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davidcoen

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Saturday, 5 November 2011 - 9:04am

Note. Not my base mesh and texture, purchased a highres model from turbosquid (20000+ vertex, several 4098x4098 textures) and reduced it to 600 vert and a 2048x2048 texture page (for diffuse, alpha, normal and specular maps)

was currious if i could use a warm blur (bias on red) to emulate subsurface scattering, the way light is reflected under the surface of the skin.

the second scr...

Thursday, 15 September 2011 - 6:53pm

Have never done that much database/php stuff, but was currious if you could make a game using javascript/canvas rather than flash.
this seemed fine till trying to get Internet Explorer to work, in which case i would like to think flash works as canvas, even with various script emulations, has rather poor canvas support.
so anyway, tested it out and hit a dead end, to continue this p...

Saturday, 23 July 2011 - 11:17pm

Made an update for the Bikini Beach Volley Ball game, 4 new girls, one new location.
Screen shots are from iPhone and iPad.

Thursday, 19 May 2011 - 12:49pm

a week of prototyping (6 prototypes), 1 of which failed and not included, another of which i am still working on and not online yet (procrastinating by blogging rather than finishing it)

Seems prototyping is the popular thing to do at the moment, have spent the last week on various game prototypes http://davidcoen.au.com/prototype.html...

Tuesday, 10 May 2011 - 5:27pm

capture of iPhone gameplay of my lattest game, Bikini Beach Volleybal

Wednesday, 27 April 2011 - 5:42pm

and so the quick 2 week project to recover from a big project/ experement with stencil shadows is now up to the 4 week mark.
wrote a gui/ font system and tools pretty much from scratch which is a good way of making a 2 week project take 4 weeks, now considering quickest ways of finishing it though, but trying to get maximum quality of result for time spent on it. fun.
should be able...

Monday, 11 April 2011 - 5:31pm

because i can, though the play mechanic is pretty much pong, and after spending the day making animation i'm kind of wiped out to type anything interesting.

the main photo, had one of my female friends critique the bikini girls appearance, dear gods females can get objective about swimsuits/body aesthetics. possibly looks about twice as good after the crits where applied, though there was...

Monday, 4 April 2011 - 6:05pm

Bit of a slow week, finished 'chico of the dead' (once it is available in the app store i get to start promoting it, fun) and during the recovery time after a big project, tidied up some randoms bits of tech, simplified renderer, and added stencil shadows.
the world is an interesting place for backwards compatiblity, basically iPhone of third generation and after has stencil buffer, infac...

Thursday, 17 March 2011 - 9:16pm

Still a bit to go but finishing up the chico of the dead game, about a week left? event spent some time improving the quality of the first part of the game experence (added help)

Wednesday, 9 March 2011 - 8:02pm

well, took 5 hours to write my own morph plugin for max, but then took 2 days to change the pipeline, engine and animation for stream based morphing.
and so the first thing to make was a shalug, half shark, half slug. what else is morphing for, really.
have a lot of the art done, 2 models left to texture, 3 left to rig, then a whole butt load of animations, sounds and mission script...

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tsumea 2012 - Australian and New Zealand game development.