Welcome to tsumea
Playside Studios are seeking talented UI/UX Artists to join our team. The ideal candidate should have an eye for clean and playful design, possess superior UI skills, and have the ability to translate high-level requirements into coherent UI flow...
PlaySide are looking for a Lead Engineer to help grow and lead our amazing team of programmers!
A Lead Engineer has the responsibility in PlaySide Studios to lead the companies technology division from a studio level...
PlaySide is looking for talented engineers to join their growing team! A mid/senior software engineer is a proven professional in their field, with the ability to guide a product along the development process and provide vision to all members of...
About the Role
We are seeking a skilled and enthusiastic producer / project manager who is able to maintain studio processes to see through the development of multiple videogame projects. Great communication and interpersonal skills...
Summerfall Studios is looking for a 2D artist to come work with us on our debut title, Chorus: An Adventure Musical.
We are passionate about hiring the right people, and encourage diverse applicants to apply....
- GCAP19: Opening Remarks & Keynote (Day 1)
- GCAP19: Lisy Kane - What to Expect When You’re Expecting (A Producer)
- GCAP19: Stefano Martincigh - Evolving Together
- GCAP19: Amy Dallas - Zen and the Art of Team Maintenance: A Producers Guide to Getting Sh!t Done
- GCAP19: Cheryl Vance - Pitching Games to Publishers
- GCAP19: Samuel McCully - A Simultaneous Release Crash Course
Well, the forum has certainly been a sore point of the site for quite some time now. It used to be one of the most active parts of tsumea for a good part of a decade, but a whole lot of factors have contributed to its slow decline. Forum fatigue and life priorities for our regulars (can you imagine constantly posting for 8 or 9 years?), the global...
For the last couple of years, we've been on auto-pilot (development wise) on tsumea, settling on a smaller focus for the site. A bunch of the features that we've had since the site began (news, articles, events, media, and games listing) were removed and others were cut back (the developers listing). The main focus was put on jobs and social...
Australian Game Developers – we need your help. IGEA and the GDAA need to get an updated picture on the size of the Australian game development industry for our lobbying and advocacy work at both a State and Federal level. We ask that you complete this survey https://www.surveymonkey.com/r/R6GKBJ6 by 6 September 2016. Rest assured, individual...
Latest Game DevLogs
RocketWerkz is an ambitious, independent video games studio with teams in Auckland and Dunedin in beautiful New Zealand.
My passion is 3D Art, with special interests in Prop and Environments, as well as Game VFX, Procedural Texture Generation, and Unreal Engine 4. As I am extremely enthusiastic in these fields, I want to continue practicing and growing my skills.
My passion is 3D art with special interests in hard surface modelling, environment creation and animation.
I have experience with a range of 3D software including Maya, Z-Brush, Unreal Engine, Substance Painter and Substance Designer.
6 years of experience working with trilingual (English, Portuguese and Spanish) community/social media management in the games industry, for companies all over the world -USA, Europe, Canada, South Korea, China, Brazil, among others. The brands I’ve worked with include games such as Watch Dogs (...