Game Designer

Game Designer for Not Doppler

Sydney-based game developer Not Doppler is seeking a Game Designer to join our team. The role will initially be focused on a new, in-development mobile game title.

Originally founded as a web games portal; in recent years we have shifted our focus to become mobile-first, publishing games such as the Earn to Die series and producing Tap Tap Dash.

Senior Designer: Help create new IP!

Discovery, exploration and player driven world building. These elements, along with a good pinch of experimentation, guide our expert team to craft fresh takes on the hero’s journey. Our new Senior Designer will work together with the design team to develop and create content for BRAND NEW IP that brings our game world to life. If this sounds exciting, we want to hear from you!

Game Design (Balance): Create a new eSport

We need an expert balance designer with a deep understanding of TCG mechanics to analyse and balance future seasons of Gods Unchained. You will be overseeing the balance process from concept through testing, review and meta-tracking. This is a super critical role because we want Gods Unchained to become the next big eSport (and super fun to play of course).

Senior Engagement / Retention Game Designer

We're a recently venture-backed startup based in Surry Hills, Sydney looking for a full-time Game Designer / Analyst to work on the retention and engagement of our flagship multiplayer unity title.
Aggressive time-frame, competitive pay. Equity + salary, or pure salary arrangements available. Hiring immediately.


Responsibilities:
  • Designing and fine tuning our in game progression, and gamification
  • Monitoring and evaluating our analytics
  • Designing, and improving, the on boarding tutorial flow

Requirements: