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Graphics Programmer

Immersive Technologies : Software Developers

Submitted by Aek on Wed, 08/02/2012 - 1:26am

C++/C# guru? Physics programmer? Graphics programmer? Game programming experience? Simulation expert? - talk to us

  • Global Leader
  • Fast Growth and Entrepreneurial Environment
  • Innovative Simulation Product

Immersive Technologies is a Perth based high technology company which is looking for both experienced and senior software developers as well as high achieving graduates who have studied in areas such as Computer Science, Software Engineering, Games Technology, Mathematics and Physics.

3D Graphics Programmer opening at Euclideon

Submitted by souri on Thu, 19/01/2012 - 4:38pm

Euclideon is looking for enthusiastic and talented programmers to work on their new cutting edge technology, Unlimited Detail. Employment is located in Brisbane and will be full-time on a 6 month contract with the opportunity to be turned into a permanent position.

Job Requirements:

  • Expert C/C++ programmer
  • Strong knowledge of 3D mathematics
  • Experience with OpenGL/DirectX and shading languages
  • Excellent communication skills and a team player
  • Willing to learn

Preferred Experience and Skills:

Graphics Programmer role at Big Ant Studios

Submitted by souri on Thu, 27/10/2011 - 5:05pm

The Graphics Programmer will have varied roles and duties across a number of different projects in development. The Graphics Programmer will support the core development teams needs in regards to graphical engine features, pipeline and tools.

JOB REQUIREMENTS

Software Developers wanted for Immersive Technologies

Submitted by Aek on Wed, 12/10/2011 - 1:38am

C++/C# guru? Physics programmer? Graphics programmer? Game programming experience? Simulation expert? - talk to us

Unique Product - Unique Opportunity
Global Company - Market Leader
Great Team

We’re looking for talented developers to join our growing team. We are looking for both experienced and junior developers with multiple roles available.

Graphics Programming Contract at True Axis

Submitted by Anonymous on Mon, 10/10/2011 - 4:11pm

True Axis is looking for help from graphics programmers for iOS projects.

Relevant experience would be helpful:

  • Open gl es 2.0
  • Open gl es 1.1
  • Open gl
  • glsl
  • iOS
  • Understanding of 3d vector and matrix maths.

Part time or full time possible. Offsite work possible for somebody with good references. Will consider outsourcing to other local companies. Prefer people based in Melbourne. Short contract, with the possibly of a lot of future work.

Senior Graphics Programmer for THQ Studio Australia

Submitted by souri on Tue, 21/06/2011 - 2:33pm

*** THIS POSITION IS FILLED ***

THQ Inc. is a leading worldwide developer and publisher of interactive entertainment software. We develop and publish content for gaming platforms including Microsoft Xbox 360®, Nintendo Wii™, Sony PlayStation® 3. Not only do we have a portfolio of top-selling, award-winning interactive entertainment but a friendly, supportive and creative organisational culture.

OpenGL ES contract job for Glasshouse Apps

Submitted by glasshouse on Thu, 24/03/2011 - 2:37pm

Glasshouse Apps is a small but strong iOS development team based in NSW and WA and we're looking for someone with OpenGL ES talent to help us with a project we've been working on.

If you're based in NSW and would like to know more about this exciting project, please drop us a line via our website or give Graham a call on 0404 294 167.

Graphics Programmer opening at Big Ant Studios

Submitted by souri on Wed, 27/10/2010 - 2:56pm

The Graphics Programmer will have varied roles and duties across a number of different projects in development. The Graphics Programmer will support the core development teams needs in regards to graphical engine features, pipeline and tools.

JOB REQUIREMENTS

C/C++ Graphics Programmer required for Roam interactive

Submitted by souri on Tue, 31/08/2010 - 5:12pm

Roam interactive is providing a limited opportunity to join one of the best innovators in the visualisation and games industry globally. Our team is focused on quality and innovation using award winning proprietary technology. Our proprietary real-time Go Anywhere 3D engine and design tools are specially developed for completely interactive project visualisations -the limitations inherent in traditional presentations or substandard off the
shelf products are removed.

Rendering Engineer job at EA Melbourne, Visceral Games

Submitted by souri on Mon, 17/05/2010 - 5:15pm

Location: Australia - Melbourne
Studio: Visceral Games
Role: Software Engineer
Specialty: Rendering Engineer - Temporary 7 month contract

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