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Galaxtrix demo launches on website

Infinite Interactive have provided fans who are eagerly awaiting their game, Puzzle Quest: Galactrix, by making available an online a playable flash version of it! This is so much more conveniant than downloading a demo, and I've wasted an hour playing it already (and sucking pretty badly). If you're interested in trying about Infinite's next masterpiece, be sure to check it out at www.playpuzzlequestgalactrix.com !!!

Submitted by souri on Wed, 21/01/09 - 2:09 PM Permalink

I've gotta admit, I've been playing this all since last night. It's pretty damn fun :)

Anyone know what the purple and white stones do? I can see that they get tallied up, but for what?

Submitted by Anonymous (not verified) on Wed, 21/01/09 - 9:46 PM Permalink

Played a few games and couldn't help but feel constantly frustrated by the way the gems fell after I had made a connection.... it may be just me but they CONSTANTLY seemed to do the complete opposite of what I thought they would. Every time I though I had it figured out I swear they fell a different direction ><

Submitted by Anonymous (not verified) on Wed, 21/01/09 - 10:19 PM Permalink

im guessing the full game will ship with a tutorial like the original puzzle quest.

fyi, the gems fall in the direction you move your chosen gem. so if you move a gem up and right, then the gems fall in up and right. if you move a gem down, then the new gems fall in downwards. i think its a brilliant system - much better opportunities to make chains than the original.

Submitted by souri on Thu, 22/01/09 - 11:17 PM Permalink

I've sorta come up with a formula while playing (gather resources first, attack attack attack!, and always try not to do do moves where a bomb could get pulled in by chance), and I've been beating it pretty regularly now.

If they ever make this game multiplayer online with stats and levels that you gain as you play more, and make it free-to-play like as in Gunbound, then I'm a gonner. Great game.

Submitted by Sabre070 on Fri, 23/01/09 - 2:55 AM Permalink

They should make it an open world mmo.

You have your one group of squares and you get one move per X amount of time.

Each player (when they move their piece) moves up, down, left or right depending on which direction they moved it. A player can overlap with another player and they then can attack each other (like normal). Except: the player can flee (by moving pieces) and the player can also use skills as normal (such as the ones that make the other player lose turns) to flee or to attack.

If a player has no more moves they get reset to the checkpoint.