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TY Level design

Submitted by zakkwylde on
Forum

[8]
Hello,
I wasa wondering if anybody know how level design was done
in Ty. I would like to write a game like that, but am unsure
on how to move forward.
Could you just design a level in 3ds and import it?
Would I have to develop my own level editor ?
How is the landscape done ? the moutains / road you can run up and down on ?

Basically what would be needed to accomplise this type of game.

cheers

Submitted by Blitz on Tue, 01/04/03 - 4:57 AM Permalink

I'm not going to talk specifically about Ty, but in answer to some of your questions...

"Could you just design a level in 3ds and import it?"
Yes, but for a large level it will be inefficient to disaply the entire level every frame, and things will be veeerry slow.

"Would I have to develop my own level editor ?"
No, but you would likely want to write some sort of level loading function to break the level into bite sized chunks so you can cull parts of the level that aren't visible.

"Basically what would be needed to accomplise this type of game."
Oh, about 5 programmers, 5-10 artists, and about 16 months :P

CYer, Blitz

Submitted by Malus on Wed, 02/04/03 - 7:38 AM Permalink

And a heck of a lot of the gold shiny stuff.

Submitted by 0xBaaDf00d on Wed, 02/04/03 - 7:45 AM Permalink

Damn straight. pay for a team like that would be Steep! 5 programmers say 30K a piece 10 artists say 30K a piece -> that is already round 600 K than of course management etc.. and you be poor as.. by the end of it all.. .

Best bet, GRANTS.

Submitted by GooberMan on Wed, 02/04/03 - 7:03 PM Permalink

I know exactly how they were done :) But telling how it was done would no doubt breach my employee agreement, so I'd say go with Blitz's advice as they're pretty good all-round ideas/rules for developing games and levels.

Submitted by Strik3r on Tue, 08/04/03 - 9:36 AM Permalink

*me Head-butt's goober.

get me a job you bastard ! :D

Submitted by rezn0r on Tue, 08/04/03 - 4:33 PM Permalink

What we need are rich broads.

What were we talking about again?

Scott.

Submitted by 0xBaaDf00d on Wed, 09/04/03 - 9:15 AM Permalink

Striker, I see your up to your old tricks already..........
Shame that.

Posted by zakkwylde on
Forum

[8]
Hello,
I wasa wondering if anybody know how level design was done
in Ty. I would like to write a game like that, but am unsure
on how to move forward.
Could you just design a level in 3ds and import it?
Would I have to develop my own level editor ?
How is the landscape done ? the moutains / road you can run up and down on ?

Basically what would be needed to accomplise this type of game.

cheers


Submitted by Blitz on Tue, 01/04/03 - 4:57 AM Permalink

I'm not going to talk specifically about Ty, but in answer to some of your questions...

"Could you just design a level in 3ds and import it?"
Yes, but for a large level it will be inefficient to disaply the entire level every frame, and things will be veeerry slow.

"Would I have to develop my own level editor ?"
No, but you would likely want to write some sort of level loading function to break the level into bite sized chunks so you can cull parts of the level that aren't visible.

"Basically what would be needed to accomplise this type of game."
Oh, about 5 programmers, 5-10 artists, and about 16 months :P

CYer, Blitz

Submitted by Malus on Wed, 02/04/03 - 7:38 AM Permalink

And a heck of a lot of the gold shiny stuff.

Submitted by 0xBaaDf00d on Wed, 02/04/03 - 7:45 AM Permalink

Damn straight. pay for a team like that would be Steep! 5 programmers say 30K a piece 10 artists say 30K a piece -> that is already round 600 K than of course management etc.. and you be poor as.. by the end of it all.. .

Best bet, GRANTS.

Submitted by GooberMan on Wed, 02/04/03 - 7:03 PM Permalink

I know exactly how they were done :) But telling how it was done would no doubt breach my employee agreement, so I'd say go with Blitz's advice as they're pretty good all-round ideas/rules for developing games and levels.

Submitted by Strik3r on Tue, 08/04/03 - 9:36 AM Permalink

*me Head-butt's goober.

get me a job you bastard ! :D

Submitted by rezn0r on Tue, 08/04/03 - 4:33 PM Permalink

What we need are rich broads.

What were we talking about again?

Scott.

Submitted by 0xBaaDf00d on Wed, 09/04/03 - 9:15 AM Permalink

Striker, I see your up to your old tricks already..........
Shame that.