Not Doppler, a Sydney-based web and mobile game publisher is seeking a Senior mobile game programmer to lead and help build their in-house mobile game studio.
Established in 2005, Not Doppler has grown from a small hobby Flash gaming portal to one of the largest in the world, generating over 15 million visits per month. In late 2012, Not Doppler entered the mobile publishing space, launching 'Earn to Die', which went on to rank in the Top 10 Paid Charts in over 80 countries on iOS and over 20 countries on Google Play.
Seeking a talented programmer who is self-motivated, able to work independently and meet deadlines.
Applicant must be able to work as a team, corresponding via email and other online methods of communication if necessary.
Applicant will be responsible for developing 2D iphone games.
Strong understanding of Objective-C, Cocoa Touch, xcode
Real Serious Games is seeking two experienced 3D Games Programmers and one Technical Lead 3D Games Programmer to join our expanding team in our Brisbane office in the Fortitude Valley area. If you are a top talent looking for an exciting real world project to challenge you, this is where you need to be.
We are the crew behind Taylor (www.taylor.io) - the recently launched mobile event discovery app. After a hugely successful iPhone release we are now looking to grow our team and we need an ambitious and talented software engineer who is up for the challenge.
Let's be upfront. This isn't a corporate code-monkey job. If you're looking for something where you can relax into a routine, this role isn't for you.
C++/C# guru? Physics programmer? Graphics programmer? Game programming experience? Simulation expert? - talk to us
Fast Growth and Entrepreneurial Environment
Innovative Simulation Product
Immersive Technologies is a Perth based high technology company which is looking for both experienced and senior software developers as well as high achieving graduates who have studied in areas such as Computer Science, Software Engineering, Games Technology, Mathematics and Physics.
Fiasco Studios is a new Melbourne game development studio, established in 2010 by a games professional with twelve years’ industry experience. Fiasco is focused on creating small scale, quality games that are both commercially and creatively successful. In short, we want to make games of which we’re proud.
Qualifications and Responsibilities
ABOUT PRICELESS GAMES
We’re a brand spanking new start-up founded by international games and media talent with decades of experience spanning from Columbia Tristar, Crytek, 2K Games, Ubisoft, and Krome Studios, with links to the film and TV industries. Headquartered in the Brisbane area, we’re looking for a web & iOS developer to serve as Lead Engineer/Tech Director/Dev Director/online guru to round out our founding body and spearhead our code force.
The Lead Programmer is responsible for managing the design and implementation of all game code that needs to be created for the project. He/she helps manage the team (programmers specifically) with the Producer and other leads. The Lead Programmer leads the technical approach to development, assesses risk, mentors technical staff and most importantly drives development to the highest possible level.