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  • Item/Microtransaction Concept Artist
    Grinding Gear Games
    We are Grinding Gear Games, creators of the award-winning dark fantasy Action RPG Path of Exile. We're a studio of 175 world-class developers based in Auckland, New Zealand and we're currently expanding the Path of Exile 2 development team. 2013…
  • Gameplay/Tools Programmer
    Tin Man Games
    You are an experienced Unity developer, with strong 3D math skills, able to create re-usable code for multiple projects, and you are able to create tools to assist designers in their day-to-day work. A CV and cover letter should be sent to jobs (at…
    Application Deadline:
  • Game Tester/ QA
    blowfishstudios
    Entry Level Blowfish Studios is expanding and we're seeking a few fulltime Game Tester to join the team! You can look forward to working with an amazing team of talented professionals, gaining professional experience in game development, releasing…
    Application Deadline:
  • Senior Environment Concept Artist
    Grinding Gear Games
    We are Grinding Gear Games, creators of the award-winning dark fantasy Action RPG Path of Exile. We're a diverse and inclusive studio of 175 world-class developers based in Auckland, New Zealand and we're currently expanding the Path of Exile 2…
  • 3D Artist
    Digital Lode
    Our journey so far…   Digital Lode has a vision to excite and draw everyone into the world of immersive media. With the support and commitment of our funding partners, we are growing. Until now we have produced one game at a time, with our latest…
    Application Deadline:
  • Game Developer (UI/UX focus)
    Featherweight
    Game Developer (UI/UX focus) Who We Are: Featherweight is a 10 person indie studio based in Surry Hills, Sydney. Founded in 2014, we are a small studio that aims to make ambitious, original, high-quality games that punch above their weight. Our… Application Deadline:
  • Unreal C++ Programmer (Junior ~ Middle)
    blowfishstudios
    Junior to Mid Blowfish Studios is expanding its studio and we're seeking talented Unreal C++ Programmers to join the team!. You can look forward to working with an amazing team of talented professionals, gaining professional experience in game…
    Application Deadline:
  • Community Manager
    blowfishstudios
    About this role The Community Manager will be a key contributor and product evangeliser for  a new and innovative blockchain / NFT game title. You feel comfortable being the voice for our brand, communicating publicly in digital spaces, on camera…
    Application Deadline:
  • Game Producer
    blowfishstudios
    Mid-Level Blowfish Studios is expanding and we're seeking an experienced Producer to join the team! You can look forward to working with an amazing team of talented professionals, furthering your experience in game development, releasing games…
    Application Deadline:
  • Senior Game Developer
    Spunge Games
    Spunge Games Brisbane is seeking a Senior Game Developer with strong programming and game design experience and capabilities to work on some exciting upcoming projects for mobile. You will join our talented team to help drive the creation of fun and…

The Latest

The latest journals, news, devlogs

  • Posted by RMangano
    Personal Illustration for fun and practise.
  • Posted by Zidphoid
    Created over the course of five weeks, this was a challenge to push both my abilities and program knowledge. Created using Maya, Marmoset, Substance Painter and Designer, Zbrush and Marvelous designer. Put together in Unreal 4
  • Posted by Zidphoid
    30k Triangles. This Treadle Sewing Machine based on various vintage sewing machines was created using Maya and Substance Painter. Rendered in Marmoset. Visit my ArtStation for 4k Images
  • Posted by Fin Downes
    Practicing some hard surface design with a concept for a stylised assault rifle.
  • Posted by Fin Downes
    A Japanese-inspired house in the swamp
  • Posted by Nathan King
    Part of a 3 panel series of Japanese Tokyo Architecture. In this second panel, we explore the streets of Takeshita in Harajuku. A popular tourist destination for fashion, crepes and sweet sweet candy!­­؜؜
  • Posted by Jamie Norton
    Sci-fi city scene created using 3D and 2D tools
  • Posted by Jamie Norton
    Hand painted in Photoshop
  • Posted by Technically Games
    Technically Games is an online, community-run event designed to sit alongside and augment the time honoured game development conferences already happening in Australia.
  • Posted by Brandon Tummon
    Just a work in progress sculpt of a bulldog in Zbrush
  • Posted by Lucy Wang
    An environment created for a personal  project. Modelled and textured in Blender.
  • Posted by Lucy Wang
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • Posted by Lucy Wang
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • Posted by Lucy Wang
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • Posted by Rosie Bird
    This was my first character design and model, the brief was to design a character who was a scientist.

New Members

  • 2D Animator/Illustrator currently looking to relocate to Australia, send a message if your studio…
  • Writer, 2D artist, and digital content creator.  Narrative Designer at Earthlingo.
  • Enjoys playing, designing and building interactive experiences & games. Interested in game feel…
  • Hi there! My name is David, and I am a recent graduate at the University of Technology Sydney. I…
  • Hi! I'm a game developer living in Sydney, Australia. My work so far has been primarily solo…
  • Hello there!
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