add it to this..

Websites

http://udn.epicgames.com/Two/PublicModResource - Unreal Tournament 2004 Mod Author Support Site
http://www.psyonix.com/htmlsite.html - Developers of "Onslaught" for Unreal Tournament 2004
http://unreal.epicgames.com - Unreal Announcements page (patches)
http://udn.epicgames.com/pub/Content/WebHome - Unreal Developer Network (has tutorials and examples on pretty much everything)
http://www.leveldesigner.com/index.php?action=mostAccessed - Level Designer tutorials
http://www.ut2003hq.com - Good ut2k3 website
http://sv2.3dbuzz.com/vbforum/unr_main.php - 3D Buzz's awesome Unreal resource with great video tutorials to download
http://wiki.beyondunreal.com/wiki - Unreal Wiki
http://www.psyonix.com/
http://www.3dgamers.com/games/unrealtourn2k4/ - Official Unreal patches/files mirror

Level Editing

http://www.planetunreal.com/architectonic/first_level_part1.html - Beginners level editing tutorials
http://www.8ballshardware.com/articles/teleportertut/page1.cfm - Simple level and teleporter tutorial
http://www.planetunreal.com/architectonic/lifts.html - Lifters and Movers
http://www.planetunreal.com/architectonic/level_preview_tutorial.html - Animated Level Preview Images
http://www.lightwave3d.com/tutorials/modeling/UT2003/index.html - Importing Level Models with Lightwave
http://www.leveldesigner.com/index.php?action=doc&ID=162 - 3DS Max and Static Meshes
http://www.leveldesigner.com/index.php?action=doc&ID=163 - MayaPLE and Static Meshes
http://www.leveldesigner.com/index.php?action=doc&ID=161 - Hanging Objects Using Karma
http://www.leveldesigner.com/index.php?action=doc&ID=166 - Terrain Editing Tools - A Thorough Walkthrough
http://www.leveldesigner.com/index.php?action=doc&ID=108 - Movers
http://www.leveldesigner.com/index.php?action=doc&ID=164 - Making a jumpad
http://www.leveldesigner.com/index.php?action=doc&ID=101 - Projectors
http://www.leveldesigner.com/index.php?action=doc&ID=142 - Decorations
http://www.leveldesigner.com/index.php?action=doc&ID=98 - Texture Browser

2004 Misc.

http://unreal.epicgames.com/Files/UDE3005.zip - Unreal Tournament 2004 UnrealScript Development Environment
http://unreal.epicgames.com/Files/scripts3186.zip - UT2004 v3186 UnrealScript source code
http://unreal.epicgames.com/Files/optimization-guide.txt - optimization guide for programmers and level designers

2003 Misc.

http://www.sunny-d.com/ut2003tut_intro.html Maya and characters
http://www.legionslayer.com/machinima/Machinima_Tutorial.html - Machinima Creation Tutorial
http://www.machinima.com/displayarticle2.php?article=302 - Making Machinima: Part 1
http://www.machinima.com/displayarticle2.php?article=318 - Making Machinima: Part 2
http://www.mathengine.com/kat - Karma authoring tool documentation
http://www.tweaktown.com/document.php?dType=review&dId=392 - Unreal Tournament 2003 Tweak Guide
http://members.rogers.com/fraggin_phun/UT2003_VoicePacks.html - Create a Voice Pack for UT2003

UT2003 Skeletons and models

http://www.fileplanet.com/dl.aspx?/planetquake/polycount/Tools/ut2k3/ut… - UT2K3 skeletons in CS4 bips
http://www.fileplanet.com/dl/dl.asp?/planetquake/polycount/Tools/ut2k3/… - UT2K3 3DStudio MAX character source files
http://www.fileplanet.com/dl/dl.asp?/planetquake/polycount/Tools/ut2k3/… -Alien [30 megs]
http://www.fileplanet.com/dl/dl.asp?/planetquake/polycount/Tools/ut2k3/… - Bot [26 megs]
http://www.fileplanet.com/dl/dl.asp?/planetquake/polycount/Tools/ut2k3/… - Human Female [34 megs]
http://www.fileplanet.com/dl/dl.asp?/planetquake/polycount/Tools/ut2k3/… - Human Male [31 megs]
http://www.fileplanet.com/dl/dl.asp?/planetquake/polycount/Tools/ut2k3/… -Juggernaut [24 megs]
http://www.fileplanet.com/dl/dl.asp?/planetquake/polycount/Tools/ut2k3/… - All Species [143 megs, all the other zips in one download]

http://www.planetunreal.com/ - Planet Unreal

Submitted by souri on Thu, 24/06/04 - 3:41 AM Permalink

This is a link of great maps and mods I have come across.. They're for Unreal Tournament 2004.

[url="http://www.streamline-studios.com/goodies"]AS-Confexia[/url] - Great assualt map by Streamline Studios. Very detailed, and requires a more higher end machine..
[url="http://www.ataricommunity.com/forums/showthread.php?s=&threadid=387013"]Ons-ToonCountry[/url] - Zelda/Wind Waker inspired onslaught map. Fantastic looking!
[url="http://www.unrealplayground.com/maps.php?mapid=6078"]Ons-Aliens[/url] - very nice Aliens inspired onslaught map. Includes the nuclear reactor station, and some samples from the movie.

[url="http://www.planetunreal.com/cbp/"]Community bonus maps[/url] - The Community Bonus Pack 1 and 2
[url="http://www.blackcatgames.com/swarm/"]Alien Swarm[/url] - above view, co-op teamplay orientated mod with Aliens-like theme
[url="http://redorchestramod.gameservers.net/"]Red Orchestra[/url] - WW2 mod

Submitted by KeepItEvil on Tue, 28/12/04 - 8:49 PM Permalink

Ok, So Im kinda new to the making a Ut character thing.
I "am" in the videogame industry and i do make video games for a living so i would like to beleive that i have a fair ammount of knowladge as far as 3d packages go.

My main questions is... How can i take a .psk file IE a UT Character Raw Skeleton and import it into maya, so i can bind my character to that skeleton and not have to create my own animations.

So far i have found only one skeleton in maya's format and its for a male... and a friend got it from some unknown source. that is all and well, but i need one for a female or it will look very odd. So far the only way "theoreticaly" i can do it is to import the .PSK file into Lightwave... and then export that as an OBJ... and THEN import that into MAYA. The only thing is... does the OBJ format include skeletal bone structures or rigs for that matter?

I know there is ActorX for MAYA and MAX, but it can only EXPORT a psk from my knowladge...

If anyone can help... I have scoured the internet for information on this and i have been beaten into submission!

Please HELP!

Submitted by Kezza on Wed, 23/03/05 - 1:03 AM Permalink

quote:Originally posted by KeepItEvil

Ok, So Im kinda new to the making a Ut character thing.
I "am" in the videogame industry and i do make video games for a living so i would like to beleive that i have a fair ammount of knowladge as far as 3d packages go.

My main questions is... How can i take a .psk file IE a UT Character Raw Skeleton and import it into maya, so i can bind my character to that skeleton and not have to create my own animations.

So far i have found only one skeleton in maya's format and its for a male... and a friend got it from some unknown source. that is all and well, but i need one for a female or it will look very odd. So far the only way "theoreticaly" i can do it is to import the .PSK file into Lightwave... and then export that as an OBJ... and THEN import that into MAYA. The only thing is... does the OBJ format include skeletal bone structures or rigs for that matter?

I know there is ActorX for MAYA and MAX, but it can only EXPORT a psk from my knowladge...

If anyone can help... I have scoured the internet for information on this and i have been beaten into submission!

Please HELP!

I assume that the ActorX tool can do this. If not, it's likely that you can create the skeletal structure so that it can use the existing character animations in adition to those you make on your own.

Submitted by LiveWire on Wed, 23/03/05 - 7:43 AM Permalink

to reuse the game animations all that matters is the bone names. obviously you'll want the default pose to be simular to avoid ugly deformation though. so either re-position the male one to look like the female ones (and add any extra bones such as ponytails) or create a new one with the same names. if you've got access to 3dsmax you can use the game bipeds for reference (links above)

Submitted by MoonUnit on Thu, 24/03/05 - 3:54 AM Permalink

in my experience keeping the bones positioned exactly as they are has been really important. some strange things have gone wrong when i made a character once and when i reskinned it by scalling, moving etc the character to fit the skeleton as apposed to the other way around things went smoothly upon importing.
If your using maya a nifty feature (which no doubt max has, i just dont use the program) is it set the preffered angle of the bones as you find them (assuming you get a hold of a "official" skeleton as apposed to making your own with simply the same bone names) and then rotate joints to fit your character (say you positioned the arms differently when modelling) then once youve bound the skeleton to the geometry, assume the preffered angle (both of these features can be found through right clicking on the bone or through menus).

Submitted by kingofdaveness on Tue, 27/03/07 - 7:09 PM Permalink

Hey, I did the characters for Unreal Tournament 04- If your stuck I could export the biped rigs as boxes in .OBJ format for you- that should give you a good start I imagine. (We did the characters entirely in 3dsmax so there isnt a 'maya version' to my knoweldge.

Drop me an email and I will see if I have the rig you need.

Posted by souri on
Forum

I'll be updating this list whenever I come across some relevant links, tutorials, and files.. You can suggest links by replying, and I'll add it to this..

Websites

http://udn.epicgames.com/Two/PublicModResource - Unreal Tournament 2004 Mod Author Support Site
http://www.psyonix.com/htmlsite.html - Developers of "Onslaught" for Unreal Tournament 2004
http://unreal.epicgames.com - Unreal Announcements page (patches)
http://udn.epicgames.com/pub/Content/WebHome - Unreal Developer Network (has tutorials and examples on pretty much everything)
http://www.leveldesigner.com/index.php?action=mostAccessed - Level Designer tutorials
http://www.ut2003hq.com - Good ut2k3 website
http://sv2.3dbuzz.com/vbforum/unr_main.php - 3D Buzz's awesome Unreal resource with great video tutorials to download
http://wiki.beyondunreal.com/wiki - Unreal Wiki
http://www.psyonix.com/
http://www.3dgamers.com/games/unrealtourn2k4/ - Official Unreal patches/files mirror

Level Editing

http://www.planetunreal.com/architectonic/first_level_part1.html - Beginners level editing tutorials
http://www.8ballshardware.com/articles/teleportertut/page1.cfm - Simple level and teleporter tutorial
http://www.planetunreal.com/architectonic/lifts.html - Lifters and Movers
http://www.planetunreal.com/architectonic/level_preview_tutorial.html - Animated Level Preview Images
http://www.lightwave3d.com/tutorials/modeling/UT2003/index.html - Importing Level Models with Lightwave
http://www.leveldesigner.com/index.php?action=doc&ID=162 - 3DS Max and Static Meshes
http://www.leveldesigner.com/index.php?action=doc&ID=163 - MayaPLE and Static Meshes
http://www.leveldesigner.com/index.php?action=doc&ID=161 - Hanging Objects Using Karma
http://www.leveldesigner.com/index.php?action=doc&ID=166 - Terrain Editing Tools - A Thorough Walkthrough
http://www.leveldesigner.com/index.php?action=doc&ID=108 - Movers
http://www.leveldesigner.com/index.php?action=doc&ID=164 - Making a jumpad
http://www.leveldesigner.com/index.php?action=doc&ID=101 - Projectors
http://www.leveldesigner.com/index.php?action=doc&ID=142 - Decorations
http://www.leveldesigner.com/index.php?action=doc&ID=98 - Texture Browser

2004 Misc.

http://unreal.epicgames.com/Files/UDE3005.zip - Unreal Tournament 2004 UnrealScript Development Environment
http://unreal.epicgames.com/Files/scripts3186.zip - UT2004 v3186 UnrealScript source code
http://unreal.epicgames.com/Files/optimization-guide.txt - optimization guide for programmers and level designers

2003 Misc.

http://www.sunny-d.com/ut2003tut_intro.html Maya and characters
http://www.legionslayer.com/machinima/Machinima_Tutorial.html - Machinima Creation Tutorial
http://www.machinima.com/displayarticle2.php?article=302 - Making Machinima: Part 1
http://www.machinima.com/displayarticle2.php?article=318 - Making Machinima: Part 2
http://www.mathengine.com/kat - Karma authoring tool documentation
http://www.tweaktown.com/document.php?dType=review&dId=392 - Unreal Tournament 2003 Tweak Guide
http://members.rogers.com/fraggin_phun/UT2003_VoicePacks.html - Create a Voice Pack for UT2003

UT2003 Skeletons and models

http://www.fileplanet.com/dl.aspx?/planetquake/polycount/Tools/ut2k3/ut… - UT2K3 skeletons in CS4 bips
http://www.fileplanet.com/dl/dl.asp?/planetquake/polycount/Tools/ut2k3/… - UT2K3 3DStudio MAX character source files
http://www.fileplanet.com/dl/dl.asp?/planetquake/polycount/Tools/ut2k3/… -Alien [30 megs]
http://www.fileplanet.com/dl/dl.asp?/planetquake/polycount/Tools/ut2k3/… - Bot [26 megs]
http://www.fileplanet.com/dl/dl.asp?/planetquake/polycount/Tools/ut2k3/… - Human Female [34 megs]
http://www.fileplanet.com/dl/dl.asp?/planetquake/polycount/Tools/ut2k3/… - Human Male [31 megs]
http://www.fileplanet.com/dl/dl.asp?/planetquake/polycount/Tools/ut2k3/… -Juggernaut [24 megs]
http://www.fileplanet.com/dl/dl.asp?/planetquake/polycount/Tools/ut2k3/… - All Species [143 megs, all the other zips in one download]

http://www.planetunreal.com/ - Planet Unreal


Submitted by souri on Thu, 24/06/04 - 3:41 AM Permalink

This is a link of great maps and mods I have come across.. They're for Unreal Tournament 2004.

[url="http://www.streamline-studios.com/goodies"]AS-Confexia[/url] - Great assualt map by Streamline Studios. Very detailed, and requires a more higher end machine..
[url="http://www.ataricommunity.com/forums/showthread.php?s=&threadid=387013"]Ons-ToonCountry[/url] - Zelda/Wind Waker inspired onslaught map. Fantastic looking!
[url="http://www.unrealplayground.com/maps.php?mapid=6078"]Ons-Aliens[/url] - very nice Aliens inspired onslaught map. Includes the nuclear reactor station, and some samples from the movie.

[url="http://www.planetunreal.com/cbp/"]Community bonus maps[/url] - The Community Bonus Pack 1 and 2
[url="http://www.blackcatgames.com/swarm/"]Alien Swarm[/url] - above view, co-op teamplay orientated mod with Aliens-like theme
[url="http://redorchestramod.gameservers.net/"]Red Orchestra[/url] - WW2 mod

Submitted by KeepItEvil on Tue, 28/12/04 - 8:49 PM Permalink

Ok, So Im kinda new to the making a Ut character thing.
I "am" in the videogame industry and i do make video games for a living so i would like to beleive that i have a fair ammount of knowladge as far as 3d packages go.

My main questions is... How can i take a .psk file IE a UT Character Raw Skeleton and import it into maya, so i can bind my character to that skeleton and not have to create my own animations.

So far i have found only one skeleton in maya's format and its for a male... and a friend got it from some unknown source. that is all and well, but i need one for a female or it will look very odd. So far the only way "theoreticaly" i can do it is to import the .PSK file into Lightwave... and then export that as an OBJ... and THEN import that into MAYA. The only thing is... does the OBJ format include skeletal bone structures or rigs for that matter?

I know there is ActorX for MAYA and MAX, but it can only EXPORT a psk from my knowladge...

If anyone can help... I have scoured the internet for information on this and i have been beaten into submission!

Please HELP!

Submitted by Kezza on Wed, 23/03/05 - 1:03 AM Permalink

quote:Originally posted by KeepItEvil

Ok, So Im kinda new to the making a Ut character thing.
I "am" in the videogame industry and i do make video games for a living so i would like to beleive that i have a fair ammount of knowladge as far as 3d packages go.

My main questions is... How can i take a .psk file IE a UT Character Raw Skeleton and import it into maya, so i can bind my character to that skeleton and not have to create my own animations.

So far i have found only one skeleton in maya's format and its for a male... and a friend got it from some unknown source. that is all and well, but i need one for a female or it will look very odd. So far the only way "theoreticaly" i can do it is to import the .PSK file into Lightwave... and then export that as an OBJ... and THEN import that into MAYA. The only thing is... does the OBJ format include skeletal bone structures or rigs for that matter?

I know there is ActorX for MAYA and MAX, but it can only EXPORT a psk from my knowladge...

If anyone can help... I have scoured the internet for information on this and i have been beaten into submission!

Please HELP!

I assume that the ActorX tool can do this. If not, it's likely that you can create the skeletal structure so that it can use the existing character animations in adition to those you make on your own.

Submitted by LiveWire on Wed, 23/03/05 - 7:43 AM Permalink

to reuse the game animations all that matters is the bone names. obviously you'll want the default pose to be simular to avoid ugly deformation though. so either re-position the male one to look like the female ones (and add any extra bones such as ponytails) or create a new one with the same names. if you've got access to 3dsmax you can use the game bipeds for reference (links above)

Submitted by MoonUnit on Thu, 24/03/05 - 3:54 AM Permalink

in my experience keeping the bones positioned exactly as they are has been really important. some strange things have gone wrong when i made a character once and when i reskinned it by scalling, moving etc the character to fit the skeleton as apposed to the other way around things went smoothly upon importing.
If your using maya a nifty feature (which no doubt max has, i just dont use the program) is it set the preffered angle of the bones as you find them (assuming you get a hold of a "official" skeleton as apposed to making your own with simply the same bone names) and then rotate joints to fit your character (say you positioned the arms differently when modelling) then once youve bound the skeleton to the geometry, assume the preffered angle (both of these features can be found through right clicking on the bone or through menus).

Submitted by kingofdaveness on Tue, 27/03/07 - 7:09 PM Permalink

Hey, I did the characters for Unreal Tournament 04- If your stuck I could export the biped rigs as boxes in .OBJ format for you- that should give you a good start I imagine. (We did the characters entirely in 3dsmax so there isnt a 'maya version' to my knoweldge.

Drop me an email and I will see if I have the rig you need.