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Animator

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Wētā Workshop’s game studio is filled to the brim with creative game developers. Unleashing our imaginations to create immersive game worlds is what truly drives and inspires us.

From concept design to polished product, we bring our ideas to life in the games we create. Having been nominated for both VES and D.I.C.E. awards and winning the NZ Pav award, making games of exceptional quality is what we do.

We are currently partnered with Private Division, making "Tales of the Shire" - a game set in Middle-earth, a place where we feel right at home.

Our workplace is flexible, inclusive, supportive ... and dog friendly!

  • Help us develop cutting edge games across a variety of platforms within the Interactive division
  • Fun, collaborative team that looks out for each other
  • Full time, based in Miramar

Weta Workshop’s award-winning concept design and manufacturing facility has been making cool stuff for over 30 years, right here in Miramar, Wellington.

Applying our innovative artistry to the world’s creative industries we take on projects of any size, scope, or scale, from the earliest stages of creative development through to manufacture and delivery all over the world.

We are currently looking for a talented Game Animator to join our Interactive crew and help us deliver our next PC and Console game project with a major worldwide IP that is very close to our hearts.

What will you be doing?

  • As a member of the art team, you will be tasked with creating compelling, authentic character animations. These will be for characters and NPCs of all shapes and sizes.
  • Developing eye-catching environmental scripted events, creature and tool animations.
  • Liaising with the whole Interactive Team and stakeholders to ensure all organisations standards are met and design briefs are adhered to
  • Project planning and working with Programmers to create and maintain animation tree graphs
  • Engage in R&D of new tools and technologies relevant to the project.
  • Provide feedback and guidance to programmers to develop new animation processes and systems. State machine experience necessary.

What we’re looking for from you?

  • Previous games-industry experience with at least 1 shipped title as a game animator
  • You will need to have a strong understanding of human, animal, and mechanical movement.
  • Experience working within a broad range of animation areas including facial and keyframe is essential. Experience with motion capture is a bonus.
  • You’ll have expert knowledge of Maya, and ideally have sound working knowledge of game engines and behaviour trees - ideally in Unity.
  • Portfolio demonstrating a good understanding of the principles of animation.

So, what can we offer you? I’m glad you asked! We promise you that the content you produce will be deeply integral to defining our upcoming games and experiences! If that wasn’t awesome enough, you’ll also get to work with an exceptionally talented team of experienced game veterans, fresh-faced idea generators as well as the world-building imaginations that forged Middle Earth, Pandora, and many others. And we’re in Wellington, New Zealand - which is bloody nice if we do say so ourselves

We’re a fun, collaborative team, we look out for and support each other. Creative, down to earth, and inclusive, we welcome diversity, dogs and pretty much anything that makes for a better workday.

Sound like you? Hit the “Apply for this job” now. Applications close Tuesday 21st September 2021

For a copy of the Job Description or to find out more contact Kate Grealish at recruitment@wetaworkshop.co.nz