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- Campaion Androids and bots

- AdrianNagorski
- available for projects
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- Primal Carnage

- Daniel Elvins
- available for projects
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- A Hat in Time

- Daniel Elvins
- available for projects
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- Gumball Machine

- Paola A. Silva
- available for projects
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- The Corridor

- Paola A. Silva
- available for projects
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- The Guardian

- Mingho Tong
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- Clickers

- Mingho Tong
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- Snowy

- Mingho Tong
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- Statue

- Mingho Tong
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- Hangar

- Mingho Tong
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- Crime Scene

- Mingho Tong
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- Crime Scene

- Mingho Tong
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Welcome to tsumea
Join Big Ant Studios as a full-time Graphics/Engine Programmer and be part of making some of console and mobiles’ biggest sports titles from our centrally located Melbourne studio.
You will be working on cutting-edge engine technology that...
Playcorp is looking for a talented part-time VFX artist to create 2D and 3D in-game effects in Unity using textures, particles, meshes, shaders and animations.
Responsibilities include, but are not limited to:
* Working...
Join our growing talented team at Playcorp Studios where we are working on AAA quality games for a global market across all platforms. The company is looking for a Full-Time highly skilled game character animator who lives and breathes animation...
Join our growing talented team at Playcorp Studios where we are working on AAA quality games for a global market across all platforms. The company is looking for a Full-Time highly efficient 3D modeler to work on in-game characters, creatures,...
Playcorp Studios is searching for an enthusiastic and talented 2D Illustrator with a passion for games, to work onsite at our office space located in Melbourne's city centre.
Our ideal candidate is someone who displays AAA standard of work...
Server Engineer (Senior)
We’re looking for somebody to help us create and maintain an online infrastructure that supports millions of concurrent players in a secure, stable, highly performant and reliable manner. You’ll be using a wide...
Latest media
- GCAP19: Hannah Crosby - Being A Multi-Disciplinary Artist: Games, Film and Beyond
- GCAP19: June Rhodes - So you want to make a multiplayer game?
- GCAP19: Ben Britten & Matt Ditton - Always be testing: A journey through Buildbots and Testbots
- GCAP19: Philip Mayes - Where to from here? Putting the spotlight on the Australian games industry
- GCAP19: Katie Stegs - Critter Clash Paid User Acquisition Postmortem
- GCAP19: Drew Taylor - Accessibility as a primary design consideration
Latest Journals
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The tsumea forum
Well, the forum has certainly been a sore point of the site for quite some time now. It used to be one of the most active parts of tsumea for a good part of a decade, but a whole lot of factors have contributed to its slow decline. Forum fatigue and life priorities for our regulars (can you imagine constantly posting for 8 or 9 years?), the global...
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Members and accreditation
For the last couple of years, we've been on auto-pilot (development wise) on tsumea, settling on a smaller focus for the site. A bunch of the features that we've had since the site began (news, articles, events, media, and games listing) were removed and others were cut back (the developers listing). The main focus was put on jobs and social...
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Australian Video Game Development Survey
Australian Game Developers – we need your help. IGEA and the GDAA need to get an updated picture on the size of the Australian game development industry for our lobbying and advocacy work at both a State and Federal level. We ask that you complete this survey https://www.surveymonkey.com/r/R6GKBJ6 by 6 September 2016. Rest assured, individual...
Latest Game DevLogs
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Sunday, 22 December 2019 - 3:45pm
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Friday, 15 November 2019 - 12:19pm
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Friday, 4 December 2015 - 10:20pm
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Tuesday, 26 May 2015 - 1:33pm
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Monday, 25 May 2015 - 9:42pm
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Gameplay & Tools Programmer | Unity | UE4 | VR
I have been developing my skills as a creative media developer for over five years. I love computers and have a passion for complex simulated systems, artistic visualisations, and tools development. My other interests are AI interactions...
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I'm a Game Development student at AIE Sydney.
My background is boardgame design and TTRPG content writing. I'm working hard to jump into the digital game development world and build myself a career there. -
My passion is 3D Art, with special interests in Prop and Environments, as well as Game VFX, Procedural Texture Generation, and Unreal Engine 4. As I am extremely enthusiastic in these fields, I want to continue practicing and growing my skills.
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Hi, I am a 3D Generalist/Animator seeking to improve my skills & build my career as a game artist.
I am currently in my final year of studying a Bachelor of Creative Studies (Major in Game Art) at Media Design School.
Video games and movies have been a significant inspiration in...
































