Hey guys this is my first post, heres just a lil something ive been working on. practicing modelling and texturing. I gave myself pretty tight restrictions as to poly counts and map sizes.
[img]http://effectism.com/Marine_LukeDwyer.jpg[/img]
Hi, um all I'm getting is the 'whoops somethings wrong' little red x so no crits from me till it is visable.
The big problem is you currently are trying to direct link the image from your hard drive, which means it will work fine when you come to look at it, but no one else can see it.
You must upload the image to a web site that allows direct image linking (ie not a free site) that way all can see it.
Pantmonger
Nice model. One thing I notice is that he looks a bit stunted in height. Make his legs (below the knee) slightly longer, I reckon. For anatomy references, you HAVE to check out http://www.fineart.sk/body.htm .. there's six pages of anatomy references. it's brilliant [:)] texturing is quite cool, I like how you mixed in some browns with the green for the metal on his shoulders. Mixing colours like that makes the results more interesting. Texture work on the pants and shirt is VERY cool, and perhaps the chest/groin armour could be a little more interesting though.
Nice work Idaho. I really like your colorful skin. Is it destined for a game?
Crits: Besides the leg thing that Souri mentioned I also think that his shoulders look too broad and his neck a tiny bit too short, but these are my personal preferences, stick to what makes you happy :)
Lead paint: delicious but deadly!
any critz? questions?