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Perception Clarifies the status of Stargate SG-1: The Alliance

Company

Perception Pty Ltd would like to rectify certain statements that have been made to the press by JoWooD Productions. To be clear, Perception is the official licensee of MGM on Stargate SG-1: The Alliance. Any suggestion that JoWooD has rights to Stargate SG-1: The Alliance upon termination of the contract is incorrect and not based on commercial or legal fact.

Development on the game will continue uninterrupted at Perception's Sydney studio. Perception is committed to giving fans the best gaming experience possible.

Ben Lenzo, CEO of Perception said, ?We view it as unfortunate that JoWooD would elect to make such misleading and libelous comments to the media and the marketplace. Over the last 9 months, JoWooD has openly acknowledged being in breach of contract in a number of areas including many legal and confidentiality breaches as well as several financial defaults for work performed by Perception and accepted by JoWooD.?

Click the following link to read the rest of Perception's statement on the Stargate/JoWood situation...

Submitted by anonymous (not verified) on Sat, 13/08/05 - 12:53 AM Permalink

  • 1. - Friday, August 12, 2005 - 3:58:35 PM
    Good for you Perception. Absolute retards, JoWooD.
  • 2. - Tuesday, August 16, 2005 - 8:44:18 PM
    Why? JoWooD will probably get their money back. If I had paid that much money for what had been developed I would want my money back too.
  • 3. - Tuesday, August 16, 2005 - 10:49:25 PM
    There's no way they're getting there money back. The money's spent baby.
  • 4. - Wednesday, August 17, 2005 - 8:48:31 AM
    So in that case they will get the source. JoWooD will be like "we paid for it, now we want it". Perception will have to give a refund or hand over the goods. Simple....
  • 5. - Wednesday, August 17, 2005 - 12:12:39 PM
    Without the team that wrote it, it's worthless ...
  • 6. - Wednesday, August 17, 2005 - 12:39:29 PM
    Its probably worthless anyway. Most of the team have quit.
  • 7. MasterBlaster - Saturday, August 20, 2005 - 2:19:00 PM
    That's a shame, the game looks very good.
  • 8. - Sunday, August 21, 2005 - 12:25:56 PM
    Umm, I think you'll find that all the team is in place and they've put on some more people recently...
  • 9. - Sunday, August 21, 2005 - 6:13:25 PM
    Actually that is completely wrong. Half the dudes programming the PlayStation2 version have left and that includes the lead.
  • 10. - Monday, August 22, 2005 - 8:18:50 AM
    As always the truth lies somewhere in the middle.

    No doubt they're doing it tough, but lets hope they make it. It's a mammoth undertaking and it looks like they're doing a good job IMHO.

  • 11. - Monday, August 22, 2005 - 8:29:58 AM
    Let's hope they do. If not we could end up with an independent Australian game's industry making Ty the Tasmanian Tiger games or worse working for a large international publisher churning out Nickelodeon games under sweatshop conditions.

    Good on them for putting together such an ambitious project and business concept.

  • 12. - Monday, August 22, 2005 - 8:35:35 AM
    They've been at it long enough as a business. They should be way ahead of where they are now as a company.
  • 13. - Monday, August 22, 2005 - 8:47:48 AM
    There are 40-50 people still working on this game. And there's no "PS2 team" anymore as everyone except 1 XB programmer is working on PS2. I'd say you've gotten some of the facts wrong, though our "PS2 lead" is leaving in October.
  • 14. - Tuesday, August 23, 2005 - 8:43:31 AM
    Ho ho ho got the facts wrong huh, ok, so in fact half the "PS2 team" is not gone.... they are all gone.... but dont worry because now everyone knows how to do it.... why did they even hire them in the first place??? Being a sweatshop is better than being broke which is what they will be after they blow more wads of mullah on their what did Namco say about it again???
  • 15. Your Name - Thursday, August 25, 2005 - 11:58:50 AM
    I heard that the one XBox guy quit too, so I guess that's why he's not working on the PS2 version.
  • 16. - Thursday, August 25, 2005 - 7:21:07 PM
    I also heard the same thing and that something like half the company has quit in the last year. I don't think the truth always lies in the middle because sometimes one side lies alot more.
  • 17. - Friday, August 26, 2005 - 9:27:14 PM
    I heard an unsubstantiated rumor that Krome studios was running out of money. Employees have allegedly been applying for jobs at other studios over the last few months. Doesn't mean it's true. Doesn't mean it's false. The truth probably lies somewhere in the middle and only time will tell. A half is usually somewhere in the middle, right?
  • 18. - Saturday, August 27, 2005 - 10:30:26 AM
    I bet thats not true.... probably some stooge at Perception wrote that....
  • 19. - Saturday, August 27, 2005 - 12:32:03 PM
    A few people in the local industry are talking about this right now. Doesn't mean it's true of course. Makes you wonder what's really going on given what just happened to Perception. I thought they were working with EA and everything was rocking. What happened to the EA relationship then ?
  • 20. - Saturday, August 27, 2005 - 12:32:04 PM
    Hmm the reality is most games companies in australia struggle inbetween the big payments at the end of their projects. I think it is somewhere in the middle, they tighten their belts like most companies but they aren't going out of business
  • 21. - Saturday, August 27, 2005 - 12:34:43 PM
    Sounds like some serious tightening going if staff are moving on.
  • 22. - Saturday, August 27, 2005 - 4:17:23 PM
    12:32:03, 12:32:04, 12:34:43.... The 3 stooges or 1 triple stooge?
  • 23. - Saturday, August 27, 2005 - 5:15:44 PM
    Actually the 12:32:04 post surprised me because s/he replied to the last post at exactly the same time I posted mine hence the 0.01-second difference between posts. Who's to say you're not the stooge buddy, aren't we allowed to talk about industry issues that may affect us ? I thought that's what industry forums where for. This is pretty useful information don't you think. It's exactly the sort of information you would want on an industry forum. You're not really adding anything to the conversation.
  • 24. - Saturday, August 27, 2005 - 8:32:04 PM
    Who made you the Grand Pubbah of what is "adding to the conversation"? If such a person exists around these parts Souri it must be.