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  • UI Artist
    Grinding Gear Games
    We are Grinding Gear Games, creators of the award-winning dark fantasy Action RPG Path of Exile. We're a world-class studio of more than 180 developers based in Auckland, New Zealand and we're currently expanding the Path of Exile 2 development team…
  • Lecturer in Game Design and Development
    Torrens University Australia
    Additional Job Description Who we are:   At Torrens University Australia, making a difference is in our DNA. As a Certified B Corporation, we belong to a global community of future-focused companies using business as a force for good. We…Application Deadline:

The Latest

The latest journals, news, devlogs

  • Posted by Ana Beluso
    work in progress Live2D model Click the 2nd image to view animation.
  • Posted by Ana Beluso
    A simple dance sequence I made in Live2D using my illustration. Click the image to view animation.
  • Posted by RMangano
    Personal Illustration for fun and practise.
  • Posted by Zidphoid
    Created over the course of five weeks, this was a challenge to push both my abilities and program knowledge. Created using Maya, Marmoset, Substance Painter and Designer, Zbrush and Marvelous designer. Put together in Unreal 4
  • Posted by Zidphoid
    30k Triangles. This Treadle Sewing Machine based on various vintage sewing machines was created using Maya and Substance Painter. Rendered in Marmoset. Visit my ArtStation for 4k Images
  • Posted by Fin Downes
    Practicing some hard surface design with a concept for a stylised assault rifle.
  • Posted by Fin Downes
    A Japanese-inspired house in the swamp
  • Posted by Nathan King
    Part of a 3 panel series of Japanese Tokyo Architecture. In this second panel, we explore the streets of Takeshita in Harajuku. A popular tourist destination for fashion, crepes and sweet sweet candy!­­؜؜
  • Posted by Jamie Norton
    Sci-fi city scene created using 3D and 2D tools
  • Posted by Jamie Norton
    Hand painted in Photoshop
  • Posted by Technically Games
    Technically Games is an online, community-run event designed to sit alongside and augment the time honoured game development conferences already happening in Australia.
  • Posted by Brandon Tummon
    Just a work in progress sculpt of a bulldog in Zbrush
  • Posted by Lucy Wang
    An environment created for a personal  project. Modelled and textured in Blender.
  • Posted by Lucy Wang
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • Posted by Lucy Wang
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.

New Members

  • 2D illustrator, animator and story artist
  • based in Melbourne Concept Artist ;; 3D Environment Artist
  •   Hi, I'm Mary, a concept artist and visual developer with strong 3D skills. I have several…
  • My name is Will and I am an aspiring Game Audio Designer who has been perfecting my craft over the…
  • I'm Jewelz, an AUS-based digital artist specialising in 2D character illustrations and hoping to…

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the tsumea app is finally here for iOS (iPhone, iPad)! Everything you have on here (Gamedev jobs, Member's art, Industry listings) and more! It's free and there's no ad tracking. Get it now!

Looking for work? Graduating or just graduated? Get listed in our new Find Staff page!

tsumea now has a new section where those looking for work (including students who've graduated or are nearing graduation) can get listed so potential employers can know who's out there and available…

The tsumea app is almost here!

Earlier this year, we completed the mammoth task of migrating and rebuilding tsumea so that it was set on a new solid foundation that we could build upon. One of the…