Millipede Creative Developments showreel of work for 2013!
Take control of any neighbourhood in Australia in this strategy game with a twist. Approve projects for your actual town - from the practical to the preposterous. Consult with the locals. Tackle incidents. Read about your exploits in the local paper. But be warned, your decisions can have a huge impact on your popularity. How long will you survive in office? Will you be showered with praise, or run out of town?
Find out with Run That Town.
This is a sizzle vid we frantically threw together in two days as part of a funding proposal. Unfortunately, we missed out on the funding - but a positive to take from the experience is the fun we had putting this vid together. Rather than keeping it on the shelf, I thought I'd post it here. I think from here on, we'll submit one of these with every submission. It makes the application process bearable.
There's enormous pressure for smartphone games developers to move their games towards the free-to-play model in the hopes of enticing a much, much greater audience into purchasing currency or items in-game. Temple Run and Jetpack Joyride are two leading examples of titles that have enjoyed incredible success when they flipped over towards the free-to-play model from initially charging a set price.
Here's the tricks for Level 12: Base Jump, with a super sneaky 88% damage!
Here's the tricks for Level 20: Nice to MEAT you!, with 67% damage.. hey at least we grind our bulls with style!
Here's someone playing Level 19: We'll Just Check Out Back, good luck beating 85% damage!
Here's the tricks for Level 18: The Christmas Tree, with 94% damage - all hail Sitting Bull!
Here's the tricks for Level 17: La Galleria, with 90% damage and lots of squashed shoppers!
Here's the tricks for Level 16: A War Of Nutrition, with a tough 90% damage!