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More L.A Noire rumours from Surfer Girl

Company

The blogger known as Surfer girl who posted some seemingly credible rumours about Team Bondi's L.A Noire back in October last year, has some more rumours on the muchly anticipated detective thriller game in development at Sydney's Team Bondi...

Some more about L.A. Noire:

* Team Bondi's goal is to have every NPC in the city feature a distinct personality and different knowledge sets
* The game is not being funded by Sony, who dropped the title (Phil Harrison and Brendan McNamara can't stand each other, McNamara & Company's tendency to miss milestones did not help either, but had very little to do with Phil's decision), there is nothing stopping a 360 release.
* The amount of music in the primarily jazz soundtrack is "comparable to GTA."
* The detecting mechanics are described as "an analysisfest" to which reaction has been polarizing, one calling the detective elements "fatally boring" and another remarking that the mechanics are "absolutely innovative." The former dubs the game "Assassin's Creed: Noir Edition" and the latter went on about "investigating the social structure of 1947 Los Angeles."
* Finally, information about at least some of the crimes you will be investigate in the game can be found here.