Irrational Games had hoped to include the BioShock: Breaking the mold concept artbook with the special edition of BioShock, but fans voted to have various other items instead such as the Big Daddy figurine and making-of DVD. So, the BioShock team made the concept art book available anyway as a free PDF download. It's 67-pages big, contains lots of disturbing images, and is available in 15MB and 75MB sizes. Grab it at the end of this news item!
Also worth noting is that the concept art book also contains comments on the creative contributions of the local Australian studio! So, pending any litigation from 2k games and death from above, I thought I'd post the comments below as a way to congratulate the efforts of these guys...
As well as stepping in as temp lead artist, Jay really is the one who set the pace for the layout of the science area before the Little Sister Gauntlet. I think this was the first level layout that really felt right for BioShock.
Second temp lead artist, Andrew also modeled Shawn Robertson's design of the Security Bot. This was very early in the production, and amazingly survived all the revisions to ship in the game! Also, Andrew was the key artist who made sure the levels ran at 30-60 frames. Frankly, I think he must have sold his soul to the devil to make this happen.
The Ferris Wheel of Arcadia! Chris toiled for months, working on his own from the opposite side of the Pacific, he painstakingly created the most beautiful Ferris wheel for the Fort Frolic level, only to have it cut. The best piece of art not to appear in the game!
Dan labored on the awesome plants & foliage in Arcadia, battle debris, sandbags & barbed wire. But it's the amazing giant whale from the descent to Rapture that really floored me.
Sander Cohen! Goddamn Sander Cohen. Have you taken a look at that model? Perfectly executed in both its sculpt and texture. It roXXors. Bonus points for Cohen's flawless bald spot. (hat tip to Robb Waters for a great concept as well).
All the little detailed & animated pieces of tech that dot the walls in every room all over Rapture were made by James. Also he made the best typewriter seen in any game! Seriously? I have a screenshot of it on my wall!
The Teddy Bear. Yes, the flaming Teddy Bear from X06. It's one of those nice touches that makes Rapture such a unique place to visit. Of all the small things that made people get what BioShock was about, that Teddy Bear was the best bang for the buck!
Christian did a huge amount of work on several levels, but I think he's the first one who was able to light BioShock the way it should be lit. If you design video games for a living, you know what that means to a game.
The Dead Cat, you will find it on every dark corner of every room in Rapture. You haven?t lived until you telekinesed one of Alex's dead cats. Alex also did level architecture & lighting in Recreation.
Rosie's Rivet Gun. It's one of those things that shouldn?t work, but does. Huge props to Lorne for taking an out there concept and making it happen from half-way around the world.
The man of 1,000 screenshots. If you saw it on a website or magazine, there's a fair chance it came from Ray ( or Walt, 2K's game analyst with the golden eye! )
Ben didn?t do just one outstanding thing. He did about a million. Some artists demand huge tasks. Others labor behind the scenes and clean up tirelessly. Without him, BioShock would be the game of a thousand visual glitches.