Skip to main content

Sumea Activity #3 Normal Mapping A Rock

Anuxinamoon has organised a very special Sumea Activity #3 for you modellers out there to participate in!

All you need to do for this activity is:

- Model a low polygon mesh around 800 triangles.
- Unwrap the model into 1 sheet
- Create a high polygon source model. I recomend zbrush for the more organic types.
- Render out a normal map at 1024 or if you can 2048 to be shrunk down to 1024.
- Apply the Normal map to the low polygon mesh.

Now you can texture your pet rock if you wish but it is not required.

It shouldn't take too much of your time, and if you've never normal mapped before, you should definately give it a go! There's some information at the following link to get you started on your way, and our forum regulars will be more than glad to give helpful advice and guidance. So, what are you waiting for!!!