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The latest journals, news, devlogs

  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by RubenAlba
    Hi again Tsumea!
  • Posted by Brandon Clark
    Hellboy fan-made project. I focused on creating a game-ready character with an emphasis on anatomy, material definition, and clean topology.
  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by davidcoen
    Some old d3dx12 tests, playing with geometry being defined internal to shader, so convex hulls or simple spheres.
  • Posted by davidcoen
    And now to loose some time on what it the easiest way to move this forward and on what path.
  • Posted by davidcoen
    Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
  • Posted by Dark Half Studios
    Hey everyone!

New Members

  • Junior Gameplay Programmer focused in creating engaging gameplay systems using C++ in Unreal Engine…
  • 3D generalist with a passion for stylized character art.  Looking for any and all work…
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