Skip to main content

GCAP 07 Presentation: Secret Alchemy For Creating Outstanding Next Gen Visuals

Hi folks,
Our next video from the coverage we captured from the Game Connect: Asia Pacific 07 conference is the presentation from the Adam and Kirk from Pandemic Studios Brisbane. It was one of the most informative sessions at the conference, and is highly recommended viewing for artists and art/creative directors everywhere. Pandemic Brisbane have been very quiet of late, and pretty much all we know so far is that they ramped up a second team some time ago, and that they're working on two titles - neither of which is Destroy All Humans! 3. However, you'll catch a tiny glimpse of one of the games they've been busily working on during the presentation, and it looks fantastic.

The GCAP website has the following quote up about the guys, so you know you're in for a treat... "Back by popular demand, Kirk Gibbons and Adam Myhill from Pandemic return to GCAP after delivering one of the most talked about and entertaining sessions at GCAP 2006"

More! Secret Alchemy For Creating Outstanding Next Gen Visuals
This presentation will explore the creative process and technologies behind visually stunning games. The demands of the consumer are ever growing, more complex, more realistic, more lifelike. More work. Two of Pandemic Studios' graphics team discuss the ways to get the most out of the current platforms and create the wow factor the public craves. The talk concludes with an amazing onslaught of highly secret industry-leading tips and tricks.
Audience: Artists

Adam Myhill, Sr. Technical Artist, Pandemic Studios
Adam works for Pandemic Studios Brisbane as a Sr. Technical artist, with a focus as Interactive Director of Photography. He has a deep passion for lighting, shaders and real-time camera systems. He previously worked at EA Canada for 10 years as an Art Director and CG Supervisor shipping over 21 games like NBA STREET, SSX, James Bond 007, NBA Live and Need for Speed. Before gaming Adam worked as a commercial fashion, product and portrait photographer. In his spare time when he has the energy, he builds robots which make art.

Kirk Gibbons, Art Director, Pandemic Studios
With a 10 year history in creating innovative interactive experiences, Kirk has directed industry-leading teams in both games and on the web. Currently, Kirk is an Art Director at Pandemic Studios in Brisbane focusing on creating an innovative Next Gen Title. Prior to Pandemic, Kirk was the creative director on NBA Street Next Gen and the Art Director of the multi-platinum NBA Street Series: V3 and Vol.2, at EA Canada. He is passionate about creating innovative interactive visuals and inspiring the teams and talent that create them. He has a B.F.A. from The Art Center College of Design in Los Angeles and a Degree in Psychology from the University of California at Santa Barbara.

66 minutes, 150mbs. Download here!

** Just a note, Adam has posted some tips on creating perfect specular maps in the forum, so be sure to check it out at the following link!