Subscribe to RSS - Two Lives Left

Two Lives Left

Codea 1.4 - Text Selection

Submitted by tsumea on Mon, 07/05/2012 - 2:11am
Media Type: 
Company: 

Inspired by Daniel Hooper's fantastic iPad Keyboard Prototype, I decided to add similar functionality to Codea's keyboard. It makes code editing quite nice.

Music: Opportunity Walks by Kevin MacLeod

Cargo-Bot

Submitted by tsumea on Sun, 22/04/2012 - 5:23pm
Media Type: 
Company: 

Cargo-Bot is the first game programmed entirely in Codea on iPad. It is available for free on the App Store.

Cargo-Bot Link: http://itunes.apple.com/us/app/cargo-bot/id519690804?ls=1&mt=8

Codea Link: http://itunes.apple.com/us/app/codea/id439571171?ls=1&mt=8

Music is "The Cannery" by Kevin MacLeod.

Codea Play — First Preview

Submitted by tsumea on Tue, 28/02/2012 - 1:52am
Media Type: 
Company: 

Follow @TwoLivesLeft

http://twolivesleft.com/Codea

Codea Play is coming to iPhone and iPad, bringing the full Codea engine to your device, for free. Along with a selection of incredible games developed by our users.

Pac-Man Created Entirely on iPad with Codea

Submitted by tsumea on Sat, 28/01/2012 - 9:24pm
Media Type: 
Company: 

This version of Pac-Man was created using Codea on iPad by Rui Viana.

I've been meaning to upload a proper video of of this for some time. So here it is.

Music is "Professor and the Plant" by Kevin MacLeod.

"You Win" effect in Codea on iPad

Submitted by tsumea on Mon, 23/01/2012 - 10:43pm
Media Type: 
Company: 

Just sat on the couch and coded this flashy "win screen" for a game I'm working on entirely in Codea on iPad 1. This video was then recorded in Codea and uploaded from iPad.

The Codea project actually renders to texture and then does some image processing to create the rounded corner effect at the edges of the screen. It uses the new Mesh API for the scrolling star effect.

Break My Heart -- Codea Mesh Rendering

Submitted by tsumea on Mon, 16/01/2012 - 12:55am
Media Type: 
Company: 

This shows 11,000 textured quads being rendered by Codea. It can easily render up to 50,000 at 60 frames per second, however the framerate the was slower in this demo due to the explosion calculations and video recording.

Pacman made in Codea on iPad by Rui Viana

Submitted by tsumea on Sun, 15/01/2012 - 2:19pm
Media Type: 
Company: 

A stunning re-creation of Pacman created entirely on an iPad by Rui Viana. Made using Codea -- http://twolivesleft.com/Codea

Codea 1.2.6 - Draggable Tabs

Submitted by tsumea on Tue, 13/12/2011 - 2:05am
Media Type: 
Company: 

Just a little update showing a new feature of 1.2.6. The ability to reorder your tabs through drag-and-drop.

3D Drawing in Codea

Submitted by tsumea on Sat, 03/12/2011 - 12:23am
Media Type: 
Company: 

A project by Andrew Stacey

Learn more about the project at http://twolivesleft.com/Codea/Talk/discussion/193/new-code%3A-a-floating...

Visit http://twolivesleft.com/Codea to learn more

twitter.com/TwoLivesLeft

Codea: Physics Sneak Preview

Submitted by tsumea on Wed, 16/11/2011 - 10:45pm
Media Type: 
Company: 

John has been integrating Box2D physics into Codea. Here's a little demo that moves into a full remake of the awesome flash game PoleRiders.

Visit http://twolivesleft.com/Codea/Talk to discuss this on the forums.

Keep up to date by following us on Twitter: http://twitter.com/TwoLivesLeft

Uses video game controller library for Codea by Nat Pryce.

Music by Kevin MacLeod

Pages