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Mid-Senior Unity Game Developer

Authored by

Drop Bear Bytes

Authored on

Tuesday, 12 April, 2022 - 10:39 AM
Company:
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Drop Bear Bytes is looking for a Unity Developer with 4+ years experience, ideally who has shipped 1 or more commercial video game titles, but we are happy to look at candidates from related fields who would be a good team fit!

We are looking for someone to join the growing team working on Broken Roads, a narrative-driven post-apocalyptic CRPG set in Australia. We are a 100% remote work studio with team members in Australia, North America, Europe, and Africa, and the successful candidate will work with multiple other developers, level designers and narrative designers on a wide range of tasks including new gameplay mechanics, system improvements, and editor tools.

They will be expected to engage with a wide range of personalities, from the CFO down to work experience students who may be joining the project for a week or two.

The role is full-time, permanent and fully remote, but the applicant must be based in Australia. Competitive salary + super.

Role and responsibilities:
  • Help the team with feature development, bug fixing, source control, and all things Unity/C#
  • Identify editor tools or plugins which can improve workflow
  • Use your technical expertise to support the team in Australia, South Africa and Europe
  • Picking up and becoming familiar with an existing codebase and existing workflows
  • Engaging with external developers and QA teams, but being our ‘in-house expert’
  • Clear, efficient communications to both internal and external stakeholders
  • Essential to be mindful and respectful of all team members
  • Able to code to and advise on industry-standard best practises
  • Excellent time management is essential as the role is fully remote
Experience needed:
  • Deep understanding of and experience in Unity (2020.3.x)
  • Expert C# knowledge
  • Strong Git and source control knowledge
  • Excellent debugging skills
  • Shipped at least 1 commercial title on PC and/or console
  • Experience with packages: Input System, Addressables, TextMeshPro
  • Familiarity with the Universal Render Pipeline a plus
  • Knowledge of SOLID and KISS principles
  • Agile project management familiarity (JIRA & Confluence in particular)
  • Proven ability to work as part of a distributed team
  • Previous work on RPGs a strong advantage