Game Designer

Game Designer (Mid or Higher)

Sydney-based game developer Not Doppler is seeking an experienced Game Designer (Mid or Higher) to join our team working on a brand new mobile game IP.

Originally founded as a web games portal; in recent years we have shifted our focus to become mobile-first, publishing games such as the Earn to Die series and producing Tap Tap Dash.

In 2017 we launched our first in-house developed game Crash of Cars, which has generated over 35 million downloads to-date. We are currently in the early stages of developing a new original IP for our next in-house title.

Junior Game Designer

Sydney-based game developer Not Doppler is seeking a Junior Game Designer to work on current and future mobile game titles.

Originally founded as a web games portal; in recent years we have shifted our focus to become mobile-first, publishing games such as the Earn to Die series and producing Tap Tap Dash.

In 2017 we launched our first in-house developed game Crash of Cars, which has generated over 25 million downloads to-date. We’re currently in the process of growing our team, and plan to start development on a new original IP later this year.

Senior Engagement / Retention Game Designer

We're a recently venture-backed startup based in Surry Hills, Sydney looking for a full-time Game Designer / Analyst to work on the retention and engagement of our flagship multiplayer unity title.
Aggressive time-frame, competitive pay. Equity + salary, or pure salary arrangements available. Hiring immediately.


Responsibilities:
  • Designing and fine tuning our in game progression, and gamification
  • Monitoring and evaluating our analytics
  • Designing, and improving, the on boarding tutorial flow

Requirements:

Experienced Game Designer

Sydney-based game developer Not Doppler is seeking an experienced Game Designer to work on current and future mobile game titles.

Originally founded as a web games portal; in recent years we have shifted heavily to mobile, publishing games such as the Earn to Die series and producing Tap Tap Dash.

In 2017 we launched our first in-house developed game Crash of Cars, which has generated over 25 million downloads to-date. We’re currently in the process of growing our team, and plan to start development on a new original IP later this year.