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Give Zaph a Topic for AGDC 2004

I just noticed through Kevin 'Zaph' Burfitt's weblog that he's making another appearance as a speaker at the Australian Games Developer Conference 2004, which is happening in December, later this year...

After last years successful talk ("Monkey Madness")I'll be talking again at AGDC this year... except that I'm currently drawing a blank as to a good topic to talk on.

I'm looking for inspiration that doesn't break any NDA's or company confidentiality - which makes it harder... and for a topic that is both interesting and useful. Last years talk had a fair bit of "obvious" items that many in the audience had not considered or tried (lets face it, we're too busy trying to ship games to stop and think!)

Many of the best talks that I've attended over the years (GDC/AGDC) have almost always left me with ideas that were obvious in hindsight but required someone to stand there and point them out. (well, that and Chris Heckers incredible ability to squeeze 8 hours of spoken word in 45 minutes!)

Seeing as many of you would be the very people who will be sitting in his talk, why not jump over to his weblog and give him some ideas!