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Burger Time Demo (Match-3 gameplay)

Forum

Download the demo here.
Note: If the demo crashes on startup you may not have the visual c++ runtime libraries installed. You can get them from here.

The demo is match-3 style game, similar to Bejeweled or Puzzle Quest.

The demo plays according to the following flowchart.

The settings.xml file can be modified, below is a description of each element:

width - Sets the width of the grid
height - Sets the height of the grid
bun_weight - Chance of getting bun gem
beef_weight - Chance of getting a beef gem
cheese_weight - Chance of getting a cheese gem
tomato_weight - Chance of getting a tomato gem
lettuce_weight - Chance of getting a tomato gem
onion_weight - Chance of getting an onion gem

Please post any ideas or improvements on the Design Document Discussion thread. Any other comments, technical issues or bugs post them here.

Submitted by souri on Mon, 04/05/09 - 1:07 AM Permalink

Hey, that's great :) I had fun playing it!

With the ideas mentioned earlier about filling out orders and opening up stores, I can see some real potential with this game.

Forum

Download the demo here.
Note: If the demo crashes on startup you may not have the visual c++ runtime libraries installed. You can get them from here.

The demo is match-3 style game, similar to Bejeweled or Puzzle Quest.

The demo plays according to the following flowchart.

The settings.xml file can be modified, below is a description of each element:

width - Sets the width of the grid
height - Sets the height of the grid
bun_weight - Chance of getting bun gem
beef_weight - Chance of getting a beef gem
cheese_weight - Chance of getting a cheese gem
tomato_weight - Chance of getting a tomato gem
lettuce_weight - Chance of getting a tomato gem
onion_weight - Chance of getting an onion gem

Please post any ideas or improvements on the Design Document Discussion thread. Any other comments, technical issues or bugs post them here.


Submitted by souri on Mon, 04/05/09 - 1:07 AM Permalink

Hey, that's great :) I had fun playing it!

With the ideas mentioned earlier about filling out orders and opening up stores, I can see some real potential with this game.