Welcome to tsumea
Join Big Ant Studios as a full-time Graphics/Engine Programmer and be part of making some of console and mobiles’ biggest sports titles from our centrally located Melbourne studio.
You will be working on cutting-edge engine technology that...
Playcorp is looking for a talented part-time VFX artist to create 2D and 3D in-game effects in Unity using textures, particles, meshes, shaders and animations.
Responsibilities include, but are not limited to:
Join our growing talented team at Playcorp Studios where we are working on AAA quality games for a global market across all platforms. The company is looking for a Full-Time highly skilled game character animator who lives and breathes animation...
Join our growing talented team at Playcorp Studios where we are working on AAA quality games for a global market across all platforms. The company is looking for a Full-Time highly efficient 3D modeler to work on in-game characters, creatures,...
Playcorp Studios is searching for an enthusiastic and talented 2D Illustrator with a passion for games, to work onsite at our office space located in Melbourne's city centre.
Our ideal candidate is someone who displays AAA standard of work...
- GCAP19: Luis Van Slageren - Ship it: An incomplete server-side checklist
- GCAP19: Victoria Tran- Why Fashion in (Most) Games Sucks, and Why You Should Care
- GCAP19: Leigh Harris - Flow Chart - How Scope Creep Happens
- GCAP19: Osama Dorias - Designing from the Heart
- GCAP19: Ngoc Vu - Anime and the Illusion of Visual Simplicity
- GCAP19: Emilie Poissenot - More Cards Against People Mismanagement
Well, the forum has certainly been a sore point of the site for quite some time now. It used to be one of the most active parts of tsumea for a good part of a decade, but a whole lot of factors have contributed to its slow decline. Forum fatigue and life priorities for our regulars (can you imagine constantly posting for 8 or 9 years?), the global...
For the last couple of years, we've been on auto-pilot (development wise) on tsumea, settling on a smaller focus for the site. A bunch of the features that we've had since the site began (news, articles, events, media, and games listing) were removed and others were cut back (the developers listing). The main focus was put on jobs and social...
Australian Game Developers – we need your help. IGEA and the GDAA need to get an updated picture on the size of the Australian game development industry for our lobbying and advocacy work at both a State and Federal level. We ask that you complete this survey https://www.surveymonkey.com/r/R6GKBJ6 by 6 September 2016. Rest assured, individual...
Latest Game DevLogs
Hi, I am a 3D Generalist/Animator seeking to improve my skills & build my career as a game artist.
I am currently in my final year of studying a Bachelor of Creative Studies (Major in Game Art) at Media Design School.
Video games and movies have been a significant inspiration in...
My passion is 3D art with special interests in hard surface modelling, environment creation and animation.
I have experience with a range of 3D software including Maya, Z-Brush, Unreal Engine, Substance Painter and Substance Designer.
Passionate 3D artists, love to create worlds and bring them to life through the means of technology, love to work in Unreal Engine. I enjoy modeling and texturing and creating the assets my self for the scenes but also enjoy using pre-created asset packs.
Games Programmer with experience in Unity and Unreal, C++ and C# and Blender3d