Welcome to tsumea
Digital Lode is an immersive media company located in the Docklands Cotton Mills, Footscray. We are a team of VR evangelists working on a variety of real time-rendered VR projects for all platforms, with a...
AI Programmer - Unreal Engine 4
Digital Lode is an immersive media company located in the Docklands Cotton Mills, Footscray. We are a team of VR evangelists working on a variety of real time-rendered VR projects for all...
Multiplayer Specialist - Unreal Engine 4
Digital Lode is an immersive media company located in the Docklands Cotton Mills, Footscray. We are a team of VR evangelists working on a variety of real time-rendered VR projects...
$100bn was spent on in-game items last year. $0 went to players. We believe that games should provide more than just entertainment value for the time and money invested. At Immutable, we are combining blockchain technology and gaming expertise to...
Big Ant Studios is one of the longest standing and largest game developers in Australia. Based in City Road, we primarily work on sports titles across multiple platforms, predominantly focusing on the console, with recent releases...
- GCAP19: Paris Buttfield-Addison - Why did medieval knights fight giant snails?
- GCAP19: Drew Taylor - Accessibility as a primary design consideration
- GCAP19: Zhia Zariko - Realtalk; Politics, games, and the inescapable maw of responsibility.
- GCAP19: Emilie Poissenot - More Cards Against People Mismanagement
- GCAP19: Lisa Evans - Using Games Design in Citizen Science
- GCAP19: Anna Brandberg - Rapid Prototyping 101: Crucial UX Design skills for every team
Well, the forum has certainly been a sore point of the site for quite some time now. It used to be one of the most active parts of tsumea for a good part of a decade, but a whole lot of factors have contributed to its slow decline. Forum fatigue and life priorities for our regulars (can you imagine constantly posting for 8 or 9 years?), the global...
For the last couple of years, we've been on auto-pilot (development wise) on tsumea, settling on a smaller focus for the site. A bunch of the features that we've had since the site began (news, articles, events, media, and games listing) were removed and others were cut back (the developers listing). The main focus was put on jobs and social...
Australian Game Developers – we need your help. IGEA and the GDAA need to get an updated picture on the size of the Australian game development industry for our lobbying and advocacy work at both a State and Federal level. We ask that you complete this survey https://www.surveymonkey.com/r/R6GKBJ6 by 6 September 2016. Rest assured, individual...
Latest Game DevLogs
We are Cactus Studios, a brand new studio that has just launched right here in Melbourne. Our mission is to make mobile, free to play games to delight and entertain kids around the world. We aim to build an inclusive and diverse team and welcome applications and introductions from all...
Hi, I am a 3D Generalist with 2 years of experience coming out of university. I specialize in prop and environment assets with a strong focus on perfectly optimized geometry and UV unwraps (VR and Mobile), I also work with game engines, primarily dealing with Shaders and VFX.
I'm a Sydney based concept artist, always looking for new projects to work on as I love painting and creating concepts!
I mainly do environments, but I also do characters and props, or anything else needed I will adapt to anything.
Hi, I am a 3D/2D Artist with 3 years of experience finishing up my studies I specialize in Character Art but can jump around to environment/prop art with no worries I also work with game engines, primarily dealing with Setting up the art side of things.
Contact Info :...