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XNA Game Studio

Submitted by redwyre on

Anyone had a go? Here's some stuff that I've done so far:

Earth model using diffuse, normal, night, and reflection maps

Render to texture, then rendered using a per-pixel sine wave to distort it

Submitted by J I Styles on Mon, 25/09/06 - 6:13 AMPermalink

nifty :)

what's the XNA game studio using for gpu shaders?

Submitted by redwyre on Thu, 28/09/06 - 11:10 AMPermalink

I'm not sure I understand your question, but the shaders are all written in HLSL and stored in .fx files (as you have been able to do in DirectX for a while). Both pictures are using Shader Model 2.0.

Submitted by J I Styles on Thu, 28/09/06 - 12:06 PMPermalink

yup, that answered my question perfectly cheers :)

Submitted by Angelsdragon on Fri, 29/09/06 - 8:42 AMPermalink

Havent had a go yet at the XNA Studio, I really want to but Uni work is kind of limiting the amount of stuff I can do atm :(

Whats the development environment like red? Is it anything like Visual Studio?Angelsdragon2006-09-28 22:43:35

Submitted by tachyon on Sat, 30/09/06 - 10:13 AMPermalink

The dev environment is Visual Studio c# express.

Submitted by redwyre on Sat, 28/10/06 - 11:31 PMPermalink

Had an urge to do an interference pattern shader...

Posted by redwyre on

Anyone had a go? Here's some stuff that I've done so far:

Earth model using diffuse, normal, night, and reflection maps

Render to texture, then rendered using a per-pixel sine wave to distort it


Submitted by J I Styles on Mon, 25/09/06 - 6:13 AMPermalink

nifty :)

what's the XNA game studio using for gpu shaders?

Submitted by redwyre on Thu, 28/09/06 - 11:10 AMPermalink

I'm not sure I understand your question, but the shaders are all written in HLSL and stored in .fx files (as you have been able to do in DirectX for a while). Both pictures are using Shader Model 2.0.

Submitted by J I Styles on Thu, 28/09/06 - 12:06 PMPermalink

yup, that answered my question perfectly cheers :)

Submitted by Angelsdragon on Fri, 29/09/06 - 8:42 AMPermalink

Havent had a go yet at the XNA Studio, I really want to but Uni work is kind of limiting the amount of stuff I can do atm :(

Whats the development environment like red? Is it anything like Visual Studio?Angelsdragon2006-09-28 22:43:35

Submitted by tachyon on Sat, 30/09/06 - 10:13 AMPermalink

The dev environment is Visual Studio c# express.

Submitted by redwyre on Sat, 28/10/06 - 11:31 PMPermalink

Had an urge to do an interference pattern shader...