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Level Design: Example Level

Submitted by Aureus on

Just creating this level to mainly show scripting etc, but I also want it to look nice. I have set up a few scripted events, such as a falling door, lights that seems to get pushed by a strange force, falling tiles etc. Unfortunatly I have only had a few hours to work on it (and a bit to do the design walkthrough)

Alot of it is rough, but I will keep updating it until I finally finish it and then I will put it in the completed section with all my documentation.

Unfortunatly I will be away for two weeks, so I won't be able to work on it for a bit. :(

Taken from my design, here is a mockup of what I want it to look like. The three colors are representative of different environments.

This is what it looks like know. As you can see I seem to have gotten the shape fairly close. Obviously I modified some things, just because they look better.

Here is a passageway. I am thinking of added some more wires and detail. And some rubbish to dirty the area up.

Here is another room. Still looks way to clean. I will probably knock some of those paint cans over put the lids nearby. Add some wires etc coming from the wall unit and fill the ground with rubbish.

Here is tiles falling off the walls. Looked awesome in the game, so I wanted to do it. With a bit of stuffing around I was able to replicate the same effect. :)

And if anyone is interested here is a link to some of my older work. Both of these videos are WIP, and have some issues, expecially lighting, but this will be fixed one day. :)

http://files.filefront.com//;5990348;;/   MP Movie
http://files.filefront.com//;5990434;;/   SP Movie

Feedback even at this early stage is most welcome.

Submitted by Sorceror Bob on Mon, 25/12/06 - 5:22 AMPermalink

Dark corridors are a bit of a cliche aren't they?

Looks nice, but there's nothing here I haven't seen countless times before.

Posted by Aureus on

Just creating this level to mainly show scripting etc, but I also want it to look nice. I have set up a few scripted events, such as a falling door, lights that seems to get pushed by a strange force, falling tiles etc. Unfortunatly I have only had a few hours to work on it (and a bit to do the design walkthrough)

Alot of it is rough, but I will keep updating it until I finally finish it and then I will put it in the completed section with all my documentation.

Unfortunatly I will be away for two weeks, so I won't be able to work on it for a bit. :(

Taken from my design, here is a mockup of what I want it to look like. The three colors are representative of different environments.

This is what it looks like know. As you can see I seem to have gotten the shape fairly close. Obviously I modified some things, just because they look better.

Here is a passageway. I am thinking of added some more wires and detail. And some rubbish to dirty the area up.

Here is another room. Still looks way to clean. I will probably knock some of those paint cans over put the lids nearby. Add some wires etc coming from the wall unit and fill the ground with rubbish.

Here is tiles falling off the walls. Looked awesome in the game, so I wanted to do it. With a bit of stuffing around I was able to replicate the same effect. :)

And if anyone is interested here is a link to some of my older work. Both of these videos are WIP, and have some issues, expecially lighting, but this will be fixed one day. :)

http://files.filefront.com//;5990348;;/   MP Movie
http://files.filefront.com//;5990434;;/   SP Movie

Feedback even at this early stage is most welcome.


Submitted by Sorceror Bob on Mon, 25/12/06 - 5:22 AMPermalink

Dark corridors are a bit of a cliche aren't they?

Looks nice, but there's nothing here I haven't seen countless times before.