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Diorama Environment

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Artstation link for more shots and breakdown.

This was a project inspired by Eichenwalde from Overwatch. At first, I wanted to create a scene with a simple concept, what would the entrance to Reinhardt's house look like in Eichenwalde?

I wanted to develop my stylized handpainted skills and thought this would be a good project to practice that. All the assets were created in Zbrush > Retopo'd and textured in Substance Painter without preset materials using brushes.

Keeping presets of different roughness values and colors for the foliage and grand helped me match things closely and get them to match easier so working with an initial roughness/color guide from the get-go.

The scene was rendered in UE4 with no additional edits.